I wanted to run some Mythic+ keys today, and I’ve completed everything up to +11 in time. After some warm-up runs, I started queuing for +12 keys. However, I quickly realized that I had no chance of getting invited to a +12 as a Mistweaver Monk, even though I had no issues getting into groups up to +11.
So, I decided to list my own +11 key to push it higher. Surprisingly, very few DPS players signed up. This made me wonder: if so few people signing up for keys, why am I struggling to get into a +12? Out of curiosity, I listed a +12 key in the group finder, and within seconds, I had over 50 qualified applicants.
My conclusion is that many players are stuck between +11 and +12 keys due to the significant difficulty jump, which makes smooth progression nearly impossible. This situation is frustrating both for groups that end up depleting their keys and are left with a +11 that no one wants to run, and for those trying to break into +12s but facing stiff competition where only meta classes are getting picked.
The solution: Reduce the difficulty spike between +11 and +12.
I don’t think it will help because I think human nature is in charge here. It’s like asking a carpenter to use his least effective saw. It may be close to his best saw, but why wouldn’t he use his best saw.
It’s like telling a golfer to pick the wrong club out of his bag when the right one is right there. Or will be if he waits a few minutes.
Unless Blizzard can either balance the classes, or convince players to accept self-imposed, added difficulty, change will be very hard to achieve.
According to Raiderio you are currently not even in the Top 1% with all +11 completed. Im normally in the 0,5% range of players, but if i don’t get a shot at a +12 i will not be able to work my way up to that range again.
There is a big gap between +11 and +12. On the page you see that 2,80% of players have completed all +11s, but only 0,40% of players have completed all +12. This is 7 times less players then +11s, where the gap between +10 and +11 is only a decrease by 2,5 times as it is for the gap between +9 to +10 and +8 to +9 as well.
People do many keys. People currently “stuck at +12” also pug +10 to fill their vault and some of those will fail as well and count in the stats you just mentioned.
I am in the same boat here. all my 11s are timed, as Holy Paladin so far no 12 invite in pugs. I have bricked my own 12 like 3 times for various factors (Including mistakes of my own.) I don’t blame the people who did not invite me. but at the same time, it sucks that I am gearing out a Shaman for the first time in my life (BTW I have played Holy Paladin my whole life) even DFS3 and 4.
I spent 45 mins applying to +12 keys yesterday (what a waste of time). just 1 invite, from someone desperate to start the key (with patience from the key owner, I am pretty sure I wouldn’t be invited.) The key was depleted for various reasons, but I spent 45 mins just waiting, and not even finishing the key is brutal.
I wish they’d just un-squish the keys…The old system with +10-20-30, etc. was fine, and the playerbase was already familiar with the old system’s metrics. I think people liked those old levels, and it was easy to see your progress over the months/years since it was already in an established place.
What was even wrong with it? I didn’t have any problems? I think this extended beta test shows that their new system with these new affixes, key levels, and modified punishment systems are not what m+ want? I haven’t really seen anyone praise it, and I’ve seen world class players give negative feedback on M+ this season too.
I don’t get why they haven’t figured it out yet…Just make a good seasonal affix (just research what people liked about old ones, and go from there), smooth out the toxic areas of your system (plenty of examples people have come up with - depletion replaced with keystone charges, get rid of the death penalty, less artificial difficulty like ridiculous visual slop, etc.).
Pick good dungeons, and if one of the old ones cannot be converted into a timed version, make something new like you’re doing with the BRD raid? Also some of the mechanics you “add” to them are really just…it’s insane how some of these even make it to live tbh.
I think Metas are fine, and I’m not one to complain about class representation too much…but I just think Blizzard has and can do way better than what we got so far.
You will have the same problem no matter what you play unfortunately. 11’s and 12’s are not even close to the same thing. It is a substantial jump, and the community doing 12+ have figured that out the hard way, that is why they are picky. It’s not class or spec but simply experience and resumè. You won’t get into 12’s easy until you have most of them timed, and this applies to 13’s 14’s ect. This isn’t a new phenomenon. What is new is the difficulty jump, which I agree is too much for the vast majority of players. MANY players think because they +2 an 11 they can do the 12 until they f around and find out. Key holders don’t want to take that chance, especially because those willing to take a chance in the LFG to win usually are in a similar situation and have limited opportunities.
The best advice is to network with people and be very patient early season in order to build experience and score. If you fall behind early and have a weak friends list it is very difficult to climb the ladder.
The actual balance is very good. Every class/spec can get a M+ title. The meta comes from the top and trickles down into the LFG in keys When comp doesn’t matter. This will never change, it’s the nature of the beast
Most players running 10’s are for quick vaults so you get better/more applicants. Ironically those trying 11’s for score this late in the season are generally not very good and those keys are substantially harder to time because of this. I don’t have an immediate solution for this problem and agree that the 11 to 12 jump is too much right now for a lot of people and hard stops progression in a lot of cases