Everyone is hard stuck at +12

I just had to run my own key, timed 3 our of 4 attempts. Applying to groups can take forever. I mean I get declined to 10s constantly at 629 and 2650 io.

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I just want to make it clear: Everyone at Blizzard reading this sould not confuse the feedback regarding difficulty with the changes to affixes in genral. The Xal’atath Bargain affixes are 100 times better then the old sanguine, bolstering etc. affixes. The kiss/curse aspect of it makes them even fun to play instead of them feeling annoying. I also think its the right decision to keep everything starting from +12 consistent every week as you are not able to balance changing affixes ever. The only think I have to complain about is the extra difficulty jump between +11 and +12.

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Making up statistics doesn’t make you look as smart as you think it does.

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I don’t know what it was like pre-nerf, but the current +12 affix doesn’t seem as bad as everyone makes it out to be. Ran 2 12s so far and it just felt like a step up from 11s.

I think you’re right about that too…but I do think some of the old affixes were fine. The whole Xalatath kiss/curse thing should have been tied into some sort of seasonal affix, and I think we shoulda kept some of the traditional affixes of the past, They could design new ones from time to time to keep things interesting.

For example: I liked Grievous, Bursting, Spitefuls, Storming & some of the others…The old affix system would often text your team in different ways from week to week, and i thought that was refreshing (healing power, your group’s ability to not tunnel vision with explosives, etc.).

There’s a lot of problems with M+ and i think it extends way beyond just a difficulty jump at the very high end.

There’s a lot of visual clutter & slop with these new affixes, the death punishment was unecessary, and I think the entire idea of a keystone master/hero/title is straying further and further away from being a seasonal journey.

These statistics are directly from raider io. Accusing someone of lying doesn’t make you any smarter.

Raiderio doesn’t show attempts that disband, buddy.

They have the healer situation messed up atm.

7 out of 8 dungeons have poisons and curses to start with so that naturally fits into Resto Shamans dispel patterns.

Resto Shamans are also stacked with utility with their interrupt, earth ele, +10% extra group health, poison cleansing totem, etc.

Disc Priests are 2nd best after them because they can do 400k overall dps in keys, which is 50-60% higher then all the other healers ingame. They also have Stam buff, Power Infusion, Rapture, Power Word Barrier, Lenience, etc. to help the group survive big hits.

Everyone else after them just feels bottom of the barrel. They all top out around 200-250k overall dps and don’t provide the same kind of overall utility.

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that’s true. anybody who hasn’t timed a 12 at this point never will. very solid logic actually.

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Yeah they have the dispel messed up badly and they have too many dangerous curses and poisons in a dungeon pool.

Let’s talking about DPS situation. FDK is tankiest DPS in the game and AMS cheese the mechanics. AMZ does making the raid damage much easier for healer. Without FDK, it feels very bad in many dungeons. I’d say FDK is 100% mandatory for City of Thread, Stonevault, Necrotic Wake and Grim Batol. DK DPS is the only classes that can cheese Corruptors and the last boss mechanics. DK DPS is the only DPS that can clear the tentacles and completely immune to dots with AMS.

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The other thing that’s whack is Frost DKs and Rets have 30s cds for almost every trash pull. Most other specs are 1.5-2 minutes.

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Except the data from RIO doesn’t reflect that whatsoever.

There have been 1,902,988 +10 keys completed and 1,252,841 of those were timed. Yes, this doesn’t include the failed runs, but it shows that a large number of the completed runs are timed at a rate of 65.8%. The failed runs are not going to drop this number down to sub-5%.

I don’t understand where you are getting the assumption or “data” that <5% of attempted +10s are being timed.

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FDK can cheese the mechanics with AMS and make it much easier for the healer, Ret Paladin can’t do this. 3rd boss of CoT has healing absorb orbs, FDK can grab all healing absorb orbs with AMS and AMZ for pulses. Most dungeons in the S1 dungeon pool are just horrible without FDK. What’s FDK’s best partner? Enh / Rogue / Aug / Ret Paladin / some other specs. Everyone is picky with what they take because of dungeon designs (including dispels), key depletion mechanics, and difficulty scaling.

What is the problem though? You have to hit a wall at some point in mythic +. 12’s and above are basically title keys at this point in time. Not saying it’s unrealistic to do so, but pugging gets extremely difficult if not impossible at +12.

Frost doesnt have a single 30 second cd. Ret on the other hand has ALL 30 second cds.

FDK is good for other reasons right now. I also suspect they are seeing more play because grip is more relevant without double chains from DH.

That’s simply not true. Title range currently is at all keys +14/+15. But all +12 is not even in the 1% range.

Not everyone is hard stuck at +12 and you know this. There are plenty of players timing +14s to +16s.

FDK is 45s and 2 mins CD. Breath is the best build for FDK in everything unless you do very low keys.

FDK is good because they are doing good DPS and are tanky as hell. AMS is huge and pre-AMS to cheese the mechanics. Having FDK in a group probably makes trash and bosses 2-3 times easier than any group without FDK.

I wouldn’t do Grim Batol, Necrotic Wake, Stonevault, City of Thread and probably Siege of Boralus without FDK at +12.

Another great example of how damage dictates the meta.

All the same defensives like AMZ and AMS cheese existed in DF and both frost and unholy were 2 of the least represented dps specs the entire expansion because their damage was bad. They even had a battle res.

People want gradual difficulty climb, not cliffs.

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