Faction change=BAD DECISION

I just read the blue-post and it’s as simple as that really, it was a terrible decision in original Wrath and it’s a terrible one now.

Paid Race changes are a bad enough feature, rewarding the 0.1% and encouraging meta-slave behavior in regards to races is fundamentally bad design, encouraging the idea of paying IRL money to give yourself an in-game advantage, even one as trivial as a racial change, is just crappy. But a downright disgraceful feature like unlimited paid faction changes will literally kill the few servers left, like mine, that enjoy an actual living, opposing faction. It’s too strong a temptation for the weak willed and they will bail over to the horde entirely within a few months at most.

It happened in retail wrath, it’ll happen here, bad call. I made this thread not to debate an opinion but to state facts and hope i garner support, disagree with me and you’ll earn my contempt, and ill pre-empt your response right now with a “go back to retail” in advance. This is the worst design choice i’ve seen since the tbc level boost, looks like unsubbing after ICC is the best decision after all. The game wont have anything left to offer at that point.

If people REALLY want to play the opposing faction, they can roll a new character, there are no restrictions there anymore and i have no concerns with that.

Every alliance player that pvps will be entirely human, every pvp server will become single faction, there wont be any left, you’re supposed to ENCOURAGE equal population numbers between the factions not give up on it. The OCE servers still have an actual rival faction, the Isle is just as much fun and is as exciting as i remember it in original TBC because of this, some days you get to complete your dailies without a sweat, other days you get ganked by a glaives wearing sweaty or by a squad who are on your kill-list, or any dozen+ variables, pvp servers with an actual opposing faction that isnt heavily dominant have a charm that ought to be preserved, i have played on pve in original wrath as well, and it sucked, bad.

That being said, limited free faction-changes on servers with a huge imbalance, with a 6+ month limitation on xfers, from the large faction to the small, is a good change i’d support, and an option that should have been introduced at the start of TBCC.

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i agree with the last part. it will balance bene+faerlina alot, but sadly they will never do it.

Take your ideas back to retail with you. You are not playing against orc or trolls or nigjt elfs. You are playing against real people.

It is good for the game to let people play the race and factiin they want to. It is good for the game to allow players to boost to the current expansion content. It is bad for the game to remove features like rdf that quickly group players together and allow them to play group content.

You dont get to decide what is good for the game just because you say it.

Race change affects the player that changed and only that player. Thats it. If it is affecting you it is only because you cant help but be butt hurt over what other players are doing. Take your casual concepts back to retail.

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players do not want faction balance
if they did it wouldn’t have happened on the first place

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I don’t see a problem with 1 faction servers. Not having to deal with obnoxious world ““pvp”” is good.

Casual pvp is bgs.

Serious pvp is arenas.

Pathological power abusing and griefing is world “pvp”

No one benefits from world pvp but your average rogue / feral ganker. I welcome these transfers. Go on, nuke the factions if there is no reason for them to exist. If they want balanced factions then give incentives.

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If the imbalance gets too large and no one can PVP then some will end up taking their “elite” pvp group to the other side so they can queue up more often and continue to dominate their BG’s.

Ya but money. It’s why blizzard changed their mind on this with 10 posts in support of faction changes while ignoring the 500 posts in support of RDF

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Everything you have listed as a fear of what might happen, has already happened. Every server is one faction and most alliance are human.

The worst has already happened, so blizzard was just like whatever this won’t do anything.

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Freaking out over something they announced that probably wont actually get put into the game until phase 3.

They realized the amount of $$$$ they were going to lose not doing it.

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It’s a good idea for people wanting to keep their achieves/unlocks and play with friends. It was also a part of orig wrath, so people were expecting it.

Likewise, you got it twisted, this IS a retail decision, stop projecting. You are fundamentally wrong, this hurts the game, if people desperately want to quit their faction, nothing stops them rolling a fresh character and leveling it themselves.

Whats good for the game is usually self-evident, especially when its repeating a past mistake.

what an absurd comment, your entire post is a disgrace.

Agreed, but what players want is rarely as important as what players need, and the playerbase does not need paid faction transfers as it hurts the game overall, for the same reason you dont let children eat nothing but chocolate and mcdonalds every day.

Agreed, everywhere except the OCE pvp servers of which i am a part, this decision ends it on our servers, which is why i made the post. We still have a rival faction because the OCE alliance have nowhere to run, they have become a very adept pvp faction with the 60-40 imbalance and can hold their own often in the open world, they group up for questing and regularly trash horde players for their own amusement, the adversity (outside of the obvious crapshow that was phase 2 prior to bgs) has done much for their sense of satisfaction in the game and their numbers have not fallen off like i worried.

But with the temptation to faction transfer it’ll be over in a heartbeat.

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I agree the idea people are saying but I need faction transfer to play with friends is because those friends are meta slaves looking for every advantage to push 1600 and have moved faction to do so. They opened up faction transfer because they knew there would be alot of money to be made with faction transfer + server transfers though to chase meta.

One of the many reasons modern retail wow is such a god awful game, is because of making design decisions around the 0.1% of the playerbase that min-max to an absurd degree and no-life this game. Unless they are breaking the game for themselves and/or other players somehow, you’re supposed to basically ignore them if you want to sustain a decent game for everyone. This is a lesson that Blizzard have yet to learn despite being humbled 20x over at this stage since classics launch.

Blizzard has a problem with the Free part.

Youre the only person who cares about faction balance at this point. Every server is either 100% Alliance or 100% Horde.

PvErs, which are a majority on this game, will swap to Horde.

I see reading posts is not your strong suit, i suggest you work on that before spouting opinions. Are you the type to comment on news articles on facebook without reading past the headline?

Like i said in the OP, MY server, the OCE PVP servers, still have a rival faction that is thriving and active, this change kills that, i made this post to preserve an aspect of the game i get to enjoy, and the thousands of people that enjoy it on OCE, that the EU and US players have abandoned.

If im the only person that ‘cares’ about this game still being good, then i should just unsub the second i clear Ulduar for the first time.

Being on a balanced PVP server has been so much fun. I wish Blizz would find a way to ensure this could happen on more servers.

If they adjusted transfer fees based on overall population and faction balance it might help avoid ghost servers and imbalanced servers.

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OCE servers are dead. The majority of the game shouldnt cather to a dead region.

Define dead, because you’re completely wrong, yojamba has a player population similar to a large server in original wrath and tbc, i would know, i played on several.
Arugal is too large frankly, its over double what a massive server in wrath/tbc would be population wise.

Megaservers are fundamentally an abomination of failed design, they should have been permanently locked the moment the active max level playerbase broke ~7-8k total, with free xfers depending on faction to various servers that needed extra bodies on each particular faction. Megaservers are not your arbitrary benchmark for what is a “lively and populous server”, they are BAD and a sign of what not to do.

Your opinion is skewed and you’ve betrayed yourself as clueless im afraid, you can stop wasting peoples time reading your bad opinions now. I accept your surrender.

perhaps, as an option to salvage something, $1 xfers to the dead faction maybe. I’m all for selective faction transfers to fix faction imbalance and i have been since phase 2 classic. But wholescale faction transfer? never liked it, never will, i knew it was a bad idea instinctively in OG wrath and it was one of the very first signs i noticed that the game i loved was going to hell.

I unsubbed in disgust mid-Cata, for what its worth. Never played retail again, never will.

Theres a total of 30 teams on Yojamba above 2k rating, your server is full of PvErs, youll be fine. Urself has 0 arena games played.

Being horde til ICC for PvP isnt bad either with how you cant stack 2 trinkets from ToGC now.