Every change is the next step to retail

Lol, alright then

Yeah… I guess those OSRS players really hate how their game is being updated and supported in the style of the era it was made in. Yet they still continue to play it., strange

TBC is never going to be the same as it was in 2007. That was never in the cards. Everyone knows the meta, the exploits and the best gold making methods thanks to private server players and the streamers/youtubers blabbing about it.

If we had additional QoL changes like the same faction BG’s and the premade ban, I’d be happy. I’m not shedding a tear.

If they start tweaking classes and specs (Adding SoB to alliance wasn’t a big deal, it was a necessary change), then I’d take cause to alarm. Otherwise, posts like this are useless.

Dual spec isn’t a minor QoL change. It effects raid comps, meta classes, long term gold sink, and class balance.

A few quick examples.
Let’s say you have the choice between a second tank as a druid or a warrior who will be dpsing on some bosses. Feral druids current strength is they can switch from effective tank to effective dps with just gear changing and cat vs bear form. Now add dual spec. Your more likely to bring the warrior now or even a prot paladin because they can bring more overall dps to the raid by respecing and changing gear mid raid.

Or let’s look at healers. Let’s look at a fight with tank heavy damage, then next fight is raid heavy damage. You could have your holy paladin going ret and your ele shaman going resto for the raid damage heavy fight.

Now let’s look purely at dps. Let’s say you have a warlock speced for his single target damage for fights with few adds, then a second spec focused on aoe damage for add heavy fights. This applies to basically every dpa being able to be more specialized in their role of single target, aoe, utility, exc. Heck just look at ele vs enhance shaman. You can be enhance in the tank group to give them better threat, or go ele and give the casters more dps if threat isn’t am issue or if the fight is very melee unfriendly.

This will make content even easier than it already is because it’s now even easier to optimize the raid comp per fight.

Then we realize this can change what classes we bring to raid so class balance gets upset by this as well, and tbc is not balanced like wrath, class stacking happened in tbc. Wrath had a lot of content and class changes like class/spec utility being made more streamline, everyone having an interrupt, and heroics becoming aoe fests and raids seeing similar changes that made having a specific class to cover a weakness (example, having rogues for their interrupt ability instead of a mage who can’t interrupt as much) a lot of changes happened to the game from tbc to wrath before dual spec was added.

Then the long term effect of the gold sink will also effect the economy. Let’s say people on average respec twice a week. 1 for raid, 1 for pvp or farming/heroics. That’s 100g a week, so in 10 weeks you have spent that 1k gold dual spec would cost (if using wrath implementation) that isn’t even 1/4 the estimated life cycle of tbc. Which means in the long run dual spec will likely remove less than 25% of the gold removed compared to not having it.

And lastly if gold isn’t your concern and you just want the convenience. There is add-ons to save talent builds and hot bar set up that can be used to quickly change specs with the current system in place. I would recommend using those as they do not damage tbcc like dual spec does.

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Your examples are literally QoL… Nothing about that affects class metas, balance. It affects raid comps how? By being able to switch specs conveniently instead of having to find ANOTHER PERSON or MULTIPLE PEOPLE to fill those spots? Like , what?

That actually helps people on less populated servers be able to raid without spamming trade for a year.

It eases micromanaging in raid groups which will lower difficulty levels immensely. You usually enter a raid with one comp and finish it.
If we had dual spec, and it worked within raids, then you could optimize for every single boss, which would severely alter the difficulty level.

That being said, there are ways to prevent that, for example, only allowing one of your specs for a particular raid during that lockout unless you pay to respecc. But do you really think that the current Blizzard development team would put such safeguards in?

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So you don’t think the people pushing the meta and have raids on farm don’t have 50g a week to spend on a respec to make a specific boss fight easier?

Let’s speak realistically here.

You’d regret asking for this change once tons of people are standing on them with their nether drakes

The point here is, it takes time to go respecc. A lot of high level guilds go for speed runs, so that is out of the question.
And 50g is just like the quarter you put into a cart at Aldi’s, a way to have you think twice about not returning your cart, or, like in this case, respecc. Even though you can easily afford it.
Also, a lot of high end raiders spend a lot of gold on consumes, so they are usually not a “rich” as you might think.

