Epic BGs just keep getting worse

No, people are sick and tired of bottom feeding losers exploiting and ruining the game. Wanting to punish people that are tired of straight up cheaters instead of punishing the cheaters is straight up insane.

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But they’re not the ones ruining all my games?

I might get into 1 or 2 epic BGs a night with a premade. Maybe. It’s really hard to say, right? Losing isn’t always the problem. And I figure, hey, I probably get 1-2 wins a day from them myself, so maybe it’s even balancing out. It’s not like there’s some huge idea that only one side ever does it ever.

So let’s say, maybe, I deal with 20-40 cheaters (Let’s call them that) a day. People deliberately syncing into BGs together for an advantage.

I deal with hundreds of people leaving.

Hundreds.

They have a way, way, way bigger impact in my daily BGs.

A single Ashran or WG can have 10-20 leavers EACH. The other BGs probably have 2-4 each.

It’s not close. My games are more volatile and less consistent because of it.

Nevermind the fact that you’re literally rewarding the premades for doing EXACTLY what they’re doing when you leave.

They’re both problems, but I know which one makes me eye roll harder and if the premades were ANYWHERE near as bad as people say they are, I would never win a BG.

And it sucks on both sides. I’m sick of winning snowball Ashrans and IoC without even playing the game. It sucks to win them, it sucks to lose them and meanwhile the people that just left think they’ve pulled some clever trick on the “Premade” that either A) didn’t exist or B) Doesn’t care if they do.

People leaving a losing game aren’t ruining your games. You’re blaming the effects of the problem instead of the actual problem.

It’s not because of “leavers” it’s because of cheaters. Get rid of the cheaters and fix BG’s and people won’t leave.

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So you’re saying there are cheaters in ALL my games?

Every single one?

That when people are leaving the MAJORITY of the time, it has nothing to do with them simply mad that the BG isn’t going their way in the first 60 seconds?

Not all clearly but these days it’s more than not.

Sure there are people like that but the majority leave because of how bad sync exploiting is.

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But I don’t think that’s true. That’s not consistent with anything I see in BGs.

People don’t leave when they see names they recognize. They don’t leave after 5-10 minutes when the pattern of communication and gearing becomes way more obvious.

They’re leaving the second the first time fight is a loss. That’s the time when it’s the LEAST obvious there is a premade. By far.

They’re leaving way before they could know it. You’re putting this belief that, “Oh, they’ve lost the opener so they’ve correctly realized that the enemy team is cheating.”

That’s like getting killed in the first 5 seconds of CoD and reporting the dude for aimbotting. There’s NO WAY you know that yet. Period.

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You can not think it’s true all you want. Fact is leaving in mass didn’t happen until sync exploiting became the norm. People won’t leave bg’s if they feel like they have a chance to win. You don’t have a chance to win against blatant exploiters. Exploiters are the problem, don’t punish players that don’t want to waste their time in one-sided unfun garbage randoms and blame the exploiters for making it that way.

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Just did a Wintergrasp, just to see:

8 leavers in 3 minutes.

Lots of complaints about “I’d rather take a 15 minute deserter than a 30 minute loss”. That’s a direct quote.

No accusations of a premade.

(Ironically, it may have actually been one. 30 people from Moon Guard and Frostmourne, hahaha. Kind of funny, actually. But no one said that and no healers from those servers, so seems unlikely. Also, we almost won and got through 2 walls. Maybe if those players hadn’t all left and we wouldn’t have had to backfill… Who knows?)

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just left a premade.

Guess what?

It’s still the worst.

Fix this garbo

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Premade on your side or the other side? Or both? You can tell? I can only kind of tell during prime time hours.

I was just in a pug vs. pug game where one side totally dominated. I was not on the happy side. :stuck_out_tongue:

Oh that means nothing. Everything is done cross-realm.

If you want epics to be extinct then extend the deserter …
WHats needed is redesign of the epic BGs,

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Its because of premades

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Blizzard will not learn until hundreds of people are cycling through BGs. The real problem is that not enough people are leaving epic BGs. Keep leaving when you see a premade and show Blizzard that people will not play their broken matchmaking system.

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You find a Blue Post that says they’re analyzing rates at which people leave BGs in order to improve them, rather than decide on whether they even want to bother with PvP anymore, and you let me know.

There is no post that says that. That’s why more people need to leave games to send the message.

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That can be done while waiting for queues easily. Just gathering while waiting would get you that in one week easily…very very easily.

I think the truth is people believe when they get stomped at the first clash in an Epic that the fight is either against a vastly superior force or will take to long to be worth it.

the first one is often because they have run into a lot of premades and feel like it could be one. That is not always true, but if the perception is there it doesn’t matter. That is one of the many problems mixing organized groups with unorganized groups without any match making messes up the system. Even when it is just a group being better people see premade and quit.

So better balance is needed, and solving the qsync premade issue is a huge part of that. So no not every game has cheaters, but there are enough of them that people call cheater when there isn’t one.

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Account-wide deserter isn’t enough by itself, but it’s something they should have done years ago. The reward/punishment structure they’ve cultivated throughout that time has gone a long way in creating what we have now.

One of the first things I noticed (and this was before rated BGs were added) was when they started having the achievement system track your unrated wins and losses, but you wouldn’t get credited with a loss if you deserted, even if you intentionally threw the match. The ledger just pretended like nothing ever happened.

I don’t think this on its own is a huge issue, and there are a lot of other issues with the battleground achievement statistics, but the reward/punishment system as a whole seems to encourage players to play several alts and fish for free/carried wins.

I would prefer a system that rewards players for continuing to play the battleground and trying to win the match, or at least for practicing and making what would be the right plays and scoring as high for their team as they can, even if they do ultimately lose that match.

I was in plenty of epic bgs that we lost the first fight, lost half of the raid, and won.

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