Evoker's Short Range

Also wish dream flight and deep breath granted immunity from damage for its duration.

Immunity might be a bit much, but that talent aug has to dilate damage shouldve been in the class tree

1 Like

I thought Evokers were perfect as is. Why change anything?

I never said that. I just said the range should not change.

1 Like

Here to revisit extending Evokers spell range… Thanks!

6 Likes

Range is fine, thanks for visiting!

Nah it’s absolutely trash.

My lock can spit bolts from almost twice as far…

6 Likes

And that’s where you’re wrong, bucko.

3 Likes

And why should it? You’re playing melee (-40 yard range on dk.)

Why shouldn’t it? At least Preservation should get the 40yd treatment, the current range limitation on it as a healer is very awkward to say the least.

Cool, didn’t ask though.

4 Likes

Luckily, no one is stopping you from playing lock if you want to do that though.

3 Likes

Range is not fine, thanks lol. Scroll up.

Also, this is such a trash come back XD We want to play a fair version of Evoker - not a different class. You can mostly like something and want it to improve.

Please tell us what benefits we get in exchange for an arbitrarily reduced range <3

3 Likes

Evoker isn’t “unfair”.

Healers should get 40yds you’ll get no argument from me on that front.

The DPS variants don’t need it and have performed well the whole expansion, whether you’ve felt that the range wasn’t fair (lol) or not.

The fact that people cry about not being properly compensated for the range like this is a game where everyone gets everything they want is laughable, and it’s exactly why people have said to play something else if you don’t like it so much.

The arguments on what compensation evoker has for its range are objective and things you’ve refused to accept in this thread, so why would I bother arguing with a brick wall?

Except it’s not. I don’t like playing warlock at all because I feel like it’s slow and clunky. I’m not on the warlock forums saying “wE nEEd WaRLoCk tO haVE aLl iNStanT cASTs” just because BM hunter gets to do that from the same range.

If I wanted the advantage of a specific class/spec, I’d go play it. You accepted the range when you made your evoker, and it’s not a problem for the DPS specs. If you think it is, you’re using the mobility poorly.

1 Like

The comical thing is that its so simple, but idiots who want to sound intelligent do insane mental gymnastics to make it some sort of necessary limitation.

As dev, I could just “stand in melee and adapt”, or whatever other bullshiit these people spew…but the game’s structure still considers me ranged for all intents and purposes. So i will still get tagged and targeted by ranged mechanics. Then i get to have just over half of normal range when dealing with those because…we have good mobility?

So do mages, balance druids, bm hunters. So according to this “logic” (if you can even call it that) those classes need significantly lower range also. This is of course stupid as hell. But we are giving negative feedback about poor design. So the contrarians must fight the complainers. Why they think this makes them look like anything but human trash who lack common sense is beyond me.

6 Likes

we are basically useless on Nymue fight btw. the design is awful 0

4 Likes

Are you serious right now? Holy s**t man. That’s literally what good design is. “If this drawback, then that benefit.” And vice versa.

There’s been no objective reason for keeping our ranged hamstrung. The “main” one has been mobility, but plenty of other casters have better mobility.

  • Druid - Cat Form, Dash, Wild Charge + awesome range.
  • Shaman - Procs and instant cast spells + Spiritwalker’s Grace + Ghost Wolf (god I love this one) + 40 yard range.
  • Mage - Double Blink or Icy Floes, nuff said lol + 40 yard range.
  • Lock - As Demo, one of it’s main abilities procs as an instant cast + pets + Burning Rush. Destro has very quick cast times - even for Chaos Bolt + 40 yard range.

I think it’s funny you brought up warlock, a class you admit to knowing nothing about! O this is fun. Evoker’s have to hard cast our Empower spells (no Hover to save the day here) and we only get 2 charges of Hover baseline. Even then, we only get to cast 2 different spells while Hovering lol - Disintegrate or Living Flame.

Case in point for DPS - Nymue, that’s the most glaring flaw for us having reduced range.

So please, tell me, why is the 25 yard objectively better than the reasons stated above?

Its simply because they have no case. They are arguing to stroke their superiority ego. If the range were to be increased next reset, I guarantee these people would not be here fighting it–because only a complete tard would argue against something that would only benefit them.

This discussion exists only because contending with “whining” is the in thing on gaming forums that fools think makes them the better man. All it makes them is a dick who wastes other people’s time. Consider that Blizzard themselves haven’t even justified the range…nuff said.

5 Likes

Guys what you’re missing is that they don’t have to justify anything. The DPs specs do just fine with the range and they have since release

You can cry and Karen about tradeoffs and compensation all day long but you’re arguing against ghosts because there’s literally no need for them to justify design decisions to you. They made it, you CHOOSE to play it, they have zero reason to arbitrarily change the range.

Again, there has been inequity in this game since day one and there will continue to be. The tears on these forums have gotten beyond ridiculous.

Stomping your feet and demanding explanations on design intent because you can’t handle being 15 yards closer to DPS (when in current content it’s oftentimes better imo) is clearly getting a lot of work done, keep at it!

Almost Twins!

1 Like

but you are a different color
:dracthyr_cry_animated: