Enhance needs major help

Everything about enhance right now is terrible.

Our survivability is worse than everyone’s. We have one wall on a 2 min cd that we can’t use while stunned or silenced.

We have the worst CC in the game. Hex is an absolute joke, and our totems are auto attacked away with ease.

Our burst is the most laughable, scripted, stoppable thing in the game. We rely too heavily on WF procs that never come.

We are stopped by both silence and disarms. We can’t drop totems or go ghost wolf if we get kicked on hex.

The only thing we have that is better than anyone is windshear on a 12sec cd.

For a spec that is designed to fight in melee we have zero tools to deal with melee. We are the lowest represented spec that doesn’t have a secondary melee spec in all of pvp.

We need either an execute or an MS, we need a second charge of our wall that is usable when stunned. Healing surge is a joke and does hardly any healing. We just need help.

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preach broski

what happend to Enhance btw?

just asking out of curiosity, last season i saw so many, and they did actually dmg

but currently they hit like a wet noodle i just ignore them completely

did the pvp mod bug got fixed? or what happend

I don’t really know to be honest. I just feel we got left in season 1 while everyone else got bumped to season 2. Our kit was gutted coming into midnight, we are pigeonholed into a single build, and we just offer nothing that someone else doesn’t do far better.

Revert the healing nerf. They buffed everyone’s damage , we need it back or bulwark

2 Likes

Doomwinds got nerfed by 50%. Tempest got nerfed by 20%+. Self healing got nerfed multiple times for some reason.

Totemic had all it’s damage sources nerfed (tremor, surging bolt, think the sunder procs).

Enhance also had several bugs increasing its damage/burst in s1 that got fixed midway through.

All they’ve gotten back is a few 3% buffs and stormstrike buffs (not even sure if these apply to windstrike, doubt it). With all that said I think it’s biggest issue atm is how strong war is. Even though war is its best partner, every other war comp just destroys enhance.

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Well enh is kinda weird in shuffle I would say overall it’s S tier, for 3’s it’s very mid probably a solid B-

Totemic needs a full entire rework, lash itself hits for a feather you quite literally prioritize ss over lash as they’ve messed it up that bad. As a lash enjoyer I hate what they’ve done to lash df s3 was peak lash

They should have really nerfed windveil NOT healing surge as it now hits for nothing and windveil is toxic (healing surge is useless in shuffle but powerful in 3’s). If anything healing surge needed a buff NOT a 20% nerf

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How can something be S tier, while being B- ?

Agree

Yep

You have a lot of utility to control any game, you have the perfect amount of trades to get you to 2nd ascendance which is broken af in shuffle

Enh is extremely OP when it doesn’t face disarms or if it’s magic dam as you have a 25-29% wall to magic dam

This makes enh S tier in shuffle overall, 3’s is a very different ballgame it’s a lot more about not facing warriors

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I wouldn’t know what that’s like, every lobby has about 3 of them :sob::sob:.

I was doing good for me, I was at 2235 and thought geeze I’ll queue some games. Nothing but melee cleaves and I plummet 300mmr. Big sads on at the moment.

This always feels really weird, I’m not entirely sure if I like the way it works or not but every time I get into a lobby with warrior/rogue/WW or at least 2 of those my instant thought is I should be really happy because we play so well with any of those 3, but it always ends up being rough due to how hard disarm counters every build/spec of enh. Unless one of those players is worse than the rest it’s usually a 3-3 for me in that kind of lobby if not worse. I’m sure there’s plenty I could do better though

Maybe it’s just that disarm feels too common since it’s kind of unlikely you get a lobby without some form of warrior spec or rogue spec but then there’s also monk, surv hunter kinda, etc so high chances of disarms. Facing ret/mage/lock or something is always sick tho

Id rather they just do away with ascendance, add maybe 10-15 yadrs to our melee abilities seeing as we are supposed to be some quasi melee mage. Then give us a second charge of astral shift usable in stun and silence.

