13700k benchmarks not too terrible. If that is the problem…no, it’s not the problem.
I’m inclined to believe it is some of the effects and the all that during the main clash, and graphics drivers or whatever. I think, as I said, that Blizz is chopping away at this. I also want to say that there were some back end changes during TWW. Pretty certain about this. As an example, let me tell ya about SW lag on MG since TWW. It’s almost certainly more than just a bajillion people, though that is also a factor.
Blizzards servers are just bad and cant handle their own modern game which is a disgrace for a company that makes so much money especially off store mounts lmao.
Blizz is kept alive by the most loyal fan base in gaming, but even that will not last forever… As the game suffers they are all more concerned about other projects no one asked for lol.
Blizz is about to go the route of Dragon Age Veilguard, and most AAA gaming.
I heard someone say that they may have moved their stuff to a cloud based verses dedicated hardware. But, idk…anyway, the lag is noticable, even with high(ish) end systems. That said, it doesn’t matter much as this discussion is about premades like all the other 100s before it. And Blizz won’t change anything because they are okay with people getting into groups of 5 and counting down q’s and then stomping the fools who do not. It is an MMO after all.
Ahh just saw your post Ësprèssó. Assuming computer parts don’t explode in price we’re looking at a motherboard/CPU upgrade next year. And if the prices do explode, we’ll wait it out and be fine me thinks.
Also, Player Housing, mwhahahahahahahahhaahahahhhh!
We had to do that with a 13th gen I got recently for a linux box (heating issues, doh!). I’m not worried either way. Game looks lovely and I do feel the lag is getting ironed out. Has not been as bad the last few weeks. So I think Blizz is doing polish passes in various areas. I also think warbands was a big change through a lot of structural systems and that things get wonky in computers/systems when changes like that need to happen.
Out of every game genre mmo is the most dead so in that regard not a very good thing.
And also the most popular brackets in this game are not even ones that require groups they are the ones you can just que for… by far like rated bgs and 3s are the most dead they’ve ever been right now and while mmr issues help with that even when mmr is good shuffle and blitz still far surpass 3s and rated bgs in participation and its not even close.
Enfers someone in trade chat today out of the blue was complaining about a DK named Enfers in a BG complaining the whole game. Was that you?
I kinda chuckled.
Look, I solo Q too. And it is what it is. You can keep making these posts and Blizz will note them I am certain. But I am pretty certain they won’t do anything. I’d love to be proved wrong, but…well, we will see. Until then (if then), it is a game, try and have fun.
Contrary to your belief losing does not always count as a “negative experience” Losing in the eyes of many people is ok as long as the game was actually fun and somewhat even and at some point both teams had a chance to win.
Its when the game is extremely 1 sided and evidently so in which case its not fun for either team because i’ve been in premades that i’ve qued into at random solo and by god is it the most boring bg i’ve ever played there is 0 chance for the enemy team to do anything meaningful 0 urgency to get anywhere at all and therefore 0 interest.
I completely agree with you there Enfers. I’d be even more okay with premades if I could guarantee they were never on my side. It’s so friggin boring roflstompin.
Changes are coming, player housing, drifting with ground mounts. Maybe Blizz changes up random too.
nor does winning always count as a positive experience. the reason that stuff about subjective experience doesn’t count in pvp is that its assumed players are fighting over the prize of having the positive experience of winning and avoid the negative experience of losing. if they made changes based on subjective feelings, players would lie and manipulate this to their own advantage.
Blizzard explained why they don’t want premade raids in random bgs — it ruins the experience for all players who are queuing normally, it’s at the expense of the spirit of the game and the fun of others, and it drive players away from PvP.
Clearly, Blizzard was hoping their explanation would help premade raiders do the right thing. Sadly, this wasn’t enough to resolve the problem, especially in epic bgs where sync queuing premade raids continue to be pervasive.
It could be one of the botched 13700k’s that Intel sold and offered no solution for till third parties proved the problems, but it runs fine, I installed the fixes for the motherboard as soon as they were available, and it can handle Cyberpunk 2077 at maxed out settings so…
No, I don’t think it’s the CPU.
It’s not a hardware issue on my end, period. My framerate never drops, characters just start rubber banding like you wouldn’t believe. But because my own connectivity to the network is staying consistently around 60 ms it has to be on Blizzard’s end.
It’s actually the game and network code. We know this because Blizzard has repeatedly told us the problem can’t be fixed by buying more servers and faster hardware and I’m inclined to believe them. They’re still living in the tech debt they incurred when people like Mike O’brien (responsible for Battle.net, the .mpq file extension, and warcraft 3’s graphics engine before he went on to found ArenaNet) left the company.
Simple facts are that World of Warcraft has always been bad at handling more than ~60 people in a given area and no amount of additional hardware will fix what is probably an optimization problem. And that optimization problem is probably so fundamental to the game code that you’d have to rip the guts of the game out to fix it.
There’s a huge difference between a rogue using a class ability and exploiting a loophole in the queuing system so that you can bypass the restriction on raid queuing.
No, Maze Games are a dead genre. RTS’s are on life support. MMORPG’s are doing quite fine.
Deliberately inflicting a negative experience on PUGs you want to farm, because you don’t like losing, violates the CoC.
To be fair, Blizzard is entirely to blame for assuming people wouldn’t exploit every advantage available if given the chance. These kinds of individuals exist in every aspect of life.