Every change is the next step to retail

Exactly, having elitist content is fine, having only elitist content is not.

I think you’re misunderstanding me. LFD and LFR are absolutely for casual players. It’s a great thing for them. What I’m saying is that it doesn’t impact the competitive players. It’s always the “good” players that complain about those things.

I still think you’re wrong. First, LFD hurt the community aspect of the game. Maybe you’ll disagree, but that’s what I saw. LFR did hurt raid teams. It allowed people to see the content without needing a guild. As it turns out, a lot of people raided just to see the story though to the end. Once LFR was introduced, a lot of those people retired from hardcore raiding. Even more so when flex was added.

I think so many players, especially high end retail players, have become so insular in their guild communities that they’re ignorant to the challenges of everybody else.

LFR(and flex) was a response to a problem blizzard caused when they merged 10/25 mans.

WotLK opened up a whole world of casual raiding by separating those two. And then slammed that door shut in Cata and it really impacted both the casual and more hardcore raiding communities.

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Hooray. No changes anytime soon. Thank you frat guys. You’re sacrifice will not be forgotten.

LFD and LFR are for people that can’t play much or can’t play on a regular schedule. It’s anecdotal of course, but I can’t say that I ever met anyone that quit raiding to do LFR. If they just wanted to see the story, YouTube has the cinematic that day.

It was intended to be annoying, because they didn’t want people doing it on a regular basis. They wanted each character to specialize in a role and stick with it, to create an identity for that character and to add variety to the classes so they weren’t all the same. It’s all part of vanilla and TBC’s design.

Think of it like a speeding ticket. You go over the speed limit, you get fined $100 because the state does not want you speeding. What people are asking for is for the fine to be removed so they can drive as fast as they want at all times.

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That’s more of an illusion of choice. The lion’s share of each class has the exact same talent build.

No, most of them have three.

Of course they have 3 options, but most players choose the “correct” one. Even with retail allowing you to change at ease, every competitive player is using the exact same talent setup.

duel spec adds to the tanking problem, more than helping it…
duel spec added will allow non tank players the ability to just swap for a faster group invite. i am all for people trying out tanking, but practice with guild runs. why? because people are toxic. it would kill the way the true tanks are seen. then lfg would be quit in middle of dungeon groups upped 80%. and wait on the next…

I agree with OP. All these people clamoring for changes and have “nothing to do” lead to endless rep grinds with minor upgrades to keep you invested. THAT IS THE ALTERNATIVE! Somehow people are surprised with the available content with 15 years of heads up.

Not all slippery slopes are a fallacy, just logical.

Battlegrounds killed world PvP. Please remove them.

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Each one has three correct ones, specializing in a different role. A shaman can choose to specialize in caster dps, melee dps, or healing. They are basically sub-classes that add variety to the game. So instead of just 9 different character types, you have 27. If all classes can switch their sub-class whenever they want, then that variety is diminished back to only 9 different character types, which, IMO, makes the game more bland.

Maybe that’s how it should be, but that’s not how the game is played. Check warcraft logs. You’ll see the same builds used by the overwhelming majority of the playerbase.

Are you saying that all shamans choose one spec? There are plenty of all three types running around.

I just don’t see a single argument against it outside it isn’t true to TBC

Admittedly, that’s likely the argument that matters most. Maybe not to you, but to Blizz and a large enough number of players. You can choose to disregard that reasoning, and that’s fine, but that doesn’t invalidate it either.

Outside of all the slippery slope arguments, the fact that it is such a massive QoL change is a large reason not to do it. These are, largely, just an illusion but the feelings of things like meaningful choice, investment, specialization, and others are a large factor in why so many players wanted these old versions of WoW to begin with. For many, retail doesn’t deliver those feelings of really dedicating yourself to a character, since your character can more or less be rewritten in a button or two.

You could argue “if you don’t like it, don’t use it” which is fair, but that’s also not the way the game or community work, nor will they ever. The community will find ways to use the mechanic to simplify content even more and players will be expected to do it. Look at the uproar over drums prior to launch as an example. Similarly, opening the floodgates to such a thing damages a lot of the community aspect of needing other players to fill the gaps that you, on a single character at least, cannot.

In the long run, I don’t much care whether dual spec gets added or not. If it does, I’ll use it. If not, I won’t notice the absence.

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You can check that information for yourself on warcraft logs. You seem to be under the impression that all the specs all equally represented because of class flavor lol. The game hasn’t ever worked that way. There’s the right build and the two wrong ones…generally.

For shamans, which of the three specs are wrong? Elemental, Enhancement, or Resto?

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Check the logs and then you can tell me.