Enh Nerfed with no Compensation

would be great to see some additional enhance tuning today so the current build we play isn’t randomly worse on Tuesday. The current buffs don’t touch on any abilities Lash Totemic build currently uses aside from ice strike, and a 10% ice strike buff (usually last on damage) doesn’t make up for a 15% prim storm nerf and 10% windfury nerf (our top 2 damage abilities)

Lava lash needs a buff to help increase the sustain of current build, and frost shock or legacy of the frost witch could use a buff as well to help increase sustain across both builds.

It would be nice to have our elemental strikes doing a lot of damage in pvp, but stormstrike is pitiful currently and ice strike does less damage than weapon enchants with the same amount of procs compared to uses of ice strike. Focusing on improving these would help our sustain a lot.

Also please help enh defensively outside of just healing buffs, need actual dr, lost a major personal cd heading into this patch. we don’t need to be immobile and also weak defensively.

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well, hopefully the tuning ends up not being terrible, but it is really sad the current build we play is getting nerfed instead of buffed. Nothing buffed that the current build presses, so none of the burst damage it lost is getting shifted into sustain.

Buffing our generators would be the right way to go, ie buff Lava Lash and buff Ice Strike by a bit more, possibly Stormstrike too if its still bad after tomorrow. The enhance rework intended for generators to be strong, and they are in pve, but in pvp ice strike does nothing damage wise and stormstrike is pitiful. Lava Lash is okay, but could do more esp with the burst nerfs.

also after looking at stats, enh is the generally the most killed/first killed melee in the game right now when looking at all rating brackets across the board. needs some defensive help outside of healing buffs. nobody wants to play an immobile melee spec that is also easy to kill.

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Wanted to say, yeah this is basically fully accurate. Having healing be our main form of survivability is not great when dampening exists. And the issue is if you make healing surge effected by dampening at a slower rate than other healing, it might lead to other problems like damp games with enh potentially.

There are other issues that plague our healing build too like you said. Earth shield falls off so fast and can also be purged, spending globals on reapplying it for the 20% extra healing feels really bad when you already have to spend globals on Healing Surge itself. I like Stormweaver as well, and I love it in blitz, but I’m not sure they can make it work really well in arena. Either it falls off compared to other forms of survivability, even more so in shuffle, or it is too strong and extends games too much. Maybe there is a balance they can achieve, idk though.

After the loss of AG, survivability is rough and most dont even play healing builds due to Earth shield issues and stormweaver costing an honor talent when we also have Burrow. According to stats, enh sham dies first (meaning it is likely the kill target) more than any other melee in the game when looking at all rating brackets (0-2600+), especially in 3s.

They need to come up with something here.

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Shaman in general has this on the class tree!

How does enh differ so significantly from something like DK?

Uhh, IDK about that…

Anyways, enh is far from mage levels of broken and its obviously not rogue/feral, but these posts feel so out of touch. I’m not an expert at this game, but I’ve played every spef at a reasonable level and I feel like enhance is pretty good now, and it’s best partner (s) of war, ww, bm, and demo are all strong AND getting buffs.

It doesn’t, DK has pretty awful survivability too, though they did get a buff today to their survivability via the death strike DR, so hopefully that helps them. The main complaint from DKs right now is largely how squishy they are, and enhance is comparable in that regard.

What talent actively reduces damage you or other teammates take in the class tree?

The posts aren’t out of touch, again, statistics back up the fact that enh has quite weak survivability. The same stats you used to say boomkin has weak survivability. Some of the best enhance shamans say the same thing. Maybe it’s mostly due to burrow competing with grounding/shamanism/totem of wrath and that feels bad, but overall enh dies first more often than almost any other melee in the game currently. Enhance is pretty consistently listed as bad amongst most high level players if that matters. I’ve seen Remi agree with adding Burrow to the class tree and making Stone Bulwark baseline, I’ve seen Bigdam saying the Farseer talent that buffs NG should’ve been given to enhance, do these players not know what they are talking about?

Its damage is fine though overall. Not much of a problem there I don’t think.

Yeah, but DKs have grip x2, abombs limb, death charge x2, wraith walk, blanket silence and a never ending snare. Plus AMS, AMZ and IBF.

Enhance has earth grab and uh, frost shock I guess?

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I promise you, man, play enh and play DK and they feel WORLDS different. Like, I’m not trying to be disputatious here, but as someone who has played all the specs, enh is very middle of the pack and not at all bad.

Elemental Resistance has 6% elemental damage reduction for whole team and Elemental Warding is 6% magic DR for the enh (which is like 90% of damage in the game)

Compared to rogue/feral/mage? yeah, especially at the HIGHEST level. Compared to other stuff? less so.

I’ve seen remi and saul both say that enh is S+ tier (before the changes today) if it can ever hit a target. I haven’t talked with bigdam, but I’ve also seen him 100-0 a fury war through sac in 2s also with the burst.

Ya DK has better mobility 100% (which is crazy). I think EVERYONE is advocating for better enh mobility. I just dont think it need A 4th defensive CD when its already right where melee should be for durability.

Yeah this was absolutely true, but you are missing the portion where Saul also said if it can’t have uptime it is the worst spec in the game. It goes from S+ (previously) to F depending on uptime.

