Everything wrong with BfA in one player quote

and what you would want to do, would be to funnel them into that. You do that by removing the handouts available in M+. So they can get geared enough to run the Mythic Raid through M+ but not equivalent gear. That gear should be for the those that do the hardest content. Same for PvP. If you are a season gladiator, you should have the best gear with someone thats 2300 looking up wishing they had that gear.

Then those people will stay subbed and do things in game to achieve that…

Gear earned from doing high keys is indeed earned. It is not “handouts”.

There’s precious little content in BfA, yet you want to remove rewards from much of end content to…why? Make you feel more special?

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I don’t follow your logic. Restrict gear so that a few people can feel good about themselves? Is that your entire point?

Fair enough. Considering you have added exactly nothing to the conversation, and shown an inability to back up your point, it is probably best for you to bow out.

Akston, tomorrow you will be on the other side of the argument, just like you are every other day. You’re bored, hence the 5k posts (grats I guess?), which most of those posts are you being bitter and challenging peoples OPINIONS about a game, a kids game.

If they like their money, they should consider using the game design philosophy that was actually used when this game was growing, rather than shrinking.

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I have no clue what you are even referencing now. I feel I am rather consistent with my view points. But someone approaching 3k posts making fun of someone with 5k?

How novel.

I cannot account for other people’s hyperbole. All I am saying is, getting Mythic gear without doing Mythic content is bad game design. Getting heroic gear without doing heroic content is bad game design. I have no idea if LFR players are mythic geared or not. But I do know for a fact that people are getting mythic gear without doing mythic content. That’s just a fact.

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BFA being the lowest subs ever in the history of WoW kind of refutes that point.

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wew. That’s funny right there.

“I have no idea what you’re referencing now”
“Now let me insult you in kind”

lol, Akston, you responded to me, you’re a contrarian and a bad one for the most part.

Ok. I see.

You just want to troll me, make up things about me, and then insult me without me responding. I get it.

I’ll move on.

Nothing is restricted. Nothing is stopping you from forming your own group and doing mythic raiding, other than YOU.

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Problem with this logic is then it would only contribute to further bloat Ilvls.

Mythic 10 or higher routes on Par with Mythic Raiding in terms of challenge-- so why shouldn’t it reward a challenge appropriate gear?

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The interesting thing is when people DO the mythic raid content then quit.

Now we have fewer players doing this high end content. We need new ones!

But wait, how do we gear them up quickly? Carry them through mythic raids? No. We use an alternate route towards gearing… M+!

Take away the the option to gear people and raiding falls. If raiding falls you have less “end content.”

The reality is, more avenues to loot, the more diverse the playerbase.

Please Define Mythic raiding gear, because I think you’re conflating iLvL with mythic raiding gear and they are two VERY different things. Someone can have 415 gear and not have mythic raiding gear. They can have M15+ gear, but wouldn’t survive in a mythic raid; or PvP gear.

Honestly all I’ve gotten from your posts, no offense intended, is a lot of QQ about people being able to play the game in a way you don’t agree with. If that actually is how you feel, then I’m sorry but the devs (and the majority of the player base) feel differently. But again I may be misreading you.

And yet when there way no quick way to gear, guilds still downed C’thun and Kel’Thuzad and Illidan.

It wasn’t always easy. But claiming doom if we get rid of these catchup and welfare systems is simply not true.

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actually subs are at an all time low and gear availability is at an all time high. The inverse was also true (see first 3 expansions). You see back then blues were acceptable to into raids, now they are not. They are passed over like greens. You got blues from dungeons but the dungeons werent powerful enough to compare to raids. Thats how it was when the game was good, more players played, more good players to choose from. Hand me outs devalue the game. Why is this so hard to understand?

Every salesman knows this, they never say free, they say no cost to you, like they are doing you a favor. Why? Because free has 0 value. Just like welfare m+ gear.

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No what happened instead is people weren’t able to take breaks for real life. If they did they could prevent guild progression or would just get shut out all together, this has a negative impact on subs. It’s in the guild and blizzard’s interest to give them a path back into the game quickly. Even if some people don’t like that.

I’m not claiming doom. I just said the playerbase has more options.

Those guilds downing C’Thun and all the oldies had 40 man raids. If one was undergeared, the impact wasn’t as bad.

I’m not sure why removing a way for someone to obtain items that potentially brings them closer to helping others is a bad thing.