Flame shock and Frost shock combined into single button.
“Elemental Weapons”
1000 Mana
20 Yard Range
5 sec cooldown
Requires Melee Weapon
“Applies Frostshock and Flameshock to the target for 10 seconds, and empowers your weapons with the power of Ice and Fire, causing your auto-attacks to increase the duration of these effects by 1 second”
- Ice Strke Removed
- Flame Shock Removed
- Frost Shock Removed
Only Maelstrom Spenders are Chain Lightning and Chain Heal, but buffed for boosted performance on first target struck Like DH first blood talent. Chain Lightning is also made to not hit crowd controlled targets, like how convoke does not strike mass entangled targets.
- Lightning bolt removed
- Elemental Blast removed
- healing surge removed
- Lightning Bolt and Ele Blast glyphs added for chain lightning
Gust of Wind reworked to activate when the character is in mid-air and acts like a double jump, the “gust” distance has a 30 second DR. If used repeatedly this results in much shorter “gusts”
- Gust of wind removed
Thunderous paws/spirit walk combined into one passive.
“Thundering Spirit”
Passive
20-45 sec cooldown
"Shifting into Ghost Wolf removes all movement impairing effects and grants buffs based on effects removed. When snare effects are removed, gain 25% movement speed for 3 seconds. When roots are removed, gain 60% movement speed for 8 seconds.
Root clears (45s) and snare clears (20s) do not share a cooldown. Ghost wolf is off the Global Cooldown when Thundering Spirit is not on cooldown
- Spirit Walk Removed
Healing stream totem functionality built into chain heal replacing healing stream totem with new passive, Undertow.
“Undertow”
Passive
30 sec cooldown
“Every 30 seconds, Targets affected by your Chain Heal are also granted Riptide”
- Healing Stream Totem Removed
Ancestral guidance is built into Feral Spirit, causing damage done by Spirit Wolves to heal nearby players for damage dealt
- Ancestral Guidance Removed