Id much rather be a constant pressure/disrupter then some slot machine in-between 2min go’s.

Wanting them to make the spec harder and worse :dracthyr_a1:

Well yeah if you remove all the other contex, I suppose :thinking:

Honestly he isn’t wrong and I truly don’t think giving us range on every ability is a good solution. At that point we’re just ele but mid range as opposed to the fantasy of an elemental warrior and giving any melee spec more range at this point is just cringe idk. Ascendance does make the spec much easier to play even into disarms since we can sit at range and blast (you would do more damage in melee though due to crash lightnings buff not working at range when pressing windstrike) so we can kinda kite the disarm in some cases.

I think the problem is more so on disarm itself, maybe too many specs have access to it or maybe it lasts too long or doesn’t dr with anything that matters. somewhere there is the problem I think at least

As for the high pressure part of enhance, that’s what Totemic was for. It was made to be high consistent damage though we kinda lacked the mobility but even then it was usually very fun, harder to play but rewarding. Still too susceptible to disarm but it didn’t matter back when surging totem was a 25s cd we just always had dam. They just need to rework it again, get it away from this 1 minute slop burst garbage even PvE enhance shamans dislike

2 Likes

Should be usable regardless of stun or silence. Silence especially. Asinine design.

Should have a talent to make hex instant if they want it on a 45s cd and with so many specs being able to dispel and making a melee spec have to cast their one cc.

Need thunderstorm back. People that don’t play the game made the decision to take it away. Also, need Lasso back as a regular talent. Enhance already struggled with too many useful tools being locked behind PvP talents. Or make grounding baseline. Class defining abilities being locked behind a PvP talent is more awful design.

The lock out isn’t very meaningful though.

They need to start taking MS away from the majority of specs. Rogues can keep it, but slows should be the trade off. DH loses it. Hunter’s can lose it. Warriors can keep it, but uptime should be limited and be more strategic like Sharpen.

Too many talents got taken away, not just from enhance though. Lots of specs. Enhance was a ton of fun when we had access to thunderstorm, lasso, and static.

EDIT: ALSO, make tremor usable in fear…As if getting our main go stopped by disarm and stun aren’t enough, being able to fear it as well is an absolute joke.

2 Likes

This is the thing, I’m told to kite until ascendance and then blast from range. We can’t compete in a melee mosh pit. We are worse at melee than any other melee.

Having our spec built around ascendance is asinine. As it stands its too powerful to lower its cd, but if they lower the cd and cut the damage it will never be balanced and be a useless button. It has been the shackles of spec design for years.

Totemic was great and was more enjoyable than stormbringer. Totemic is what happened when they didn’t have to worry about ascendance and could lean into the class fantasy.

I’m so tired of specs being designed around M+. But the can of worms is open now.

100%. One warrior can shut our entire go out. Our entire goal is to live to the second go and hope they get caught unprepared. But by now everyone knows that it’s coming, which is why only one guy makes it work.

I do agree with that, i mean personally I find ascendance very boring despite the fact it looks pretty cool. It does make the spec easier but every time stormbringer (and therefore ascendance) is the better build I just enjoy enhance less. There’s also the factor of rng with Stormbringer/Ascendance due to rng doom winds which is very cringe, just bad gameplay in both pvp and PvE.

I wish they didn’t turn totemic into some slop burst spec. They’ll never let it do the damage it needs to do burst wise to work well in pvp because it gets shut down so easily the burst needs to be high, which they don’t want considering the nerfs in s1 and even more so in s2. I’d much rather have it as a consistent damage hero tree which also differentiates it from the Stormbringer/Ascendance damage profile.

Yep. Constant damage and survivability actually designed to stay in melee. That is why, and I know you don’t like the idea, but adding low range to our melee abilities. It would allow us to kite and keep some melee off our tails occasionally while still maintaining some pressure.

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