Examples of Layering exploits and problems

Because people want their classic. They also want their layering so no one else will kill their boar.

Just shard 1-10 or 1-20 for the first week. Bump the server caps up to 6K and call it a day.

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Fair enough. Iā€™m not trying (at least in this thread!) to make an argument for or against. Just a little tired of all the ā€œfactsā€ pulled out of thin air to support peopleā€™s arguments.

No, Iā€™m not new to the forums. Probably just annoying me more than usual today.

Thatā€™s whatā€™s best I think keep layering strictly only in starting zones then itā€™s ffa after that and people will just have to wait and deal with the masses or work with it.

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At least I can get my tidal charm!!!

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100 if you really want to :slight_smile:

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Anyone thinking theyā€™ll fix this within 2 months is naive and are ignoring the terrible track record blizzard has of addressing issues and sharding. Layer hopping is easy and Iā€™ll be doing it live when it goes through.

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There isnā€™t an issue with servers crashing due to a lot of players being in the same area the problem is starting areas were not designed to have so many players in one place.

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Thanks @Fury. I added a link to the second video, which especially demonstrates the problem with WPvP.

I never said not to layer starting areas. I only said they need to avoid laying either the specific area or entire zone that houses an event, world boss, unique npc, etc. Itā€™s too game breaking to have it layer an event or world boss spawn.

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If anyone has more videos of layering exploits or problems, I will add them to this post. Thanks.

-Rares will despawn if you group up with players ON THE SAME LAYER
https://www.twitch.tv/cdewx/clip/SpicyCoyTurtleBrokeBack?
https://www.twitch.tv/asmongold/clip/SassyScaryCaribouTheTarFu?
https://www.youtube.com/watch?time_continue=63&v=8lH_1kUAA0g

-Enemy players and Players from your own faction will phase in and out ruining pvp. You can also use this to your advantage to escape pvp situations.
https://clips.twitch.tv/MoistSoftGullWholeWheat
https://www.youtube.com/watch?v=3fncH0hDFFo&feature=youtu.be
https://www.youtube.com/watch?v=LItduEtb8ds&feature=youtu.be

Without a doubt, the exploitation needs to be (and can be) addressed. But layering is a must have with million(s) of players wanting to play at launch, instead of the original 300,000 that tried to play on launch 15 years ago.

Blizz should back track a bit. Their idea of sharding the starting zones 1-15 was better

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The time crunch isnā€™t a good one. They didnā€™t do the market research necessary to estimate population, and shared sub ensures a healthy dose of rubberneckers from retail.

This is very much a problem that they created for themselves, but since weā€™re the ones stuck with the ramifications of that bad decision it unfortunately becomes our problem. It is unfortunately, as you said, fewer than three months from launch at this point, and so any meaningful action to estimate initial demand or mitigate tourists would require a time machine. All we have left are band-aids.

Here are my suggestions on what would help to mitigate these problems.

  • Make layers discrete, rather than just big shards and only allow transferring from one layer to another inside an Inn or one of the six cities.
  • Make characters remember their layer. Only assign them to another on log-in if their previous no longer exists.
  • Make layer size dynamic. Three thousand people per layer is a lot more crowded on day one than it is on day five.
  • Put a 5, 10, or 15 minute cooldown on switching layers.

Honestly, regular old sharding would be better than this crap, and thatā€™s saying something. At least it would help with overcrowding at launch and could be limited to just the starter zones.

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Added to the post - thanks @Caskaska!

If you loot a node kill an elite or loot the arena chest on layer one and then change to layer 2 that character is locked out of that loot in layer 2 for a period of time. It can be tested in the remaining 2 months until launch.

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Or just lock the layers until they merge them. Still not vanilla - but this is the best solution to all the BS.

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Or just add dynamic respawns to starter zones and let the bottleneck sort itself out.

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Thanks for this. I think we all have plenty of video evidence on the negative affect of layering, something we knew would be a problem from the start.

Why is Blizz so silent on this issue? Youā€™re actually seeing how this tech is bad for the game. Yet crickets from them.

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