Everyone gets Rele trinket in DF

My (285) Badge is granting 390 Attack Power, and Blood Fury is 122. More powerful in earlier seasons for sure, though, and still good in general.

It’s 1%

Also as for stun reduction I imagine this’ll be like Orcs sit a 6 second kidney for 4.8 seconds and everybody else sits it for 5.1 seconds. Honestly Orc still probably bis for a lot of stuff but it won’t feel as bad to not be Orc.

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explained it best here. orc racial falls out later in expacs.

in pve, there’s some races that’d rather be goblin or troll for damage instead of orc for example.

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trash decision actually. pvp is about ccing and out playing cc.

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they refunded me for my wotlk boost. but they said its basically like a 1 time thing is the vibe i got.

good luck

You are right it should be 30%

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It doesn’t stack. Now everyone will be forced to go human. I like this change, but it doesn’t solve the racial problem.

why?‏‏‎ ‎‏‏‎ ‎

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Now that trinket bonus gives 75% relentless, which most human players would play - they can continue to do so and play insignia+emblem instead of insignia+relentless.

It’s a bigger nerf to orc than human at first glance.

we’ll see but i think you’ll find trinkets too important to drop
when emfh was everything it made sense, now its just stuns eh

But they often don’t play trinket right now?

Outlaw, Mage, Hunters, and Priests would all often play relentless at r1 mmr. Sometimes Resto Druids too.

Not saying it’s a guarantee that they’ll play double trinket, just saying this change hurts orc on paper more than human. So I could see more people opting for human. I get to go panda, yay…

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Because humans can play double dps trinket without losing relentless now, plus still have their stun break via their racial.

good change it targets human and orc. I think it effects orcs more. Human still seem favored but it def hits them a bit

im pretty sure kidney is locked at 6s even with deeper.

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does not apply to the orc the racial of the orc is 20% duration of the stun not of the mass control the orc would have 20% stun and 15% other type of control

The point is less cc why on earth would they compensate any class.

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because classes have different cc kits, so naturally the change affects some classes differently than others, if u cared to do a little critical thinking

a mage cares less about a 15% shorter polymorph he can freely spam off dr than a frost dk whos win condition might be a 3 second frostwyrm stun every minute and a half.

With the amount of cc in this game and it increasing in DF, I agree with this 100%

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They removed perception which helped see stealth they got the nerf long ago

yea they changed kidney so only 5 combo points can be spent on it.

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