You mean like PVP and simply destroy twinks in their entirety?
Instead of focusing twinks focus on the bigger picture. Blizzard are not just slowing us down in levelling, they are slowing us down in every single aspect of every single thing we try and do to speed things up.
Anyone remember Bear Tartare? We used it to speed through old content rather than use it only on new content, so what did they do, nerf it into uselessness to the point no one used it. And what did that do, nothing but stop us from even bothering with xmog farming like we used to.
Stop placing a stop sign at every single turn just to turn us into lemmings and force us into your style of play and the way you want us to do things. We think outside the square to make it work differently and you don’t like it, but bad luck, the more changes you make to ruin our fun the more players will leave.
Fun detected, must nerf.
It is not a phrase used jokingly, it is the damn truth about how you run this company and make the game not fun to play. I don’t want to have to spend 30 minutes in queue to find out I will get no XP for this run, I don’t want to have to spend an hour traversing through Hellfire Citadel just to continually miss out on the one item I need from the second last boss.
We want to enjoy ourselves.
Forcing us to either pick between endless WF/TF hopes in M+ or go back to old content to farm xmog and mounts just because we are moving to fast for you is stupid.
We all get it, you want us to go as slow as possible, it was 1000% evident when you attempted to completely remove flying, but instead of slowly changing the landscape to slow us down over time you throw a spanner in the works and force us to move at a snails pace overnight, that ruins the fun and does nothing but force us to leave.
So onto OP’s and pretty much everyone’s topic at hand, slowing down our XP gains. The issue here, the main and always problematic issue especially with this expac is that we need to have x number of classes of our own to ensure when the raid needs it we have it.
My guild got to mythic King’s, our main tank being a warrior had to swap to his DK as it was better suited to the fight, it would have been ideal if we had a paladin tank instead as that is the best setup for that fight, but that would mean either finding another person who just sits on the bench until that specific boss fight, or someone levelling yet another class.
It is the same in M+, reaping is better suited to prot warriors, but certain dungeons are not, ML you take a warrior, for KR you take a DK, for Waycrest you take a paladin (an example) and so on. For the optimal clear and best chance to time a 10+ you need certain classes and specs and if you do not have that you miss out.
You want us to slow down the levelling, but at the same time make the game to the point if we want progression we need to level multiple classes. How about instead of trying to keep us grounded for as long as possible you balance the game so we can play one main class, not 4.
I currently have a DK, priest and rogue, my DK and priest have AZ for tank/heal and DPS, that gives me 5 options to work with. Unless we get a single character with multiple classes, that is just ridiculous, since when did this game change from one main and 4 alts to 5 mains? And by slowing down our levelling we are only going to slow down our guilds progress, and since there are only a dozen alliance guilds with 2/2M CoS it is not going to look good.
And than there is this. Do you guys seriously only look at one issue and attempt to break it or do you actually discuss what could happen with the rest of your game before it is broken?