Everyone should have a path to progress to max ilvl gear, EVERYONE!

Any path that doesn’t require a whole raid group worth of people is an easier path.

How could they flesh out a system that would meet the same requirements as mythic raiding but solo and in lore context that makes sense? That would require way too much work to implement and would undoubtedly have clashing issues with raiding.

How exactly are you quantifying or equating these things though. Also what acquisition rate, are you expecting to be full 226-233 mythic geared by the end of a season / tier purely by having existed within that season?

I’m not against there being items on other progression paths that are valuable, but it would be nice to hear what your idea of a reasonable alternative system is. Mythic+ awards 1 226 item a week, so in order to not outright halve gearing speed it’d need to be slower than that.

I suspect that this won’t happen because the game is designed to be a multiplayer experience with supplemental single player challenges instead of focusing on single player immersion.

This is true.
For that reason, the solo path that matches the rewards needs to be harder. It cannot lure raiders away but be an equal challenge.

Dingdingding, this is an MMO. Want single player? Play a single player game.

That’s objectively not true though. All raiding requires is getting 20 people to pay attention to DBM when it beeps at them. I’d easily argue that Mythic+s are much more difficult, because there is a much higher level of personal responsibility involved. Unless massively overgeared, 2-3 people not pulling their weight in a Mythic +15 or higher means you fail the key, if you are even able to complete it. 2-3 people not pulling their weight in a raid is barely noticeable until you go back and look at the logs.

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I’d rather not have this game be in a worse state just because someone wants to play a single player game in a non single player game.

I’d like to just add that’s categorically untrue for mythic raiding. The first 1-2 bosses a pinata’s sure, but that’s been a consistent thing with bliz for several years now. The rest though? Nah.

You’ve still not given an answer about acquisition rate. How many mythic quality items do you want to attain, how much variety between them, how fast do you want them, what content do you want to do for them.

I think single player challenges should still exist fwiw since I think they enrich the game-- but I do think that you should be doing multiplayer activities to be getting the gear needed for single player challenges.

oh 100%, but this person is talking about a 100% single player experience. That’s totally different.

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The group content is harder because if someone messes up it may wipe the raid.

To compensate, a solo challenge needs to be magnitudes more challenging.
I dunno… so much that it might be daunting.

Pulling out all the stops now?

should do a ‘think of the children’ next, you can combine it with ‘respect for the legacy that WoW created’ and join all that with ‘increased social coherency’ leading to ‘national pride’.

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Are you ok?

If you think that mythic plus is more difficult than raid progression, then you’re being ignorant. Though mythic plus does give pretty good gear rewards while also not being solo content, so it still falls under the argument that group content should give better rewards than solo content.

If you’re doing mythic progression in a raid, then yes, those 2-3 people not pulling their weight matter a lot. There’s a reason not a lot of people do it. Managing 20 people to be completely optimal in their classes and in the raid’s mechanics isn’t easy.

You spell the intimation as O.K.

What are you one about?

Gear gap comparing top and average level was too great in bfa. One of its many failures. Corruption was also to blame but only the last patch. The solution is just have the top tier and bottom be 4 ilevels only. Lfr would be A, mythic D.

Blizz already is doing that. That IL gap has been shortened a lot in SL.

Raiders may spend hours of play and get nothing because of continuous wipes due to 12-25 people not coordinating.
A solo play you only worry about yourself. It has to be much harder to justify giving equal rewards.

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