Your “fix” doesn’t really make sense. If you’re trying to suggest they’re exploiting, the burden of proof is on you. What proof have you presented? I’d like to support your anti-syncing sentiments, but they seem shallow. You’re waiting for an official statement calling it an exploit, but when players provide evidence that it isn’t, you dismiss it without a counterargument and just offer your feelings instead.
If your argument is that multiple groups of 5 queuing together is like queuing as a raid, it has already been clarified by the aged blue post that syncing groups by clicking “Join Now” isn’t considered an exploit. Who’s to say who clicked the button at the same time? Fixing that programmatically would be nearly impossible, which is probably why they introduced Blitz mode for players who prefer to solo queue. Instead of focusing on who’s clicking when, maybe try playing the mode designed for the experience you want.
Exploiting is doing something not intended by the game, obviously blizzard does not intend for large groups to queue together hence the 5-man group size. You are avoiding that by sync queueing therefore you are exploiting.
You guys really need to learn what words mean. Words like considered.
Just because you don’t understand or maybe refuse to understand doesn’t mean the argument isn’t sound. A reckoning will come, it’s inevitable, just a question of form.
It seems like there’s a misunderstanding about what constitutes an exploit. Speaking as a software engineer who understands clearly what an exploit is: an exploit involves taking advantage of a bug or unintended flaw in the game mechanics. Sync queueing, on the other hand, uses existing game mechanics (the “Join Now” button) in a way that was explicitly clarified by an aged blue post as not being considered an exploit.
If Blizzard had intended to prohibit sync queueing, they would have taken steps to prevent it, like they have with other forms of unintended behavior. The current 5-man group limit is just that—a limit on group size, not a restriction on how players choose to queue.
Keep in mind, this game has been around for nearly 20 years. If Blizzard intended to change how queueing works, they’ve had plenty of time to do so. As for the word “considered,” it’s important to recognize that Blizzard has acknowledged sync queueing as a known practice and has not deemed it punishable. Until they explicitly change their stance or adjust the system to prevent it, it’s not accurate to label it as an exploit.
Ultimately, it’s up to Blizzard to decide what’s considered an exploit or not. They’ve already clarified their position by simply not doing anything about it, so it’s not about avoiding the word’s meaning; it’s about understanding their current policy.
Sadly, “they” are just a handful of people repeating the same argument over and over. If it didn’t work the first time, you’d think they’d realize it’s not a sound argument and try something different.
Your response suggests you’ve misunderstood my point. I’m not proving you right; I’m explaining that sync queueing isn’t considered an exploit because it doesn’t involve using a bug or unintended flaw in the game mechanics. The “aged blue post” explicitly stated this. If you have any other evidence to the contrary, feel free to share, but repeating the same claim without proof doesn’t make it any more accurate.
Nope you are doing something not intended by the game. You are simply lying to push your false narrative. It’s the reason you need to downplay the amount of people that want this stuff fixed.
If you’re referring to games starting with fewer players because sync groups drop queues, that’s a different issue. But it’s not an exploit—it’s just a side effect of how the queue system works. If Blizzard saw this as a problem that needed fixing, they would likely adjust the queue system itself.
Again, the definition of an exploit involves taking advantage of a bug or unintended flaw in the game mechanics, which isn’t what’s happening here. Sync queueing might be frustrating for some, but it’s not exploiting a flaw—it’s using the queue system as it currently exists.
I’d take your opinion more seriously if it were grounded in logic and solid arguments, but right now, it just comes across as feelings and childish tantrums. The only reasonable response is to ignore it.
That’s your interpretation. The game mechanics are built around the “join” and “leave” functions, which are available to everyone. Players choosing to leave a queue is not an exploit; it’s simply using the system as it was designed. The system fills each team’s roster based on the players who remain in the queue, not those who drop out.
If Blizzard wanted to prevent this, they would have changed how queues work by now. Instead, they rely on a built-in backfill system to address the situation. They could reduce the time it takes to fill back up, but that always depends on the number of players currently queued.
You must be Hirav will all the baseless excuses. Blizzard themselves said randoms are not intended for large, organized groups, but you don’t care about that because it doesn’t fit your narrative. The irony of trying to claim I’m just having “childish tantrums” while you make excuses for exploiting and ruining the game for others while attacking and belittling anyone that says differently is hilarious honestly. Facts over feelings.
You seem to be confusing who is making the baseless excuses here. I’m not Hirav, nor am I defending exploits—I’m asking for a better argument to support your anti-syncing sentiments. You say Blizzard stated randoms are not intended for large, organized groups, but if that’s the case, provide the official source for clarity.
I haven’t belittled you; I’ve asked for stronger arguments so I can genuinely understand your perspective. If anything, the irony lies in accusing me of “belittling anyone that says differently” while dismissing the request for a fact-based discussion.