Everyone wants all the bugs fixed all at the same time

And here comes the false flag report trying to silence the thread, lmao.

probably the most pertinent line in the thread. tbh think the op just wanted to discuss something and the hot topics of the day are swiftly getting deleted. :rofl:

You literally post daily to troll people
People giving feedback about a game they would like to love is better behaviour than what you do daily.

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Asking people to behave better is trolling now? Dang we’re really moving the goalpost into an entirely different stadium now.

Or at least the concept of a plan of a finished (unexpected bonus: polished) product

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So I guess EVERY video game out there then falls under your ridiculous reply. There isn’t 1 game out there that is a finished polished product that you paid for. Even your precious FF XIV is far from a finished polish product as are every MMO.

Garbage comparison. I haven’t paid for the ice cream, they don’t have my money.

Blizz has my money, I am a paying a sub. Do I expect all the bugs to be fixed overnight? I don’t but there are bugs that have been around for quite a while now.

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I’m sorry but the whole “you can’t expect them to turn it around overnight” and junk is only valid for so much. Speaking as someone with 20 years experience creating content for other games (not blizzard), after awhile this becomes an excuse.

If you want something fixed properly, yes you do need the time to do it right and make sure the fix actually took. However at the same time there are certain things that should NEVER have made it to live servers at all and that there is no excuse for. For my major projects right now I’m a 1 man team. I was able to do a complete rebalance almost of all blocks in Space Engineers as well as introduce several of my own blocks that didn’t exist in vanilla, which includes models from scratch for a good number of them, as well as all the backend menus, support, balancing, and such for them. To get my magnum opus out took about 8 weeks at 8 hours a day. I’ve also had to answer a few bug reports on said mod and a few others since then, some of them critical. If I as a one man team can get an entire rebalance out from start to finish plus continue to support it, there is ZERO excuse these AAA companies with much more massive cash reserves and teammembers can’t fix some of the things that have sat around for years in some instances.

I don’t expect everything fixed instantly (don’t we all wish), but I do expect a AAA company to put in AAA effort. If it’s something that’s just going in and changing a few numbers in a file then shooting out a hotfix, there is zero reason that needs to take more than a day, or really more than an hour once you know what’s broke. I dare say most folks are willing to cut them some slack within reason, but simultaneously when they’ve had years to fix certain major things but haven’t, or allowed many critical issues to go live after being warned about them in beta, it ceases to become reasonable and becomes incompetence.

Stumbling is one thing. However stumbling and pretending you can’t get up while you complain about how it’s just so hard to stand up again and none wanted to help you up even though you’re perfectly fine is something else. Problem today is far too many game devs in the industry are far too arrogant for their own good and think they can do no wrong. They think they know what players want even more than the players do even though the vast majority of the game is telling them “we don’t want this.” Then they assume that just because they’re a dev and we the little pleb players, they’re automatically right, and that’s not how that works at all. Far too many in the industry would rather blame players and everyone else than swallowing their pride and admitting they got it wrong and correcting things. Thankfully I’ve not seen any super egregious examples from blizzard for some time, but they’ve had a few over the history of the game.

Players need to be patient and realize that sometimes what they want is what they actually think they want, and likewise devs need to realize they’re not always right either and don’t always know what players want like they claim. Neither side is ever correct 100% of the time.

I’m not going to encourage folks to be nasty and be jerks as that doesn’t help anyone, that I agree with. However at the same time, people are allowed to feel strongly about things and voice their frustrations and opinions as such. Just because someone disagrees doesn’t automatically mean they’re a bad person, wrong, or don’t know what they’re talking about.

Far as game balance goes, you will never agree 100% with other people as to what constitutes balance. For some people balance is them being at the top and everyone else made inferior, and then you have normal folks that recognize things need to be kept at similar levels.

The problem is that far too many people whine and think “nerf (class) because (ability) is OP and it’s not fair they’re doing more than me” or the morons whining about “too many resto shaman” and think that’s always the solution. Nerfs should only ever be reserved for a last resort thing or super egregious cases. Thing people need to understand is that things that are “meta” are meta for a reason. You don’t kill metas by nerfing everything that’s good into the ground, because then you just enrage your playerbase and create a toxic meta around “nerf him next” type stuff that punishes people for the crime of being good and/or fun. If you want to kill metas you buff the underperforming stuff and adjust accordingly. If folks want to challenge themselves by adding further limitations or such, that’s on them.

