Faction Populations: A Gravity Problem (Why Alliance aren't mad about fast Horde queues)

yeah we really should have predicted blizzard would butcher classic like this. you’re right :expressionless:

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While a majority don’t care, just 20% who chase the meta via rerolling or boosts can have a massive impact.

Alliance outnumbered Horde in Classic 55% to 45%. Now, Horde outnumber Alliance 55% to 45%. Horde are experiencing the result of this shift right now.

Alliance outnumbered Horde in PVP in WotLK due in large part to EmfH being the meta racial. Once EmfH got nerfed, it went back to Horde and Blizz did nothing to balance the factions. So, you have no idea what you are talking about.

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care to explain to me why the ally dominated the top ranking in s1 of SL but horde still had more pvp representation ?

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This is absolutely the best solution. Unfortunately, Blizz won’t do it.

Probably because Orcs laughing at stuns isn’t in the game any more and WotF puts your actual trinket on CD, and doesn’t give you a 5 second “F U” immunity to warlocks just re-fearing, if I had to guess.

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orrrr maybe people dont like to play alliance ?

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I want faction balance and I absolutely want to be on a PVP server. What a odd comment “Those who want balance don’t want to be on PVP servers???”

I do not want fair play. I want real world PVP. I created a guild in WotLK to bring World PVP back to the server. That is how seriously I feel about this… and not only did I create this but it became the biggest guild on the server and it had a full app process.

Classic was amazing imo and jam packed with world PVP. I loved it and my /played reflects that. On my server right now I can get ganked when questing or mob farming or node farming. The alliance will set up squads and farm areas like Throne of Kil’Jaeden etc. THIS is what I want. A terrible faction balance destroys this type of thing. When this type of thing is gone and there are not even any servers left with it well a big part of why I play is gone. So anything that can harm this I will strongly oppose.

My server was 51% H /49% A and guilds transferred to it FOR the balance, not the imbalance. Now it’s 61%/39% which is not a good sign.

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Mindtrick, I just wanted to say I really respect your well worded post. I am glad to see it has a lot of likes showing that people understand where you are coming from.

55-45 is about where the gravity problem gets really bad. At that level, you have around 6 Horde for every 5 Alliance. Meaning that for the first WSG match that starts, you’ve got 20 players in the match (10 of each faction) and 2 Horde still waiting in queue.

Then the 2nd WSG match that starts will get the next 10 Alliance players and the next 8 Horde players (plus the 2 that were waiting) so you’ve now got 4 Horde waiting in queue. You can easily see how this process continues… by the time 5 WSG matches have started, there is an entire WSG team of 10 players on Horde that has no Alliance to match with.

Even at 53-47 population balance, that’s about 8 Horde players to every 7 Alliance, which still means there is some wait but it’s a far more manageable level.

A lot of people really don’t understand the math behind how this works, and how much of a difference that swing that looks like “only” 2% from 55-45 to 53-47 actually makes.

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Except the root problem is with alliance…

Which is why an insignificant amount of people rerolled alliance even with horde ques.

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Great op. Horde having 1hr queues was not cool. But it is the symptom of not having properly balanced or acceptable populations on pvp servers.

Blizzard’s mismanagement of servers in early phases, addition of layering, and lvl 58 boost have all contributed to this situation.

Now how do we fix this?
The most effective method is debatable but removing the biggest reason a pvp centric player might create a character to fix the problem is a failure.

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this is a retail change. this is classic where blizzard said over and over #nochanges. and instead of trying other solutions, they went the easy route all in the name of pleasing horde while screwing alliance. so now it’s #bigchanges. so what’s next? tokens? more cash shop junk? time skips? for a lot of us, this change came right out of left field. this wasn’t how it was in vanilla so ofc we didn’t think it would happen!

look, i hope this goes through: no one should wait an hour to play the game. I GET IT. but if this is a permanent feature, blizzard MUST offer open faction transfers so we can all go horde and be a one big happy family. there is no point playing alliance, most would rather go to the winning side that gets every thing they ask for delivered to them by blizzard on a silver platter. being alliance is gimping yourself, straight up.

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This post should be pinned to the top of the page. It’s really disappointing seeing the responses from Horde who make no effort to understand the issue.

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Your entire premise is inaccurate

And rather dumb

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I’m not mad, I just think it’s understandly ridiculous that blizzard ALWAYS caters to horde, whether it’s in TBC or Retail. It just amazes me, every. single. time.

Edit: it’s not even like they’re the majority faction in either, they’re just the most vocal, QQ the most.

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Pretty much. People like the poster you quoted invest far too much into identity politics to be a solution, so they project everyone else is the same. Not all of us have to play a corpse or green bad man to enjoy our activities of choice and have had plenty of threads with players more than willing to switch faction as they enjoy the actual activities of the game, not being green bad man.

We are the majority pvp faction only makes sense to cater to us.

To the OP:

Who cares?

If 60% or more of the player base prefers Horde, then they prefer Horde. Solutions that push players towards the Alliance (to balance PVP factions) is a bad choice, and players are not likely to remain subscribed.

Blizzard got it right, and as a person who advocated Faction Transfer as a solution, what they’ve done is better.

Why should anyone play a character or faction they don’t really like? The answer? No one. Esp. a paying customer.

Why should anyone wait an hour or more to play a game mode they want? The answer? No one. Esp. a paying customer.

Who should be forced to transfer races and factions to correct an imbalance? The answer? No one. Esp. a paying customer.

The ‘straw man’ – as you put it – is actually that this is a ‘player-created problem’. I would argue it’s a development or artistic problem: players want to be on the Horde faction. Let them. It is good business sense to allow them to have their cake and eat it, too.

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Yes,you can enforce faction population parity. FFS DAoC managed to do it right years before WoW even started development. This happened because Blizzard is lazy and too afraid to tell the meta slaves no

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Can you explain why instead of just throwing insults?

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