Agreed. Resurrecting is an issue. But only if you die. My strategy assumes that the majority of the 40 man group sticks together and attempts to stay alive as a whole by actually healing and defending each other.
Part of an optimal strategy is optimal execution of said strategy.
You’re right. It’s a gamble. But it’s also extremely effective if it goes as planned.
But if it fails not all is lost. Quick adaptation is key.
Not an issue whatsoever with 10 people that are actually inside each tower. How often to you see a tower back-capped with that many people in it?
Correct. Pugs will have difficulties because they will often lack the coordination. Coordination is key to effective execution.
If this is the strategy Alliance are following with the win percentage they have I would seriously question whether it is a good strategy. If something isn’t working perhaps it’s time to try something else.
Then what is the point of talking about this strategy? It’s making assumptions that your team can just wipe and hold off the enemy team without incurring almost any losses. Pug teams will practically never do this, lower tiered premades could barely do this. Premades no longer exist. This is a perfect storm strategy that can’t be applied to the vast majority of cases.
how do you expect people to hold towers with no nearby respawn to replace losses. their team has to take a GY first.
Yes. Assuming your team is able to coordinate effectively would that not increase your win percentage?
If all Alliance go into AV assuming coordination is impossible then their win percentage would make a lot of sense.
As I’ve said, I have seen highly effective coordination Horde side. Perhaps having the ability to run with pre-mades for a time and having that option removed has left the Alliance at a disadvantage.
Yeah, that totally killed WoW, back in 2005-2008 (sarcasm). As far as I know, Blizzard has NEVER had a method to balance factions on a server, and Blizzard has NEVER tried to do it.
I don’t think they even know HOW to do it. I don’t either. In my opinion, it is impossible. It is magic. It is fantasy.
Every idea I’ve seen so far involves massive forcing of players (every player EXCEPT ME, of course). Since American players won’t accept that massive forcing, such an attempt could kill the game.
What happens when an equally coordinated horde team group and try to retake the tower? Or are we just assuming only alliance can coordinate in this scenario?
Well forgive me for not taking your word for it. I’d have to see this in action. I find it very hard to believe that taking SF is both a highly effective and the only effective strategy for Alliance. From what you’ve described it sounds like that became the meta because it’s simple to understand and requires little coordination.
I would maintain that there’s a strategy out there that is better than bashing your head into SF as hard as you can regardless of whether or not it is what I described.
I would encourage you to just try taking a southern tower. I bet if you get a group of 5 to do a 5 man “pre-made” to queue for AV and you head south and pile in a tower you’ll take it your first attempt.
Well I would say that coordinating the re-taking of a tower requires more coordination.
When on the offense you don’t need everyone to run into a tower at once. They can trickle in over the course of a few minutes and be just as effective provided they’re all there before the back-cappers come.
When trying to back-cap a tower you cannot trickle in. You need to group up before running in. This is more difficult to do and coordinate because it requires running in together.
So basically taking towers is easier than back-capping them.
The coordination required is simply waiting for more people to show up than the amount defending and following 1 person inside. You could have people throwing themselves at the tower and if they hit the same rez timer they would essentially be 10 people strong and do the same thing. If the fight goes on for more than 30 seconds the alliance team will be attritioned down and have to fight another 10 man rez wave. Zerging towers is incredibly effective and easy to do with how long capture times and the travel distance of respawns.
They are southern towers. You’re talking about Frostwolf towers. Frostwolf towers get zerged down all the time but that’s just a side effect of the entire horde team trying to wipe alliance in frostwolf keep.
Perhaps I should have been more specific. I assumed you’d infer I was speaking about the frostwolf towers since we’re talking about Horde towers and I specified southern. Those are the southern Horde towers.
Anyways, yes I’d expect some attempts at back-capping. But I’d imagine 10 people in both southern Horde towers would be plenty to fend off your typical pug Horde group. Have you recently seen Horde take those southern towers back with that many Alliance piled in?
No, because the entire premise of this conversation is purely hypothetical. The coordination/better players required to achieve this strategy will practically never happen with pug teams. Pug teams will never get that far south with that many people because even assuming equally skilled teams, they will be stuck in a fight between IBGY and SHGY. If they try to rush past the horde team they will be intercepted and wiped.
I’m drawing from examples in the past of the times alliance teams have actually made it to these towers. putting a limit on “recently” is in bad faith.