Overall while I agree some people need to get over themselves, there are some valid complaints people have, AND some very simple solutions to alot of them if blizzard would just do it. In today’s day and age, there is ZERO and I mean ZERO legitimate excuse for a 1 man team like myself having better support for a product than a AAA company. This is 2024 and far too many “just have patience” arguments are nothing but arguments for mediocrity. Folks have every right to expect premium and polished products when paying a premium price. Otherwise they have no business charging premium prices for half-baked and half finished games.

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I don’t mean to do your post a disservice by making a short reply, really I did read all of it and I agree with you.

My goal in this thread was the same from the start, it’s not that having complaints and frustrations is bad. It’s how you go about voicing those complaints is what matters, these devs feel bad enough as it is with management crushing down on them and being forced to hit unrealistic deadlines. WoW isn’t just a passion project for them and as such they are on a much tighter schedule and have much stricter guidelines they are required to follow as part of their jobs. I could only imagine if I was trying my best and somebody was looking over my shoulder berating me the entire time for not doing it the right way or the way they wanted it to be.

If they get rid of all the bugs, what will we be fighting against?

Players are cutting devs some slack by staying subscribed to WoW despite the many apparent bugs that have been recognized. Although I’m very lenient and empathetic to the developers, I understand where the more vocal players are coming from. It is unacceptable to have such an increase of bugs per patch than we have had in the past and there is value in having players speak up about it.

It’s one of the few ways customers can provide feedback without unsubscribing and it’s up to Blizz to either address that feedback now or wait until they lose money before addressing it. They’ve already tried the latter during shadowlands and I don’t think WoW has even recovered from that debacle yet.

With that being said, I do believe that upper management and suits are the reason for the quality reduction. MMOs are an investment and at this point, I doubt there are many people in video game industry management that understand exactly how to manage an MMO or the people that work on them.

Microsoft and ActiBlizz needs to start offering better salaries for their senior employees so that they can actually retain the talent that was developed from working on WoW. Content timetables and deadlines should be flexible and based on the WoW teams beliefs of when the content they are developing is ready, like it used to be.

Players also need to stop blaming and taking frustrations out on game devs and community managers when they aren’t the ones choosing when their work is ‘good enough’ and gets shipped. Treating the people actually doing the work to create the game like garbage only makes them feel apathetic towards players and more eager to leave Blizz after they’ve just spent years finally learning how to optimally work on the game.

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I feel like the common image of a Blizzard dev people have is they all get to work first thing in the morning and make a big plan on how to make the game worse.

That’s the vibe I get that these people posting have.

No more spider mommy…

I’m not going to make assumptions about what your goals/intent is but the way you have been interacting with other people in this thread makes it look like you’re trolling or trying to bait people. The syntax you use has big “well ackshually” vibes and doesn’t read as genuine so if you are being genuine maybe look at how you’re talking to people.

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which is why devs become apathetic towards players that provide feedback, which is why players are antagonistic towards devs, which leads to more devs becoming apathetic etc…

It’s a vicious cycle that only ends when players stop blaming the devs, software engineers, etc., and direct their frustration towards the people in charge of the decisions that force those employees to stop working on and ship content that is simply not ready

The only reason it may seem like that is because people aren’t reading the first post, or they’re misinterpreting it.

I actually found a work around for all the bugs. I turned on arachnophobia mode and they all disappeared

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Exactly, this has been my point from the very beginning.

gonna start making posts about why the game is riddled with so many crustaceans

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If I remember anything from the PS3 reveal conference enemy crabs have weak spots, in which you can attack them in said weak spot for considerable damage.

Thats all nice and all except there are quite literally people in the communities doing their job for them and they still fumble the bag balance wise. And there’s a fundamental difference between saying “hey what the hell gives, here’s this data you can use to help, please do better” vs bus shocking them.