Blizzard do you understand what Mobile means? Hunters are Mobile… Evokers have hover to move out of stuff but that isn’t mobility. Casting on the move while in Hover honestly feels great and makes us feel far more Mobile… So why is it Living Flame and Disintegrate aren’t cast able on the move normally and Hover allows an Evoker to cast Empowered spells on the move? The reason for the Evoker range being shorter is they are “Mobile” but honestly we are a stand still and cast class like a Shaman right now. The Mobile caster we are not. So either the fix is up Evoker range to 40 yards or do what I suggested with LF and Dis being cast on the move normal and Hover allowing Empowered spells to be cast on the move. Having ability’s be instant cast isn’t an excuse for saying its a Mobile class.
This was my biggest complaint in Beta. The “mobile medium range class” is an absolute fallacy that is worthy of becoming a meme in its own right.
The much hailed mobility is buried behind one of the most awkward talent paths in the game. But since this is practically mandatory to even operate with your knife fighting range, you have virtually no talent choice for one half of your trees. Even if you go the most mobile route down that tree, you are still anything but actually mobile; every single one of your Empowered abilities (you know, the other “major” feature of the class) demands you nail your claws to the ground for the “privilege” of using them in all their clunky, buggy glory.
Meanwhile, BM Hunters exist. Who operate at 40 yard range, who have not a single ability (other than Mend Pet) requiring you to be stationary. This spec has operated pretty much exactly that way for nearly the entire lifespan of this game. Meanwhile, we are sold a class with less range, less mobility, falls apart in a stiff breeze and doesn’t even do unrivalled damage in our limited window. We are a glorified melee class with cast times and without the survivability or reliable CC/stuns.
I love the concept but I feel the fun I have with my Evoker is in spite of the class design and direction, not because of it.
they should just make default 40yrds and turn hover into a toggle 25yrd range, then the class would actually be incredibly unique for a caster. right now it feels about as mobile as a mage but without the benefit of being able to use their movement while still retaining a spell cast.
They should remove/reduce the move speed bonus and just let hover last forever/indefinitely, but make it so certain spells turn it off (empowered spells).
This would effectively be the same gameplay-wise as it is now, you’d still have to regularly activate hover. It would just be a huge quality of life improvement because it would allow you to put hover into your rotation if you wanted (right after you put both your empowered spells on cooldown) rather than saving it for the best time (and you can still save it for the best time if you want to utilize the initial dash.) They could still keep it charge based at the same cd/etc. They could even have a talent that gives hover its move speed bonus back, but puts a duration on it (making it how it is now for people that prefer it this way.)
Then they could make Tip the Scales also make your empowered spell not break hover, making it a more meaningful spell as well.
I think hover management and the low range is the one thing keeping me from making evoker my main. I really enjoy the class overall, it’s just something I do not want to have to keep track of/manage.
They just need to make us a 40yd class. I agree that all of our spells should cast on the move with the exception of empowered spells, but hover makes them castable while moving.
I read one of the designer notes saying that the 25yd range came from the idea of a dragon swiping with its claws and tail - iconic. However, all of our actual attacks are ranged based spells. We do not physically swipe with our claws, and our wing buffet and tail swipe are more akin to druid cyclone or shaman thunderstorm; not actual DPS abilities that our other core mechanics should be built around.
On the flip side, I think it’d be fun if they made us a melee class. Melee casters are a fantasy I quite enjoy that I always want to see more of (ala enhancement shamans) and I feel like it quite fits a dragon type, we’ve got a claw attack already after all. Plus that way they won’t have to worry about a 40yard fire breath being absolutely ginourmous I suppose.
I feel like a poor person’s Mage and Ele Shaman hybrid. I kind of like that but Mobile is laughable. Demon Hunters are mobile. Yeah yeah yeah, we have hover, big deal, it feels clunky and is not fun at all.
From healer point of view, I say we are very mobile. Like as much as monks, maybe more
Yeah I don’t understand this complaint, I feel like I constantly have a mobility spell up in m+ and the class has insane mobility options and I’m playing devoker.
Apparently hasn’t used azure strike.
