dont worry feral is so squishy i trinket coils to do more dam.
We die fighting
dont worry feral is so squishy i trinket coils to do more dam.
We die fighting
You can ROS. Also, most classes canât defensive while stunned and the ones that can are usually weaker.
Wha? Yes. Most classes have 2 minute cds on their damage, so you can trade your trinket +defensive for their offensive cd and stun. Due to hunter range+ mobility you can regularly pre-wall the damage as well.
This is pvp 101. If big dam, use trinket + defensive.
They donât have cds anymore so your healer and team can keep you alive?
This is an insane take. You donât need to leave a stun at full hp, if it keeps you alive when you otherwise wouldâve died, it did a TON. Also it hardcounters classes like ele/firemage.
Hunters and every class will and SHOULD DIE if stunned vs enemy cds. How is hunter dying in a stun vs cds different from any other class?
Druids, paladins, warlock, dk, and sp can use defensives while stunned. Barkskin and pally wall are extremely weak, warlock wall is a 3 minute cd, and disperse prevents any other actions taken on an extremely immobile punching bag class. Dk ibf is a relatively weaker wall with a 2 minute cd.
Warrior, dh, shaman, mage, rogue, evoker, monk, hunter (i.e. the majority of classes) canât use defensives while stunned. Thatâs the norm.
So when MM is OP and thereâs not a lot of people playing BM and Survival, you didnât see a ton of other MM hunters in a game mode designed to attempt to keep spec stacking to a minimum?
Damn thatâs crazy, what a good metric to see if someone is OP or not. Definitely a great litmus test to check whatâs strong overall by looking at your immediate anecdotal solo shuffle games as an OP spec yourself.
Seems the hunter under responded. If theyâre blowing EVERY offensive cd this is definitely a trinket+turtle angle. If youâre unable to do that effectively then itâs a gitgud angle.
Not the survival hunter with melee woven in, youâre the ultimate victim because you have to cast a 1.3s aimed shot from 50 yards away before moving behind a pillar with double rapid fires practically deleting someone.
So true!
Figured out why you may be dying in the opener.
ROS is huge. Crit is a big part of people damage dangerously spiking and if I donât have to eat a juiced up crit hit from any of the OP classes Iâm more than likely going to survive a trade than just sitting there eating 1.4m+ in a swing because âoh woe is me, ROS means nothingâ lmao
Unplayable actually. Itâs why weâre seeing lifelong mains of other classes switching to it in the AWC. Theyâre just trying to show blizzard how bad it is so that they can maybe buff it a little. Yâknow, aimed shot while moving or something.
thats because you are a hunter⌠you are much less likely to see other hunters, especially of your specâŚ
Per the Hunter discord, itâs a 9% nerf on single target sim damage before the .05 update happens. However itâs a slight buff in damage any time you have to swap between targets, because of the trade between base kc dam and the dot buff. You probably wonât notice much difference. After .05, bm does more damage in all situations until/unless they nerf black arrow more.
Marks will also be different after .05 with less rapidfire and Aimed damage but way more kill shot damage via black arrow. Thereâs also a mechanical difference in how you can play marks on ptr because you can now just run and fish for procs in situations where you currently donât have anything to do besides plant and cast an aimed shot. Trueshot is also like 80x more powerful because youâre auto proccing and sending huge black arrows off global just doing your regular burst rotation.
I think this situation is why they havenât messed with Aimed and rf damage at all. I think the defensive nerfs are what it needed and I think it will still be an S tier ladder and solo shuffle spec after them. The biggest bummer is the loss of duration in survival tactics, imo. Just because it used to be 1.5 seconds back when it removed magic effects and the moving it to 3 seconds was the trade for it no longer removing magic. But thatâs also not apples to apples bc Hunter didnât have double wall or the class talent in df.
Donât forget you can also run a defensive pet and use Fortitude of the Bear (BM Trinket) while in a stun. Unironically this is the first time since SL that I have not ran a tank pet a single time because itâs just not needed with how tanky I feel lol.
This actually feels very minor to me, but I still 90% of the time use it to pretty much immune the dmg of a big hit in the air (chaos bolt).
Yeah all things considered, very reasonable changes. If I of all people can play marks Hunter and feel like I should be dying more, itâs probably too tanky.
Hi Covlol, are you playing shuffle this season ?
No, i have no reason to play that awful bracket. Blitz does exactly what I wanted shuffle to do, be something to do when ppl arenât online to play with. Itâs also much more fun.
I enjoy solo shuffle, but i reached my limit there. I dont understand much about inflation, but everytime i get 1900 i struggle. With your experience on it, can you tell me if its possible for me to get 2100 there by the end of the season ? Its my main goal as it ws last expansion
Probably, people have different ideas about what is causing the bottle neck, I just think that the population isnât qân shuffle right now and thatâs why it feels so deflated.
Donât you lose pet freedom if you do that, though? I actually have one that I run into wizards or if I know Iâm not gonna be the target and I run a direhorn for fort + ms.
you also lose mortal strike, but guess genius didnât think about that XD
You donât. Direhorn has bear + mortal wounds I even said that in my post which hasnât been edited.
Why would you say something so confidently wrong as a jab?
Yes you do, with how high mobility has been it has been a good trade off for me, other then when i need to freedom my healer out of root/beam.
Oh is that right? I must be doing something insanely incorrect then.
https://cdn.discordapp.com/attachments/925218741833306143/1292197569799389286/image.png?ex=6702dc44&is=67018ac4&hm=b6ab632d242753192a68f730ea9b42190fe3974f3bc072348000f088a767db4f&
Ooh, lizards do it too! I didnât know that. I know petopia has a whole codex on what pets have what abilities.
I just use the direhorn because I like rocking the battlebeast+horridon combo.
Petopia is goated!
Never played hunter, but I say YAY!!! Moar pets tha better!!!
Kill Command buff wonât offset the Basilisk Collar damage nerf. I believe with 5 stacks (5 DoTs on target) Basilisk Collar will buff pet damage overall by 50% _(10% pet damage per DoT). This is done using the BM Bleed Build which most BM Hunters are running since the other builds damage is trash.
So now lets calculate what they gave us with the nerf. So with the nerf Basilisk Collar will now provide 20% Pet damage. So losing overall 30% damage from all petsâŚwhich isâŚpretty insane lol.
Now lets add the 4% they gave usâŚso now we are losing 26% overall pet damage. And Kill Command being buffed by 18% is not going to offset a 26% overall damage nerf.
Ah gotcha.