I will say though, I currently have faith in a build I was cooking up and trying that I mentioned a few days ago in here. I really think it’s possible to go Stormbringer and still play Pstorm, but now take Ascendance and drop wolves while going 1/2 in elemental assault and legacy. pstorm damage itself is meh from my testing, but the windfury damage is still insane when you use doom winds with it. And asc just provides an additional damage cd to use so if you get disarmed on doom winds you have more to use and it just got buffed. Tempest also hits close to ele blast damage now, so it feels good. I think enh damage can still be S tier. It’s just mobility and survivability that is an issue, but if we do play Stormbringer, mobility is far less of an issue due to more ranged damage.

Ive been testing it today and I think it actually owns, kind of excited. There’s a few ways to do this too, may not even have to play pstorm im not sure, but overall I think damage looks good and stormbringer provides more ranged damage than totemic so that helps a bit with mobility+it has move speed too from tempest.

Would love to see what Bigdam and everyone else cooks up today.

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The burst was nutty before the nerfs and some were needed. Think what they did was an overreaction tho and they shouldn’t force Stormbringer on us with the way it’s currently designed. Totemic is just more fun and more versatile.

Honestly I’m not sure, what we have now may be better than before lol. But can’t be sure about that yet.

Try this though: Get a proc of voltaic blaze to spread flame shocks>once you do, hit prim wave>hit crash lightning (to buff your first windstrike and gen maelstrom)>hit doom winds>hit ascend (should be at 10 wep stacks>hit prim storm>spam windstrike while using Tempest at 10 stacks in between. This is actually disgusting burst from my testing I’m still one shotting unaware people.

Edit: I do agree though that they didn’t really have to nerf totemic like they did, it needed some buffs to compensate for the nerfs too. But I definitely prefer stormbringer if this build works out, just have so much more ranged damage the mobility issue feels much better. And it’s better than last patch due to tier set making crash somewhat okay, Tempest doing more damage and having Pwave+Prim storm to use every 30 sec as a decent damage button which we didn’t have last patch as stormbringer.

The problem with ascendance has always been its long CD against people with hands and lackluster damage in between.

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That’s very true, but I don’t think it’s the case this patch. Having pwave+prim storm every 30 seconds is a massive help for damage outside of ascend, but also tempest deals more damage than last patch now, stormstrike is okay after the buffs, crash with the 4 set does a lot more damage than last patch so it feels a bit better to use. Also awakening storms got buffed too so it does okay damage. Overall I think it’s better because it has more damage outside of ascend than it did last patch.

Still need to test more though it’s only the first day and I’m getting many rets in my lobbies along with some dks and shadow priests, basically dream lobbies for us lol. So I’m not entirely sure what’s working and what’s not yet

Edit: Forgot to mention, another change that was decent for Stormbringer was tempest wolves getting 10% physical damage. Last patch it was only nature, so this lets us have more flexibility by dropping wolves at least imo.

I started playing in DF S2, and other than the TWW prepatch where they legit removed all of our PvP modifiers by mistake, this is the worst state of enh

I think I’m going back to lash and just eating the 3-4% damage nerf and 12% burst nerf I cba. Both builds are extremely close now, and I just prefer lash as it’s not mind-numbing while giving carpel tunnel

To be fair I did think the enh 1 tap needed nerfs, but not buffing abilities that are actually used in the build was criminal

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I honestly wouldn’t mind the nerfs if they actually buffed uptime like they said their intent is. The only reason we need a one shot is because we can only connect 3 times a match vs any caster!

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Damn that sucks to hear. Didn’t have much luck with the Stormbringer build/builds?

Def agree enh feels quite bad right now overall. It’d be nice if they actually made Stormstrike and Lava lash do more damage, would benefit both builds and thats how it was supposed to be with the rework we got. Thats how it is in pve now too, but pvp devs for some reason are not tuning our generators super well. Lash easily should’ve gotten buffed for totemic build, and Stormstrike is okay but requires a bunch of modifiers/buffs and even then is still quite weak.

I also really am disliking enh survivability atm, idk how you feel about it though I’ve seen you seem to lean towards it being bad, but I feel like I get run over by non ret/dk melee, they eat through stone bulwark, wall feels okay and earth ele feels slightly inconsequential for a 5 minute cd, its not bad but not amazing. And if I dont take Burrow which I try to avoid it feels even worse.

I could just be bad for sure plenty for me to improve but it just feels like our cds are too long and we have no major defense or passive defense outside of them. And healing doesn’t seem worth it much either with how costly it is from class tree and honor talents.

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Enh is very strong from a survivability pov atm just needs mobility

All they need to do is make ghost wolf remove snares/roots

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Okay then im probably playing poorly atm, seems like its likely my positioning and misuse of our utility. Do you take burrow mostly? I assume you usually take Grounding/shamanism/totem of wrath, and probably drop Shamanism for burrow if you take it?

And yea I mean that’d be sick, I’m not really sure why feral/druid gets to shapeshift out of snares/roots for free with no cd and we don’t even though we also have a shapeshift, and they get defensive benefits from shifting roots too lol. Thunderous paws feels like such a cop out to giving us root/snare clear it just doesn’t do enough with the state slows/roots are in.

Depends but most of the time burrow into ww as it doesn’t matter what they do they hard counter enh or warriors that don’t waste all their mobility so I can’t kite them (most warriors I can kite as they just trade their mobility horribly)

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Okay maybe thats the problem then I guess or at least a lot of it, I’m only ever dying hard into WWs and sometimes fury wars. nothing else is a major issue though. Ty for answering btw

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Stormbringer build feels so awful. It’s so poorly designed. Into almost everything your ascendance is hard countered and you just waddle around the entire game not being able to hit anything.

And then good luck trying to hit anything that has armor.

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