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Well, the majority of players opted to go from classic INTO TBCC and back in classic, we had GDKP runs in naxx where bids were over 100k.

So… Yeah, they are actually pretty rich.

As far as the speedrunning meta goes, if people are speedrunning the content that speaks volumes about the games actual “difficulty”.

The arrow and reply is there now, wasn’t before, and this current reply is suffering the same fate. Oh well, I’m used to buggy and broken things from Blizzard, I don’t know why I expected better.

Ay man, having fun is the point. If that’s what you want from classic, then more power to you.

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Speedrunning does not mean that a game in inherently easy or hard.

You make my point very nicely :slight_smile:
And as to GDKP runs… in my opinion, they should be discouraged by the code of conduct…
If you aren’t good enough to get through content yourself or with your guild, you shouldn’t be able to get to that loot. I find GDKP morally objectionable and way too retail.

One of the reasons raids don’t have people changing specs mid raid is because of the inconvenience and time lost. And changing specs is already VERY easy with the right add-ons. The thing preventing it is the inconvenience of going to town and paying the gold then getting summoned back and getting back to that spot in the raid. It can take about 5 minutes. And people currently only do it if they have to right now.

Just because you instantly dismiss it doesn’t mean it isn’t a harmful aspect of dual spec to the design of tbc.

The behavior of constantly respecing is discouraged by time and gold. Dual spec removes this and will cause raids to perform these actions at a MUCH higher consistency and will effect content consumption, classes considered for being brought for raids, exc.

You can try to hand wave this away, but tbc is designed with bring the class/spec that fits the needed role. Wrath is when classes were moved to the design of “bring the player not the class” and is part of why dual spec was FAR less harmful to the game than it would be if added in tbcc. You can’t hand wave away the design changes seen from tbc to wrath, so stop trying to dismiss the fact dual spec will have a different impact in tbc design than it did in wrath.

Heck just using hunter you could have a raid spec and a heroic spec. Heroic spec being SV and the hunter is now able to CC 3-5 targets effectively and constantly (based on skill of hunter and mob types). Long enough for things to be killed and make the heroic extremely easy to get past the trash. Even SHH is easy with just a good SV on CC. This vastly reduces the difficulty of doing the content because of being able to optimize yourself for it. Heck mid heroic the hunter could change to his raid spec to maximize dps…

And you STILL don’t see why this is an issue?

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You say I made your point but do not go into why I did :slight_smile:

But alright, sure?

Additions to the game doesn’t mean it’s retail. I’m by no means advocating for Dual Spec as I think gold sinks in the game are a good thing, but if it were in the game, what is the issue? It’s in wrath and wrath was a fantastic game. It would only make TBC that much more enjoyable for all players.

I HATE RETAIL. Making a few qol changes isn’t the end of the world. I’m not crying that we are playing this WotLK prepatch balance iteration where mages have triple crit dip resist proof double RoF and my poor Lock lost 15% SL. These threads are absolutely ridiculous.

Competitive groups are already respeccing for certain encounters. This is a QoL fix for people that want to switch back and forth between PVE and PVP. Again, good players will already respec for as many encounters as is necessary.

Your ignoring the design changes to classes and content that tbc and wrath have which separate them.

It went from bring the class/spec to bring the player.

It had massive changes before dual spec was added in wrath compared to what tbc is.

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It’s not a QoL fix if it changes how the vast majority approach content. Sure, the sweeties of sweaty or changing specs on progression. But they won’t be doing so when it’s on farm. And if dual spec does get added they will be changing specs even when it’s on farm.

Dual spec will vastly change the rate of consumption and the approach of how they do the content. That’s not “just QoL”.

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If you’re not a competitive player, you don’t need to worry about this. Raid leaders in average guilds are not going to be calling for these things. Most players can’t play their “main” spec correctly.