Expanding the Development Pipeline of World of Warcraft

Coding for an MMIO is not going to be functionally different than coding for an arena game. You understan that, yeah?

Also, I am pretty sure they did do MMO.

100000% agree with everything you posted. I was thinking that the legendary item was literally the predecessor to Legions artifacts, only 10 years before.
Those three content cycles of LOTRO was absolutely next level and I honestly believe the only reason LOTRO was put on Life Support was because WoW was legit an absolute titan and quite good too. (very much unlike current retail).

I don’t think you understand how coding for a game works. Functionally they’re all the same (As is all code really). It’s the library usage and the approaches that differentiate.

Blizzard’s engine != Spellbreaker’s engine.

I have no doubt the devs can pickup WoW’s processes quickly enough. My concerns lie in their lack of networking knowledge. MMO’s are a whole different beasts when it comes to net code.

So now that you have the people, can under served races finally have those new customizations that we were promised, then didn’t get for over a year, then only a select few races got any?

As I said in my post, they also worked on LOTRO which is an MMO.

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Thanks for the correction! I agree with your assessment, too.

I really like this but i recently came across with Spellbreak (a game of Proletariat) and actually fell in love with the game.

The sad part is that due to the acquisition the game will now close (im already aware that the devs kinda gave up on it) and it will be so painful to see it gone :frowning:

I was looking forward to be more engaged with the game and so eager to see what will come after but now… pure sadness

Really wish they could come up with a solution to not close it and use now the concentrated efforts on it to improve it even more, i dont think that is really that hard to keep them both but yeah thats just my ignorance speaking.

Hoping they have lore/narrative experts that can help out! Seriously though, this is good news and I am glad to see it!!

Well, That is interesting! With all these developers, I hope we have a better developed expansion incoming!
Weak pun aside, this is actually exciting, Back in the day LOTRO was kind of on par with WOW, and that was in the age LOTRO was under Turbine! With these guys with WOW now, that means (hopefully) good things ahead for development!

Welcome to the Jungle, we got fun and games!

I’m not really why people seem to be excited about this acquisition. Blizzard just bought developers who were responsible for games like Farmville. Such talented developers are surely going to help out with Blizzard’s secret plans to further monetize games all across the board. I hope you saved some of your Zynga bucks to buy those extra ponies…

Welcome to the future of Blizzard Mobile…“you all have phones, don’t you?”

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Darlin’, it is 2022, it’s gonna be nigh impossible to find any group of devs that hasn’t (or isn’t) working on mobile games. Should they just… not hire ever again?

So are they working on story and quest content? Dungeons & raids? PvP? All of the above?

prays to Elune “Goddess, give us, Your people, our skimpy heritage sets”

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The workers revolution obviously.

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Horse recolors.

:smile: In all seriousness, this is good news.

Blaming the art/sound department is not fair. It boils down to a few key players who “envision” the game as they like to, which resulted in the problems we have.

I would prefer that the proles seize the means of production (Blizzard) lol

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Blizzard openly admits to being unable to develop their own games in transition to pure publishing house. Hopefully this is a return to form of MAKING games, not paying someone else to make them for the Brand.

Hopefully not the same people that worked on the microtransaction system in lotro. Then again maybe they’re preparing to make wow f2p and they’re about to expand the store exponentially. I’m just being silly. That would never happen. Ever.