Have you played a hunter? They are real mobility. Evoker was billed as mobile while being shorter range to pay for that mobility but a small handful of instant casts and hover making two spells usable on the move don’t mean mobility anymore than a druid is mobile cause 90% of thier heals are instant cast. And druids get the full 40 yards. Every empowered spell we have to sit and cast and that makes us feel more like a lesser ranged shaman than a mobile class.
BTW here is my Evoker before someone says I don’t know what I’m talking about.
<---- Asheru
I think there are 2 different concepts here. And i agree with you, if by mobile you mean move and attack and cast abilities while moving, then yes BM hunter, and resto druid have it better than evokers.
However for having played resto druid and pevoker in arena i still feel more mobile with evoker, in the sense that evoker can reposition so faster, or get out of danger, or chase and reach someone in a tip of scale.
Honestly i would be pleased to be able to cast all my spells on move without needing hover, but other classes would start screaming that we need a nerf then
I mained a hunter most of bfa and I don’t understand why you think they’re more mobile.
If you play BM and want to argue that they have full uptime while mobile --sure, I’ll give you that
I’m terms of mobility itself and the quantity of mobility spells, hunter doesn’t even come close.
Didn’t see that you beat me to it but yeah, it seems like people are confusing mobility and uptime while on the move.
If casting empower spells (especially on single target where you’re mostly using rank 1) is too stationary for you then melee or BM hunter is always going to be a more satisfying choice than a caster, lol.
^Forgot I was on my warrior, this is my lizardman
Hover is a nice mobility ability don’t get me wrong but that don’t make the class a mobile class which means you do stuff on the move. If they hadn’t billed Evokers like that I would be fine with the way it is but right now we are hardly this mobile class that needs a range penalty to make up for said Mobility. But as I said I’m ok with the penalty as long as we get some true cast on the move abilities. Just like DKs and DH we are billed as a hero class but unlike those two people aren’t flocking to the class due to limitations put on us. Its the very first time the hero class really don’t feel OP at all.
And yes I was talking about the BM master race of hunter. I know MM has the stand and shoot style of play.
This is why I said Living Flame and Disintegrate should be cast on the move. And due to the cooldowns on Empowered spells your only getting 1 cast of them within a use of Hover. Its not like you would be spamming Dream Breath. Don’t get me wrong I like both Druid and Evoker and while I agree currently Evoker hover helps them feel like you can position yourself better, I still think Druids have far more mobility and ways to get out of bad situations. I’ve also played this druid since Vanilla so if I want to get out of something Im going to get out of it. So I could be a bit biased on that feeling.
Yeah, doing things while moving is not inherently mobility–mobility is the ability to move around the playfield which evoker does a thousand times better than hunter.
There’s a reason BM hunter is usually the mechanics doer in raid, no one is going to match the uptime of a class that has an absurdly simple gameplay loop and is basically a ranged melee class.
If only having to stop to basically cast empowers is not enough mobility, you just shouldn’t play a caster. As long as you know mechanics and where to position to get free disint channels and let hover stay on CD, this class is insanely good at uptime while on the move, and only loses to a few classes MAYBE in overall mobility.
The issue still is we were told our mobility is the reason we have a shorter range than other classes and if its just purely used to get out of bad stuff and not used to cast on the move then we are really not a mobile class but a reposition class. We might just be considering two different aspects of mobility or the definition of it. I do consider a mobile class to be able to do stuff on the move plain and simple. If nothing else Living Flame and Disintegrate should be on the move. Ive also seen it suggested it use aura over time rather than all at once too but that’s a subject for another topic. Ive played every and I do mean EVERY caster class in WoW. In know how they all feel and have max leveled everyone of them except priest. (Just wasn’t my cup of tea) So I know how each and everyone of the classes feels when it comes to being a caster. I don’t think there is any class in this game I haven’t played. The reason being is long ago I used to complain I thought Rogues were broken as hell. Finally a friend told me to roll a rogue and prove it. I did and found new things about the class I never knew when I didnt play it so I make a point now to play every spec and every class at least once so I understand when I come to make a discussion and look at it from all points of view. The only POV I really don’t have is one from an Arena stand point as I hate arenas and don’t do them.