So, this is a topic that gets brought up a lot on petopia. Ever since the pet homogenization that removed everything unique about each pet family, Exotic pets exist for no real reason.
When they were first introduced, Exotic pets were meant to be a “wow factor” for Beast Mastery. They can tame pets the other 2 specs can’t tame, and they were bigger and more striking than regular pets, and to top it off, they had two abilities instead of one.
However, over time, that has changed. Now exotic pets have one ability, except for a few like spirit beasts, and new exotic families seem to be added with no rhyme or reason, and a lot of the flashier pets aren’t even exotic anymore. On top of this, it makes hunters feel shoehorned into using only exotic pets.
For the longest time, I thought Exotic Pets were meant to be us taming the pets with more sentience, but then you have outliers like worms and caterpillars that are Exotic, and Cloud Serpents that aren’t exotic.
The general consensus I’ve seen at petopia is that the need for exotic pets just isn’t there anymore. Most agree that Spirit Beasts in particular should remain beast mastery only, but I’ve only seen one or two people argue that Exotic Pets in general should stay.
Personally, what I feel would be the better approach?
- Remove the Exotic Beasts tag as well as any second ability a pet has. This would be the heal for Spirit Beasts, leaving them with a dispel as their class skill. (Read #2)
- Introduce a new passive for Beast Mastery that grants every pet, not just former exotic pets, a heal over time equal to what Spirit Mend is for Spirit Beasts now. Maybe have it be Spirit Bond, the original heal beast mastery had.
- Allow Beast Mastery hunters to “customize” their pets appearance at Trueshot Lodge. By this I mean, give the option to make the pet look bigger, smaller, maybe add a few glow effects, etc. (As the devs know, hunters love effects on their pets, and the devs have even gone out of their way to give us solutions to get back effects we lost, like the oil covered effects) Make them have a way to make pets stand out.
This would effectively add 11 more pet families to tame for Marksman/Survival, still keep Beast Mastery uniqueness by keeping Spirit Beasts, the more striking pets, unique to them, not shoehorn beast mastery into only using a spirit beast if they don’t want to, and give beast mastery more ways to make their pets stand out.
Also, though not Exotic Specific:
Bring back the ability to re-spec our pets. You pretty much NEED a ferocity pet in PvE for heroism and the leech. There’s no question. And you NEED a Cunning Pet in PvP for the Snare Removal and the Movement Speed. Tenacity pets have no place in the game. The health they grant gives less overall than the leech from Ferocity.
This effectively leaves 33% of the pets useless for the entire game, and another 33% useless in the two different aspects. Being able to change our pets spec was amazing, and I don’t remember anyone ever complaining about that, as it allowed us to use whatever pet we wanted in whatever content. The only real downside was if you wanted a snare or mortal wounds for pvp, you were still restricted to a few families.
To add to this, if the above suggestion was added, with removing the Exotic Tag, one thing that could be done to improve Tenacity Pets would be moving the Quilen Heart of the Phoenix Ability to be a tenacity ability.
I’m sure others have other thoughts and I’d love to hear them.