That’s because the blue quote taken out of context means very little.
Layering needs to be implemented in tandem with server capacity increases in order to have any meaningful effect on queue time.
Just because the Blue post is saying “when we remove layering, there will be longer queues”, does not mean layering is the direct cause of those queues. It could be that max server capacity will be reduced as well, to compensate for the removal of queues. We don’t know. You don’t know.
What we DO know, is that from a logical perspective, if a football stadium can hold 5,000 people maximum–just because you partition that stadium once, twice, or 50 times, doesn’t mean you can now magically fit more than 5,000 people into that same exact space.
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People will realize that killing mobs for quests will be impossible. And finally take advantage of the free realm transfers, and all will be right in the world (of warcraft)
Didn’t Blizzard say the goal was to get rid of layers before phase 2? I doubt they’ll add anymore because so many want to play with their favorite streamers
Imagine rolling on the server that everyone knew the streamers were going to be on and then be upset/surprised when you spend the majority of your time in queue
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The wait time is 10 minutes. You can spend 10 minutes doing something else while you wait. I did and now I am playing the game. Learn to adjust.
lol, is that really all it is? What a lame thread.
Yes I literally just logged on and there was 500 people in queue with a 10 min wait time…
The two go hand in hand. Blizz is sticking to how it was in Vanilla. They will not have higher realm capacity per layer than what was in Vanilla.
The two are the same because Blizz isn’t deviating from the Vanilla realm cap per layer. They’ve said this
Guess we’ll see what happens…
I’ll let you read Ragefist’s reply so I’m not saying the same thing twice.
Dude you’re doing it again.
Realm capacity is not tied to layers. Realm capacity = server capacity. Layers operate within the bounds of total server capacity.
These are two completely separate metrics.
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Ion has already confirmed layers will be dissolved within the first few weeks of classic’s launch, and gone by phase two.
Starting at 11:00 a.m. PDT (2:00 p.m. EDT) on Wednesday, Sept. 11, we will open the following free character moves to offer you a way to move your characters from the most high-population realms that have extended queues:
FROM Faerlina TO Heartseeker
Blame asmondumpster and the crappy streamers
You mean the post that basically said the exact same thing I said? If you want to get super technical about it then sure, but as of right now the REASON we have less ques time is because we have increased server capacity, but the REASON we have increased server capacity is because of more layers.
So once again, it’s all connected, and unless you’re just trying to be an edge lord and be super technical with it while audibly saying “WELL ACKSHULLY” then you’re incorrect in saying that layering doesn’t effect que times.
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Maybe you missed the… IDK… thousand other posts about how Faerlina is a streamer server so it’s gonna be full on a daily basis. You’ve made your bed now enjoy that queue. /sipsbourbonandslaysingame
Yeah. It’s obvious that the player cap is affected by the number of layers. Blizzard can adjust the number of players allowed on each layer and the total number of layers (multiply the two values to determine the player cap). Feels like some people are trying to be super technical or argumentative to “prove” that the player cap has zero relationship with layers.
The wait time was 20 mins for me at the time of day when there should be zero wait time. Lets also not forget we still have 2-4 hour Ques latter in the day. I am adjusting and I do things while waiting. Just curious about the end solutions. What will these servers be like in another 3 weeks? Will they be completely playable?
They will absolutely be playable the 3,000 or so people who are on at a given time.
The other tens of thousands who refused to transfer a lower pop realm? You’ll be waiting to get in.
I understand the two are separate. But they’re intertwined here.
Can you explain why layering was implemented?
Hint: it has nothing to do with starter zones, questing, or QoL