Evoker the "Mobile" class

I mean I think you’re just misconstruing the definition of mobility… Rescue, VE, deep breath, hover, are all mobility spells by definition. Only 50% of those allow you to do damage while providing mobiliity. The class requires more proactivity than reactivity and using these to your advantage when you know upcoming mechanics and placement gives you the ability to almost always be in a place where you can be casting, provided you understand the encounters well enough.

If mobility isn’t being used to get out of bad stuff/reposition what is it being used for? Do you just want to constantly run and cast while moving just because? That would be a balance nightmare, especially in pvp.

I wouldn’t argue that the 25/30 yard range isn’t arbitrary and a weird design choice from blizz, but in terms of casting on the move and pure mobility no other true caster comes close.

I agree with the above, we have so many abilities that allow to move at the same time, it’s a bit more evident for preservation. But i also agree that the 2 default spells like living flame and disintegrate could be always castable on the move.
Personaly i almost never use living flame, unless its instant cast, or i have the proc to cast 4 of them at once. Disintegrate on the other hand would benefit a lot from on the move, cnsidering its a 3 essence spell it would make sense.

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Obviously I’m never going to turn down more casts that can be used on the move, but I don’t think they’ll ever do that. I would rather get true survivability buffs than this.

I could maybe see a middle ground where you can disint on the move but it puts you at walk speed if you aren’t hovering, that would feel more likely and fair to me, but honestly we need survivability SO much more than we need more casting while moving. I think a better improvement than this would just be to make it consume one essence per tick of damage so it isn’t as punishing to castcancel.

I honestly can’t remember the last time in a m+ or raid that hover wasn’t available when I needed it… If you’re constantly out of charges, you’re probably using it too liberally.

Yeah, i even picked the ability that triggers one more charge, i love to hover lol

That goes against having the first “ranged class” added to the game since vanilla. No thank you.

I feel like this is tricky to nail down. Because Evokers are sort of split.

For PvE for both specs I’d say we are mobile.

For PvP it’s a different story. Preservation feels good. But for Devastation you’re not mobile. At all.

All casters have more skills and control and range than you.

All melee have more CC and gap closers than you.

The only mobility that deals with this is often deep breath. But that is more of a full on disengage that puts us out of range but not necessarily the people we’re trying to get away from.

I love the class there just seems to be some issues being the first and only class to have these range limits. Which is further effected by 20 years of game design and class design purposefully thinking about 40yard ranges vs melee.

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Personally I think they’ve designed the class wrong.

Evokers in combat should automatically hover, and Hover becomes a dash.

While you’d still land to do empowered spells but outside of that you’d be consistently hovering giving the usual spells castable while moving.

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Fair enough, never thought about it. I just think it’s a neat fantasy I’d like to see more haha. (Maybe… a third spec? :copium:)

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Ahh that’d be so cool! Mostly just because i love the animations of our casts while we’re flying, with the wings flapping, it looks so nice.

I’d rather lose some of this “mobility” in exchange for 40 yard heals. I recently had a nightmare of a M+ group with 3 range dps who seemed to be trying to spread out as much as possible. Before we even got to the first boss, I was so sick of using hover and VE on CD just to be able to heal them. It was a miracle if I could position to hit 3 people with DB.

Blizz is about to kill TA for M+ so my melee stack dreams will be a thing of the past, but I hate how comp dependent I am because of various positional requirements as a healer.

Yeah i think all their healing spells should be 40y (except for breathes of course), and damage spells 30y

Azure strike is not a claw/physical attack. It’s the projection of spell frost damage from our hands/claws- akin to a mages ice lance. If it functioned more like druid swipe, for instance, and was physical in nature; I could get behind a range limitation.

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Well firstly it be totally unique and awesome, while out of combat or visage form we walk normally but once combat starts you transform and hover constantly.

Fixes our Issue of casting certain spells while hovering.

Did I mention how unique and awesome it will be?.

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Did Blizzard actually say they wanted this to be a mobile class? And that’s why we have garbage range??
If so, lololol. -insert 100 kek emojis-

Seriously though, casting while in hover is nice, but like, that’s such a small part of my Devastation experience that I sometimes forget it’s a thing until I use it lol.
I really like your idea of either:

  1. Buff us to have a 40yd range like other casters.
    -or-
  2. Let us use Disintegrate and Living Flame while moving permanently, and make the Hover bonus for Empowered Spells.

I personally would prefer #2, it would be really cool to finally have competition for hunters in that category and it would make Devastation feel a lot nicer/cooler to play.

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Yeah! A game I used to play (and the reason why I go by variations of Twiggies now) had a class that did exactly that. A fairy-like class that walked around on the ground out of combat, but when combat started they started flying. It didn’t actually give them any mechanical benefit in the game but like, it really stood out to me (and then the name Twiggies stuck because I decided to name the char Twiggy Wings hah)

Still gotta plant our feet for the empowered stuff but it’d certainly make the Devastation rotation feel less awful.

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Evoker’s are as mobile as a mobile home.

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Preservation benefits from lots of effective instant casts, whereas Devastation is oddly the opposite.

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I guess you have to define what you mean by mobility. Because casting on the run, to me, isn’t what mobility means. Being able to get from point A to point B faster than a player just running, to me, is mobility. As is having the ability to not be locked down by roots/snares/slows.

Evoker has plenty of that, if you’re creative with your abilities. Hover is great, and you can talent into having 2 charges. But, there’s also VE, there’s two versions of deep breath (One being Preservation only)… with a bit of creative use of abilities, a Dracthyr can get around incredibly well, and most of those abilities have snare/root breaking functionality.

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Mobility - the ability to move or be moved freely and easily.

Personally to me Resto Druids are the perfect example of Mobile healers, rarely any hard casting, constantly can be on the move when Dpsing or Healing.

Don’t get me wrong we are mobile to an extent but far from what we should have gotten.

I agree for druids but Evokers are close to this description. Am i wrong?
Most of spells are instant cast
Stasis
Tip of scale
Rewind
Emerald communion
VA
Echo
Reversion
Emerald blossom
Time dilatation.

And you have plenty movements
Hover + time spiral
VA
Dreambreath - breaks root
Deep breath - breaks root
Zephyr

Also yes your damage can be interrupt, but it’s almost a good thing, if they waste interrupt on a red spell it gives you opportunity to cast green emp spell still

Now with all this you still think we should be like in permanent hover in combat ? Dont you think it would be too op