I see this opinion all of the time but my personal experience says just the opposite. This is from my Horde perspective. I am not proclaiming to be the Sun Tzu of EBG’s but the strats are not difficult.
Ashran, whoever wins ROC skirmish wins the match. If 5+ raid members don’t head to ROC, the match is already a loss.
What kills the ROC go is the special snowflakes that run to the forest for their flowers. Even when that does happen, the BG can still be won if the Horde can defend their Mage and push back. It makes the game longer but a loss at the ROC is not an automatic loss. I have seen Alliance push back from a ROC wipe and win as well.
Isle Of Conquest, whoever wins Hangar, wins. If 5+ raid members go WS, it’s a loss seconds into the match.
Horde lose the hangar usually because too many people go Workshop. However is the Hangar is lost, Horde can win with Docks and Workshop. The trick is simply to protect the glaives just above the beach/bridge and controlling the tower canons for the Demo’s and Siege. Catapults should be used to send multiple people to the tower to control the guns then Catapults should be used to put a blanket of gas on the Canons in the event your tower team gets overrun. Alliance have the advantage of using the tower cannons to stop the flag cap in their base once the gates go down.
Wintergrasp - offense team, afk’s out or goes and hides. If 5 or more do that and don’t go Sunken Ring, it’s GG.
Offense lose this game when they fail to get “offensive” at SR. They want to sit back and attack the flag from a distance while the defensive team is flipping the node and gaining kills to pilot vehicles. The offensive team has to get in their face. A lot of the success for offense at SR comes from the strength of their healers.
Alterac Valley is the only bg where things can get unpredictable.
With Ruin/CL premades it can be very unpredictable and AV is the only BG that can be sabotaged for the Horde if someone chasing an achievement flips Snowfall thus countering the chokepoint being created.
The problem that I see with EBG’s is most of the current playerbase doesn’t know how to respond if the cookie cutter strat doesn’t work out like a simulation. I have also noticed that Alliance teams (Pugs/Premades?) are responding to a lot of Horde tatics at lot faster and more efficiently. On Sunday, I ran into a well organized group protecting the AV backdoor when 4 of us ported up with a lock gate.
Can we spread the power out in these BGs? In IoC can we scale seige with new seasons of gears so a single rogue can’t gib glaives? In Ashran, can we put the artifact somewhere else on the map so people have to choose between it and frags for their giant, and stop this skirmish winner takes all at ROC? Can we take Wintergrasp out of the epic battle rotation or again, scale seige with new season gear so they don’t get gibbed 4 seconds into their base push so offense actually wants to play and half the raid doesn’t afk out at the start?
Siege Engines have been an issue with balancing since their introduction. I wish and hope they can find a better way to balance their durability as well as their offensive abilities. I always hoped that a Demo/Seige’s strength would come from the amount of the crew on board. i.e. An empty Siege (driver only) should be easy to take down but a fully manned siege gives the Siege