Examples of Layering exploits and problems

In regards to this question – I could tell you of my own experience on the opening weekend of the beta.

It was chaos. Goldshire was a swarm of players (even with layering) and finding a single mob to kill for a quest (due to low respawn rates) was painful. Even kill quests would take me an hour to complete. It was not fun at all. ND addressed this issue by having dynamic spawn rates (which has it’s own problems).

After two weeks that problem faded. Lots of people who started the beta quit – as evidence by the server pops dropping.

That’s the other thing layering addresses. When the tourists leave, layering prevents Blizzard for needing to merge servers. I view this as a good thing, as I don’t want to have to lose a good name that I snagged early due to a server merge.

Is layering the best solution? No one can really say for sure. Ignoring the root problems though (server pop overflow followed by dead servers) is not a good solution. How would you suggest those issues are addressed?

Personally speaking, that sounds incredible.

I’ve experienced similar things during the launch of several expansions, or during private server realm launches, and it is easily some of the most fun I’ve had in WoW. I love seeing thousands of players like that.

Obviously I’d rather not lag or disconnect (more of a problem with Blizzard than private servers, oddly enough), but the competition for quest mobs doesn’t bother me at all.

I guess it’s personal preference.

Easy way to fix that is to have battlegroups where name reservations are shared across all the realms in the battlegroup. Should the need for a merge arise (not likely because Classic won’t be dying any time soon), no names are lost.

I always find it really odd that people bring up server queues being too long, but also expect dead realms once tourists leave. Many of the people in those queues are going to be the same tourists you expect to leave, and what remains is a healthy population of dedicated Classic players.

No.

In the way I suggested above is one way, but if it were up to me, I wouldn’t address the issues at all.

I’d present Classic as it was in vanilla, along with all the issues that came with it, because I don’t want to set a precedent for making changes, especially one as significant as sharding/layering.

My suggestion is that if you don’t like what vanilla was like, you don’t play vanilla. If you want absolutely no competition, layering, and all that stuff, you go play retail instead.

I’m not trying to be dismissive when I say that, either. I’m being sincere. Some people want the things you’re trying to “fix.” Blizzard needs to decide who Classic is for: people who want vanilla, or retail players, because the two groups want fundamentally very different and mutually exclusive things.

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Classic is for us all. No sides. . for everyone.

Classic is for them…they are a company seeking revenue.

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And there is nothing wrong with that. We just get to pay to experience it.

It can’t be for everyone. It can’t. You cannot possibly please everyone.

For example, some people want LFD/LFR. Most don’t. How do you possibly make the game for both of those groups?

Sure, but they seek revenue by providing a product/service that customers want. They have to decide which audience they’re targeting with Classic, though, because you cannot possibly appeal to both, as the two audiences want different things that are fundamentally the opposite of what the other wants.

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i dunno anymore. I’m starting to get hyped on stadia now.
It’s a shame that ActiBlizz hasn’t bought into it yet.

I agree with you. I just hate seeing words such as them and us in print. While it is IMPOSSIBLE to please everyone I do think, and this is my own take, that Blizzard is doing what they can to uphold the true nature of classic. I know some are super upset about this or that, but in the end. . .we get to play classic man. And that is going to be cool.

I hope it converts LOTS of live players over and they see the fun we used to have. And I hope it grows and we get to see TBC and Wrath some day. I want it to succeed!

How do we please everyone? You can’t. But. . at times when our community, the wow community as a whole, can reach such grand heights. We don’t see them and us. We don’t see horde vs alliance. We see people who love World Of Warcraft.

Well, till we get on forums and post demands :slight_smile:

Ahh man, I am getting long winded, and some dont like that. BUT

I have one more fear that I have stated before. Loosing the nochangers. Either because they don’t get their way or even worst, when world firsts get taken from them by the likes of Method and such that they will be so broken they will leave. The expectation that is building and I hope does not get shattered. We need them as much as live players. We need us all. the “WOW Community”

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I’m starting to see classic as a place to go for free for retail players when waiting on the next patch.

Vanilla WoW (and TBC) was my second home. I have been waiting here for the return of the game since the first time I stepped into a Wrath ez-mode dungeon. I don’t plan on going anywhere after launch. I will continue to fight to restore the game as it once was - to keep it as close as possible to the original masterpiece.

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If this were true they wouldn’t have put in layering.

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sarcasm Yes, because layering is meant to destroy the game. /sarcasm They want to shoot themselves in the foot.

This is a logistical development problem they are working on. Report all the bugs, like this great post is doing.

Actually they had a huge opportunity to use the megaserver approach
One of each flavor. Then you would never have to worry about “dead servers”.
Turn on dynamic spawning per zone/per population in zone and walk away.

Realms mean nothing since it’s all in the cloud. This isn’t 2004 anymore.

But that would kill the very thing we are trying to save. Server community. And wow would people SCREAM on that :slight_smile:

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Your community is your guild. I play other games and have no issues with 'but my community".

Give it 2-3-4 years and you won’t have any community. Who is going to pay $15/month to play a static game that long ?

If they actually played the game or thought about it past face value they would know layering destroys the game. Ex-WoW devs have said these concerns were addressed and the higher ups ignored them. These decisions are being made by people oblivious to how the game works and they are destroying it. You would think they couldn’t mess Classic up by just leaving it how it was and seeing what would happen but they are going to screw this up too.

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The decision are being made by the accounting dept…revenue vs expense.

Ok Furry. Sorry you feel that way man. I hope you are wrong and I am holding out some faith

And you know what will happen ? Those pserver developers will get the right data from classic and those pservers with their content patches WILL be more blizzlike than Blizz.

Do you really think that won’t happen ?

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Same for me, except i only got to start WoW mid TBC :slightly_smiling_face:

I had no idea what really awaited me with that game. I mostly bought it cause i saw the night elf turn into a panther in the cinematic in this online, multiplayer fantasy world setting. Needless to say my 14 year old self was more than sold on that!

It allowed me to meet people in such a different relaxed setting, one that ended up making me effortlessly hold multiple friendships ingame, and even IRL relationships that started off in WoW.
It’s so special, and deserves to be preserved the way it was, downsides and upsides alike. That way everyone who’s not yet had the chance to experience this side of WoW can see what it’s all about, and why players hold this game so dear. And they could even get to see it right from the start as realms form…wow. It would be so awesome :heart:

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