You sound like a complete moron. Plenty of ppl care about pvp. Who cares about Mythic +?
see I can invalidate YOUR gameplay preferences just as easily.
And Dactill is right, you are wrong. He’s talking about pvp, you are talking about Mythics/raids.
Devokers have serious survivability issues, they are literally ONLY being propped up by cheese 2 min one-shot that we all knew was going to be nerfed.
Devokers actually just have alot of “fluff” abilities. Things that sound ok on paper, but really just dont make a big difference or are so situational/niche that they are not really impactful in most pvp scenarios.
1.5 min cd on a knockup/knockback? have to waste a talent point to bring it down to 45 sec, which is still too long with the amount of gap closers melee have.
root on a 1 min cd? LOL. mages do this with nova every ~ 15 sec. big deal it roots someone 30 yards away. I want to root whats next to me 99% of the time, so the cd is unnecessarily long.
3 second stun? 2 min cd, talent to make it 1min (still too long…) again, Idc that it stuns someone 30 yards out. most of the time I’m trying to stun someone NEAR ME. Again a long cd as a tax just bc of this.
You wana use your big nuke every 30 seconds? stand there and channel 3-4 seconds lol. who cares about a cone DOT that can get dispelled easily or even ignored. Another ability that is taxed heavily bc you can channel for 4 seconds (lol pvp) and do massive aoe damage. its just NOT PRACTICAL without Tip the scales.
That DH/DK/Rogue/X class just outside Disintegrate range (lol 26 yds have fun), better burn a Hover charge to do ur BASIC ROTATION. Imagine getting kited by melee as a RANGED class.
I can list many more CORE issues with PVP gameplay surrounding Devokers, but I guess Who cares about pvp right?