If WW actually got some survivability, the idea could be changed into a neat ‘dueling arena’ ability i thought up a while ago.
Make it circular. Visually divide the circle with the celestials’ visages in their respective direction or just have it as chi aesthetic.
The base ability functions as a sort of ‘dueling ring’ where enemies in the circle take more damage from the monk.
Upgrade traits could be:
Monk gets healed for a percentage of damage dealt by monk and allies while in the ring.
Enemies that leave the dueling arena are considered ‘cowardly’. They receive the full effect of the ring as a debuff for the ability’s total duration and do less damage. Ie if the ability lasts 20 seconds and enemy leave at 5 they still get a 20 second debuff.
It also adds some skill expression in PvP if you purposely knock them out at like the last second to basically extend the duration, that’s why i say half duration
I have been playing Fistweaving and outhealing Pres even. Faeline Stomp has it cooldown reset so I use it like every 2 seconds in my rotation.
Honestly, If played right, I think MW is stronger than disc as I play both classes. I’m new to MW but so far, I run straight in and kill just as if I was playing WW.
I don’t see where people are having trouble if using the right rotations. I mean, it’s the only class with constant non-stop healing as long as you keep a target and dps.
BDB is fine, auto procs, short CD, use on pull, etc. Also just make a macro to drop it at your feet so you don’t have to constantly click where it goes.
Just because I have 40 pennies doesn’t mean it has more value than a single $100.00 bill.
WW monks have a bunch of bad defensives does not make it better than a simple Thorns for druid or BoP or Bubble or Iceblock or even turtle at this point is putting out more survivability than ww’s kit.
You’re really on a warpath today of posting a lot but the more you post, the less you seem like the world first mythic raider like you claim to be (with zero evidence still since your logs and achieves show you’re heroic raider at best). In fact if anything you’re showing just how casual clueless you are.
And the shaman class has the most talents in their class-tree.
Quantity doesn’t equal to quality though.
Diffuse Magic - yes it’s strong. It dispells magic effects (throwing back magic dot’s back once on activasion) and has a 60% magic dmg for 6 seconds on a rather short CD (1,5 min)
Fortifying Brew - 6 min CD for 15% more HP and 20% DR is too much. With the extra passive having 25% more armour/evasion is not bad but standalone too weak for it’s CD. With the other passive it’s on a 4 min CD which still is too long for it’s effect. Sure, BM can decrease the CD even further so that spec could run with a higher CD compared to the others. But for WW and MW it’s not insane (sure, it also boosts ToD, but still…)
Dampen Harm - 2 min CD for a 20~50% (mostly around 20% though) DR
Karma - 1,5 min CD for a 50% HP shield with some retaliation. In PvE it’s quite decent but definitely not OP or something. In PvP it is pretty much ignored.
This is a good quantity that’s right. But if you look at the weak healing that accompanies them… well.
Sure, Expel Harm is an instacast but it does very little healing. It’s rather for the chi generation as WW, almost never used as MW and for absorbing spheres as BM. But it’s standalone healing value is weak, even with all passives together. Vivify is as well so weak, you burn through your energy with several casts that leave you vulnerable while not doing any damage, being left with little energy having to wait for it to be able to continue fighting. Wow insane.
If WW was overall great performing I would understand those defensives being seen as an issue. But this definitely is not the case. WW burns well through trash and has literally the lowest boss-damage (look at damage on bosses on warcraftlogs). AoE is okayish, mainly through the AoE ToD gimmick seeral people wish to replace for an actually stable performance.
WW probably are in the greatest need of buffs / a rework after the current PTR. And yes I don’t really play WW - for me it’s simply not fun in the current state. It’s just for questing.
Shaman: 40% DR 1.5m CD
-self healing requires DPS resources or 2 gcd loss
Paladin: 20% DR or 30% HP shield 1.4m CD
-self healing requires DPS resources
Warrior: 20% magic DR 25s CD (30% DR 2m CD)
-good self healing, 25 second CD 25%
DK: 30% DR 3m CD and 30% magic DR 1m CD
-self healing requires DPS resources
Monk: 60% magic DR 1.5m CD (reflects damage),
50% shield DR 2m CD,
50% total DR 2m CD,
15% DR+HP 4m CD (who doesn’t spec into exp fortitude?)
-Self healing (expel harm) is an instant global that GENERATES resources and vivify is an instant cast and is strong when speced
I didn’t say it is very strong - 25% on leather isn’t really game changing. 25% avoidance is more useful but still not insane.
Nice copy-paste from your other post. I already read that.
I already listed those def CDs in my post that you just answered.
It’s not a 50% DR - it’s a 20~50% DR, mostly around 20%.
Self Healing (Expel Harm) requires DPS resources, weak self healing, vivify is ONCE every 10 sec instant cast for weak healing, uses a 1,5sec cast + requires DPS resources (as you enjoy to write "requires DPS resources. For monks it’s the same. It’s not like it’s free)
I don’t want to fight you, really. Avoidance is just somewhat better than 3% more resistance. Definitely not saying it is actually nice. I still never use that choice node - 2 min less CD is a must compared to that.