I agree with you there but even if the game was balance for some weird reason Epic BG’s have this way of playing out (Even at the start of SL)
Start Match
BIG Fight
Teammates all die
20 people leave
Losing team slowly gets new players but by the time they re-coop the game is already snowballing.
Another solution is to have a 8 hour debuff for leaving BG’s or even start adding a Leaver % to each players account.
thats not a problem with epic bg design, its a player problem. its not even that people dont want to sit through losses, its that their main goal is achieved from winning, so if a game doesn’t look like an easy clap, they leave to find some other game that might be a win.
and of course, if you leave after the first teamfight, you never learn any of the strategies that can be used to counter a team fight loss, so you continue to go on thinking that the game is decided in the first fight. the only type of player worse than this is the one who stays, but instead just spews toxic crap in chat or says stuff like “its just an epic, its not serious”, they are the worst kind of scum to have on your team, afk them if you can.
this is why momentum is such a big deal in epics.
nope, every idea for solving players leaving has unintended consequences. rated doesn’t help either, i even leave RBGs when i know there is no chance.
you just have to put up with people leaving.
if this really bothers you, the best solution is to form your own premade team, you get people interested in playing and you have enough votes to kick toxic players.
The issue in epic BGs isn’t really about gear, it’s more the over-emphasis on “the first teamfight” in most matches.
IoC - winner usually decided by first teamfight
Ashran - winner usually decided by first teamfight
Wintergrasp - winner usually decided by first teamfight
Alterac Valley - this is probably the only one without a “first teamfight”, it’s a bit more dynamic than the others
So the OP is telling the truth with regards to pugs-vs-pugs epic BGs - most of the time the winner really is decided in the first few moments or minutes.
I was thinking about this… you could really just say that it’s sort of decided before the game even begins, as the outcome of the first major team fight (assuming some degree of parity in numbers etc) is just a reflection of the quality of the teams. The difference in putting it this way, imo, is takes some of the emphasis off of it being a bg design issue. I don’t mean this is always the case though. I think it’s possible to get a feel for when you’re in a team that’s just hopeless and one that might have a chance to come back.
Ret paladins seem to have no trouble gliding in from their cannons popping all there cds and killing at least one glaive. If you have defenders that dont care about dying in a video game then they can keep yoloing in shutting the glaives down.
I was literally just in an Ashran where we were losing the teamfights, so I told everyone to backdoor Volrath as the Horde were tunnel visioning on our mage/base, and we won.
If you can’t win team fights, go for a backdoor strat. It’s why a backdoor exists lol. So the game isn’t just decided on who’s better geared.
(And yes, I’ve heard of complete PUG groups going for a backdoor. So no, it’s not just because “yOu LEAd prEmaDes.”)
If you are 77 and still able to play a game consider yourself among the lucky kiddo. Youth is so wasted on the young. What do you think you will be doing when you are 77? Be curious to know what fantasy you are holding.