Everyone should have a path to progress to max ilvl gear, EVERYONE!

Yes, but that should quickly even out if said 445 player plays PvP content, gets the appropriate gear for the content, and outscales the PvE’er by using correct gear.

“If I challenge you to a gunfight and bring a noodle, should you be able to beat me with a hammer?”

I agree that PvP gear should give an advantage of PvP instances - arenas, bg’s. And likewise PvE for PvE instances.

What about in open world? Two players are clearing a WQ. One is decked out in PvP gear, one in PvE gear. Who should have the advantage? My biggest gripe is that the PvP player was at a very minor disadvantage in outdoor content when it came to mobs and the like, but would completely stomp the raider.

I remember in TBC having to do PvP just so I could have gear with resilience so that doing world content was easier which I thought was dumb.

You cannot “accidentally” engage in PvP in the open world anymore. If you opted in, you opted in. The PvP player should have an easier time killing the other player.

If you are asking who should have the advantage in clearing the WQ, I’m unsure. I would think a top tier gladiator player would likely have an advantage through natural gear progression, albeit a small one as the PvP gear should mostly provide PvP stats.

Ah, that’s the conundrum. So if the PvP player has a 30% better statline in PvP content, should they then have a 30% worse performance in all things PvE? Such that perhaps world quests like bosses may run into issues for said PvPers?

I’d be okay with that. Because WQ are PvE content, they’re not PvP - therefore a PvE’er should have the advantage.

This is heading down a tangent, but this is why PvP and PvE have a hard time existing in the same sandbox.

You mean, like, should a 485 kill faster in the world? I’d say yes, there has to be some point to having a higher ilvl, which is what I didn’t like about scaling. As long as 445 doesn’t hit like crap, 485 could two-shot and I’d be more or less fine with it.

445 feels like a reasonably complete character for what I do, it doesn’t die easily in the world, and it kills normal mobs pretty quick. Not quite the solo powerhouse of my hunter or demon hunter but every class is different in regards to that.

Naturally if someone goes harder into PvE they should have something to show for it. If that means they can solo elites, I’d be all for it because I’d be there to tag if I couldn’t get it on my own. I see players with good corruptions rolling up on elites solo all the time, that to me is working as intended, anyone who’s there and can’t get it themselves still benefits while the high-ilvl guy gets to feel like a boss.

Hi Goetic - oh no. What you’re saying is reasonable. Let’s say the base starting point is 400. So a 445 player should clear it faster. Let’s say 15% faster. A PvP’er, who has no PvE earned gear, and is wearing pure PvP gear. Should they clear PvE content faster than the person who did all the PvE gearing, even if it’s 445?

I don’t know. Much the same way a random bg player should then be better at PvP throughput then a mythic raider. You should be rewarded with gear that makes you better at the avenue that you obtained it in.

But we all know that’s not how WoW works. PvP’ers commonly have to raid to get the BiS PvP pieces and there were azerite pieces and essences (CnS and BoE) to increase PvE throughput.

This is where it gets dicey. But that’s all a tangent.

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World bosses are such a joke they’re barely even worth mentioning.

But no, they shouldn’t have a “30% worse performance in PvE”. I’m not even sure how you’d gauge that.

A 445 PvE player should be better at PvE content than a 445 PvP player, though, by virtue of the PvP player’s stat budget being used for PvP stats. I don’t know what the break point should be, as I’m not a developer.

Right. I’m just saying, that if a PvP has X% better throughput in PvP, they should likewise the PvE player should have the same X% better throughput in PvE. That’s what I’m trying to say.

Here’s an example, removing class imbalance and skillcap aside, should a player decked out in Mythic Gear have any change against a player decked out in Gladiator gear? And then shouldn’t that same difference in chances equate to any PvE content? It should be fair and equitable when a player uses gear not obtained in the content they are now doing.

No, barring massive skill differences.

Yes, that’s accurate. You should not be equally competitive in PvP as you are PvE and visa versa.

I’m not reading all this, but no you don’t. Stop trolling, it’s getting old.

I’d like an answer from ralph about this.

Well let me stop you right there.

this game doesnt cater to PVPers either.

It only caters to Raiders.

Thank you. Mythic+ dungeons and raiding are too toxic for me.

As a disabled person who can’t use voicechat, I’m very unhappy that Titanforging was removed, but I guess that means I’m going to be queueing for BG’s and pissing off the good players there since it will be my only avenue to gear progression.

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This has been answered by multiple people who are pro-access to Mythic gear and it’s for one or more of these reasons:
1 - They are also paying customers (which means they believe they should get the same gear rewards playing their way… not that paying means they get access to the same gear rewards in how the game allows it).
2 - They want to feel powerful and flex their ilvl from gathering 50,000 weeds over the course of X amount of months.
3 - They want the game to be able to switch difficulties to Easy Mode but get the same ending.

I love how Ralph just jumps to making up scenarios that never happen.

Who are these people upvoting ralph LOL.

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There’s an entire deaf guild who got CE Nzoth so they obviously don’t use voicechat either.

I’m sorry you are have physical disabilities, but that’s no reason you should be given all of the best rewards in a game.

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But Ralph, you admitted to simming constantly, you do mythic raiding (barely) and troll all day in two separate class discords asking questions about min/maxing and sims.

Doesn’t sound very casual to me, are you just trying to re-establish your image considering every post you’ve made in the last 4 months gets autoflagged and gets you banned?

#ReformedRalph.

Gear simply has no purpose if its existence is just to boost epeen. Oh wait, it already does that. The game itself barely has any purpose, lets not try to demean it further.

Seeing the end boss in LFR already devalues gaining gear as beating the end boss no longer requires quality gear. It just requires existing.

The biggest problem with the game atm is arbitrary ILVL increases for absolutely no gain or purpose. Your idea would just further add to that to the point the effect would be they should get rid of raiding, dungeons, and anything outside of the easiest path to obtaining said gear, and it still would have no purpose other than you going “Oh wow, the number went up! Cool!”

How an RPG fostered this kind of community ill never know. Its embarrassing.

No.

If you don’t do said content, you don’t deserve said gear; it’s like saying you deserve the top prize in a sandcastle-building contest meanwhile you gave the judges a single grain of sand instead of actually putting the effort in. If you want the top gear, then you earn the top gear.

I’m super-duper-casual and am always subscribed.

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I’m truly living in a bizzaro world where people don’t realise what ralph is doing here.

This is the most shameless attempt ever of trying to shift the community perception of himself I’ve ever seen.

Hey CASUALS (LIKE ME), Isn’t it UNFAIR we don’t get the BEST LOOT BUT TRY-HARDS DO?