Evoker needs more lower Cooldown utilities

I’ve been doing a lot of dungeons and I think the only real issue I’ve seen is the 30yd range on Living Flame as a healer (limited range AoE heals are fine since that’s the case for most healers) and even more importantly that our cast while moving ability doesn’t apply to empowered abilities.

Yes, there are long CDs on utility, but we’ve got a metric ton of it. We get THREE hard interrupts with minimal investment. The mega dispel is the best example of this; sure it’s a 1min CD, but it dispels everything. Also, the cleave that also slows is extremely handy for places like Brackenhide Hollow.

You say that but its nothing compared to mages and they have 40 yard range. Mage has like double everything with the exception of a stun which we do have over them.

I don’t know if you are mixing Devastation and Evoker abilities in that list, or if some of those are pvp talents (haven’t done pvp on evoker yet), but I’m pretty sure we can only have a few of those at the same time. I’m not even sure what you are referring to regarding a grip or an aoe sooth.

Eitherway, they have lengthy CDs, snares are easily countered by most classes, and I’m not convinced Obsidian Scales is actually working.

Yes, too many abilities with cooldowns which are too long too. Even our core dps spells are like that and with having to charge them up on top of it.

I just want hover to effect our empower spells and living flame + disintegrate to be castable while moving baseline.

Yep! I tried getting into Evoker.

I absolutely have zero idea why our abilities are 25 yard range. We aren’t even THAT super mobile. And the fact that every ability is a cooldown or has a cast time makes the whole class feel super clunky. And all the cooldowns are really long too. Like, nearly every ability is above 1.5 mins for a CD without a cooldown reduction talent or whatever. It’s just clunky and makes you feel like you don’t have the tools you need when you need them.