Epic BGs just keep getting worse

So I know this isn’t a new issue but it seems to getting worse. As if the queue sync premades weren’t already deterring people from the bracket, people just leave in droves after losing the first team fight. 10 to 15 or more at a time. It’s gotten crazier IMO as well.

Leaving penalties just need to be longer. You shouldn’t be able to leave a BG and the debuff be less time than how long the BG lasts. Deserter debuff should be 15 minutes and stacks. Needs to be account wide as well. IDK if this is even good but idk what to do anymore. The Epic BG bracket is just so awful now.

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They are after conquest. Why waste 30+ minutes of your life on a loss when you can just jump to an alt and try again that needs conquest as well.

Account wide deserter, stacking effect. We need this but then Ill have people gas light saying “It will make queues go up”

Sure still doesn’t make it right or good for any reason. Not to mention is pretty inefficient to be farming conquest in EBGs minus first win lol. I can’t imagine leaving all the time helps make it any more efficient. I have won matches after the first team fight too. The problem is the deserter is less time than the BG, making it easy to do. The EBG bracket is already awful because of premades, add on to that people just giving up after 2 minutes just makes the bracket basically unplayable.

Also not sure it would make queues times goes up. Right now the queue times factor in leavers. Less leavers would make queue times better no?

I had an ashran this morning where after first fight at ROC we had less than 15 players for 10+ min before backfills came in. The horde wouldn’t even end the game, instead chased players around the map as a death ball. Most stupid experience ever.

Imagine if M+ had this kinda lack of care from Blizzard. Nah, they would immediately fix anything hurting that precious baby of theirs.

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I have had 3 IoC’s in a row were we lost hangar and 15+ players left instantly. It’s so bad.

AND on top of all that. Blizzard decided casual dad mode needed 2 brackets for honor levels. So I get to deal with human stupidity AND wait 30+ mins a queue for a click and play mode.

what do you mean 2 brackets?

Look, look.

I’ve been doing a LOT of Epic BGs lately. A lot. Don’t know why, just been in the mood for them.

And I’ve been having a blast in about 80% of the games. The more I do them, the more fun I’m having.

I had a Wintergrasp that I almost wish I had recorded it. We almost took SR as the team on defense, but ended up losing it. The game was a tug of war for siege bases from there.

We lost the first wall in the first few minutes, but we had a team taking down towers.

They were through the next wall with 10 minutes left.

With 7 minutes left, there were no walls left and just the final gate. It was a frantic, brutal game, where a third of both raids are dead at any given moment. Both teams had coordination, call outs, strong heals and damage.

The game ended with the final seal nearly destroyed, more sieges and demos coming and half the team dead, but it ended just in time for the win. It was beautiful. Reminded me of how great WG works when it works. There was plenty of toxic people along the way and people simply ignored them and told them to be quiet and everyone else kept playing.

I did 300 million damage to sieges/demos… As an evoker. A preservation evoker. And I never got into a turret. I think a lot of other players were making similar plays and efforts on both teams.

My point?

You’re going to have bad games. That’s just where the game is, a game where the product of an experience is so much more valuable than the experience itself for SO MANY.

But there are great games out there still. I promise. Try to let the bad ones go and focus on doing what you can do to make every game fun.

Now, let me tell you about my new Alterac Valley strategy where I run the enemy team in the fields as a Pres Evoker with every defensive up and hold 20 people in place for 45-60 seconds…

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sub honor level 30 gets their own pvp bracket. This new account of mine is below 30.

Despite my issues with them I do them a lot. Today I have already done 10 of them.

This isn’t about bad games.

That is kind of dumb. So new accounts have longer queue times? How does that help anything lol

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It doesn’t. The arguments I use to have with people was that new players needed to get better and somehow by honor level 30 they would be good at the game. It’s stupid and needs to be removed. Ain’t no new players joining this game for pvp. I’m in AV right now with 3 people on a gladiator mount from DF.

As long as they can make money farming honor they will. Gotta close the honor to money path way. Make all honor bought items warband bound.

They might still do it for lol’s though. People are horrible like that sometimes.

I think we should stop pushing for Blizzard to do something at this. We should start screaming for them to SAY SOMETHING! not a peep in a decade on this is ridiculous.

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Not sure how efficient it is making gold if you are leaving BGs all the time though.

Not the issue I am talking about. The leaving is a response to viewed qsync premades and no chance to win. It is also an issue of general neglect. The list of things that need fixed is extremely long at this point.

honor to money pathway
no account wide deserter debuff
no q drop debuff
no stacking deserter debuff

Are all things that would help the situation, but as long as epics are primarily driven by q syncers now it will always be a bit of a mess. That said the biggest issue here is that the debuff timer doesn’t have a stack and isn’t account wide. Until they fix that quitting a losing bg will always be more efficient for honor/money making.

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That’s fair.

I 100% agree that leaving penalties need to be account wide.

I also believe that they should stack on a weekly or daily basis. Every time you leave a BG it should get longer.

Things come up, some people need to leave a BG early for a variety of very legit reasons. I think a good solution to this would be to have the deserter buff get longer every time you leave and shorter at a slower rate every time you stay (win or lose).

Example:

Leave first game of the week. 15 minutes.

Leave second. 20 minutes.

Leave third. 30 minutes.

Leave fourth. 45.

Stay in one. Down to 40 after any future game left.

stay in a second one. Down to 30 and now it caps at 10 minutes shorter per game you stay in.

This would allow casuals to easily keep their deserter buffs short (Because, let’s face it, it’s a game. People need to be able to freely leave if their kid starts crying, or someone calls, or all that mountain dew is going to make their belly explode.)

But it would punish the serial leavers, people who haven’t lost a BG in 3 years because they’ve never stayed in one longer enough to.

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Like real money or gold?

Gold, though that leads to forms of real money, but really just focusing on the fact that you can convert honor to gold at about 1 to 3 right now. A 2500 honor gem sells for about 7k.

I mean I think it;s nice to be able to make gold just pvping lol.

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I will say, this is one of the only ways PvP players can make any money.

Given the costs of enchants alone, a PvP player needs a reliabe way to make 20k-40k per character per season. That’s not a ton if you’re actively doing dailies and AH and gathering profs, but if it’s a ton when you’re JUST doing BGs and rated PvP on all your characters.

They need some way to generate a few hundred thousand per season.

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Then there will always be groups that farm it. It will make pvp a bigger grind and honor farming will be a bigger thing. It also allows people to jump ahead in pvp stats a bit by getting maxed out on gems faster.

I think it’s bad for the game as a whole and I would rather see it nerfed in terms of worth. Make a pvp honor to gold bag and keep it reasonable. Right now it is market driven and that can get out of whack fast.

Personally i think pvp shouldn’t be for money as it will always corrupt the system away from pvp and into other parts of the game.

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