i do want to point out that this is a result of dropping from a split, not syncing entirely, its possible to sync queue and take what you get, but this hasn’t been a way of doing things for a while, and the main reason is a mix of drama but also enjoyable experience.
on the drama angle, its not uncommon for a few community members to split and end up with a group of pugs against a premade and lose. while this isn’t an issue, what happens is that the full premade will claim this as a victory over the entire other community. this results in a lot of communities only taking full pops with all their groups and dropping for splits.
additionally its also not a fun time to get split into a losing game while everyone else in your community got into a different game together while they are dominating. you sit in disc hearing everyone else talking about how great a game they are having while you are on your 7th rez. this has resulted in many resorting to dropping when they get a split pop.
the main problem from syncing is the unfilled rosters created by them dropping, and them dropping is caused by them splitting, then solving the splits would solve the drops. allowing premades to queue as a raid would solve this.
now you are just moving pieces around the table and forgetting they are people with their own desires, most people don’t want to backfill.
no, its really caused by a stale map meta and bad pvp meta design. people know the key moments that give momentum, but hardly anyone knows how to recover and counter.
if i was with a premade vs a premade and we lost the initial teamfight, we would recover and go try a different plan, you can’t do that with pugs. and because you can’t do that with pugs, people don’t want to play with pugs, and because they don’t want to play with pugs, they premade.
really all it takes to drive a good player to premade is losing one too many games they could have won had the pugs just listened and not given up early.