Meanwhile here in reality, Torghast is already going to be mandatory because of Soul Ash.
But hey, I’m sure most people wouldn’t mind seeing an entirely seperate chest be added for Torghast much like the M+ cache. The problems with gearing you’ll start to see complaints is when it’s repeatable content that invalidates a whole lot of the end-game.
Basically nobody is incapable of any of those things (the ones that aren’t hyperbolic nonsense). And if you don’t you aren’t entitled to the best gear.
Pim curious to know the actual negatives to your proposal. 0i could care less if you want to do world quests for 3 months for mythic level gear. I’ll do what I like. Sounds like a good idea.
It adds literally nothing for the content you’re trying to do. “You” in the general sense, I don’t care enough to dig through your profile and try to pick apart your play patterns.
This is so strange.
You want power just for the sake of power?
When you call yourself casual, what do you mean? That you do world quests, normal dungeons then stop?
If you stop there, you don’t need better gear, right? You already beat the game.
Suppose you get super powerful gear, then what? More world quests and normal dungeons?
Would you try heroic and mythic if you’re already overgeared for it? Would you raid?
But then that content won’t reward you cause you’re already all powerful.
What do you really want? Do you really care if someone else has higher numbers than you? You’re not playing the same content… unless you do play the same content… but then you’d not be a casual?
The is the core of the issue with the people who are against that idea.
This idea simply improves the game for all players, gives many people a reason to keep playing to progress, including higher end players who might dabble in casual content every now and then.
The only obstacle is literally the archaic traditions blizzard seems to be attached to and the amount of tryhards who DESPISE the idea that someone else might get mythic ilvl gear without mythic raiding.
Those are both, not good enough arguments against such a system as both are based on emotion.
Woah, a Ralph thread that I agree with. I didn’t read the rest. But the core concept is true.
Progression should be possible through Professions, Singular story challenges / grind, Dungeons, Raids, PvP and a multitude of other options. There is progression that you obtain through hardship, skill and progression through focus, will, determination.
In theory, your content level should always be “challenging”. Mythic Raid gear trivializes world content because world content is irrelevant to Mythic Raiding. Mythic Raid gear does not/should not trivialize Mythic Raiding.
If you log on to blow up your chosen content in five seconds because you outgear it by design, that’s not a good thing. You should not trivialize your content by doing that exact content.
You are absolutely correct, but the elitists will flame you to hell and back for it. They desperately crave the validation of having a higher ilvl than everyone else. It’s the only thing that gives their life meaning.
What would you deem a fair path to acquire gear at the same item level as mythic? We already have the Weekly Vault coming, what other method would you suggest?
You cant be human and not want to exclude others from having what you have.
We have thousands of comments on how much better the folks are at one end of x binary scale.
It would be like asking people to kindly excuse themselves if they apply an emotional factor to any communication.
If ‘skill’ was truely the deciding factor, gear would be universal. But then imagine the balance issues and need to overcome a difficulty.
The best you can get, is a fuzzy 10-20% difference in power, otherwise that tuning, and consequently the perception of challenge and difficulty would be cast to the wind.
Blizzard just needs to shove all of these kinds of players on some server that acts like those instant-cap and raid gear fitted private servers. These are the type of players that are ruining the overall health of the game.
It’s not just personal skill, but the cooperation of a group that is being rewarded. It’s a multi player game after all.
Getting along with people is tough.