My (285) Badge is granting 390 Attack Power, and Blood Fury is 122. More powerful in earlier seasons for sure, though, and still good in general.
It’s 1%
Also as for stun reduction I imagine this’ll be like Orcs sit a 6 second kidney for 4.8 seconds and everybody else sits it for 5.1 seconds. Honestly Orc still probably bis for a lot of stuff but it won’t feel as bad to not be Orc.
Now that trinket bonus gives 75% relentless, which most human players would play - they can continue to do so and play insignia+emblem instead of insignia+relentless.
It’s a bigger nerf to orc than human at first glance.
Outlaw, Mage, Hunters, and Priests would all often play relentless at r1 mmr. Sometimes Resto Druids too.
Not saying it’s a guarantee that they’ll play double trinket, just saying this change hurts orc on paper more than human. So I could see more people opting for human. I get to go panda, yay…
does not apply to the orc the racial of the orc is 20% duration of the stun not of the mass control the orc would have 20% stun and 15% other type of control
because classes have different cc kits, so naturally the change affects some classes differently than others, if u cared to do a little critical thinking
a mage cares less about a 15% shorter polymorph he can freely spam off dr than a frost dk whos win condition might be a 3 second frostwyrm stun every minute and a half.