Explain me this

Yup! And when Maldraxxus is nerfed man it’s going to feel bad as a rogue.

Just don’t get your Covenant nerfed.

It’s easy. Especially considering Blizzards stellar track record on balancing, there’s no way they’d gut a Covenant by 50% a month after launch.

Yeah, I’m still not sure how they balance that thing out without completely reworking it. Bonespike is just too damn good.

So you want it to be designed so a lot of people fail, but you don’t actually expect them to quit the game when they realize that the mistakes they had no way of knowing they were making have set them back for the entire expansion.

I’m still not understanding your logic.

This is going to be a horrible expansion for casuals.

The word is hiatus, but as someone who suffers from long term hideousness, I feel you.

Jokes aside, in an interview (with Preach I think?), the standard issues with Covenants were brought up, gatekeeping, imbalance, all that jazz, and Ion mentioned that if it all goes south they can “pull a ripcord” and open up the Covenants, which would solve a lot of the issues.

So the ripcord is basically the Plan B, but we want it because Plan A is looking awful.

They don’t support the system, but they acknowledge that it’s going to screw people over for making a “wrong” choice and don’t care about changing it.

I am not lead designer bro nor do I have a say in that department :rofl:

I am just explaining what choice is . You need to have a good and bad choice and not be able to go back for it to matter. It should be for everyone or no one . You can’t flex it .

I don’t think there is a Plan B. I think the changes they have already planned will be presented after a year as “what you asked for”. This will be long after the exodus starts.

Why does it need to be irreversible to matter?

Does what spec we play not matter?
Does what Azerite Traits or Essences we use not matter?
Does what Transmog, or other cosmetics we choose to use not matter?
Did the Legiondaries we use not matter?
Does the content we choose to do not matter?

Are Race, Class and Booty Bay or Pirates the only choices in the game that matter?

Then it becomes optional and there is no real consequence.

Too many factors depends on the player playing, some would says XYZ matters and abc not .

Strict Rpg sense all of them should be restricted even a quest dialog, branching options , betrayal , its get crazy . :crazy_face:

I don’t care to change or that people want it changed. But don’t sit here and tell me that the game is just going to be completely ruined if you’re not able to switch on the whim. I get how it will make it slightly more annoying to do some things but I’ve been told that leveling is just going to be super speed.

So it is time to level 3 more character of the main class. That is if not being the right one is just so game breaking that it will be impossible to do get anything done.

And before people cry at me about w/e No I don’t actually think you should have to have multiple characters. But good gosh, some of the complaints are acting as if parts of the game are just going to be impossible to do if you’re not one of the covenants.

Dropping subs/time played is a bigger indicator than coming to the regular forums and complaining about it. Not saying you shouldn’t make your complaint known. However if SL hits and they haven’t made the changes you or anyone else feels should have been made then unsubbing and stop playing is the best way to get your message across.

Continuing to play with the system you don’t like will just end up with them claiming that it was a good system because look at how many people used it. Just like they did with garrisons.

So do those choices never matter? Because like you said, they’re all optional and have no real consequence.

You can’t pick and choose. Either those choices don’t matter, because I can swap them at any time (terms and conditions apply), or they do matter and we can have Meaningful Choices™ without a Covenant lock.

There will be no one good choice and one bad choice. They are designing them so the abilities a class wants match best with a covenant that makes no sense storywise or cosmeticall. Death knights will have to choose the fairies, even if the armor and story of a different one suits them.

The consequences also need be reasonable to the type of choice.

Putting choice in a video game where the consequences of that choice are mostly negative is not good game design. I still haven’t seen a single post from people who mention the consequences that also says what these consequences are for them. I suspect it’s because there’s no real negative consequences for them.

The consequences for the people against the locked abilities is often only being optimal in 1/3 of the content. A consequence out of proportion to the choice they were supposed to make based on ideals and aestethics of the covenants.