Enemy health scaling is out of control

I agree that content scaling to ilvl is generally a strange choice, since on the surface it seems to beg the question ‘Why get better gear at all?’ But ilvl scaling still benefits the player more than it does the NPCs in most cases, particularly when level is no longer a factor.

My ilvl’s gone up about 30 since Blizz switched off S4 tier sets for level 80s and the rare mobs that used to have 7.44m HP now have…7.54m. That’s hardly what I’d consider to be a significant increase compared to the power that extra 30 ilvls got me.

Instead of adding meaningful questing, they added health to the monsters we kill and then dumped a bunch of boring dailies on us. This expansion lacks a lot of what makes wow fun in the past. Even the dungeons were crap this time around.

I feel as though every open world encounter is a drudge now.

1 Like

Just curious what you would consider to be meaningful questing

Another xpac more buyers remorse.
Leveling sucks now. My characters take way too much damage.

1 Like

Agreed. Its feel really really bad when i go from wrecking faces at ilvl 500 and tier set gear at lvl 71, to taking way to long to kill mobs in full heroic gear at lvl 80. Makes no sense.

1 Like

Don’t worry though, as the champions have put it, “You are outpacing the iLvl scaling.” - Even though nobody knows what that scaling entails, what it’s levels are, what the scaling values are, or where the break even point is.

So everything should be okay, right?

Sadly, we all know the answer is no. It absolutely sucks. Nothing better than hitting a massive bullet sponge that doesn’t have the gravitas to be a bullet sponge.

3 Likes

Mostly, that’s because you went from being four tiers of gear above leveling gear in DF to now being back at square one in TWW. The gear treadmill works in strange ways, but it’s been a part of WoW’s design ever since the first expansion launched. :person_shrugging:

Which enemy specifically is a bullet sponge. Let me know

Not really, it worked much different, end game zones were super tough at expansion start, and as you geared up it became easier, they didn’t level with you. There is no end game zone now, every zone is the same, every mob is basically the same.

2 Likes

Any of the mobs in any delve above level 1 is a bullet sponge. Elites in level 3 for me have over 9M health and normal mobs have around 4M health. Thats more than double mine for the elite.

I’m dreading to see what a level 4’s health is going to be if a level 3 is already hitting 9M for a normal elite. The end bosses have over 17 M.

But scaling its fine. Bullet sponges are cool I guess.

2 Likes

I don’t recall it ever being this bad, frankly.

You’re still in low ilvl gear, you won’t melt mobs in 2 hits until raid gear at the earliest.

They do not.

Negative. I’m at 580 and mobs have 1.25 mil, as they had when I hit 80 at 530 ilvl.

Nope.

It happened in BfA, there was a big backlash, so they didn’t do it in SL or DF.

Do you think it’s a bullet sponge just because it has a big number for the health? You do realize you do hundreds of thousands of damage per second right?

A max-level mob is a max-level mob. It doesn’t really matter whether it’s located in an ‘end game zone’ with a fixed level or if it’s in the first zone as a level-scaled mob.

What can and does still happen though is having mobs be tuned differently based on their location, depending on how Blizz wants to do it. Compare the NPCs in DF locations like the Forbidden Reach or Zaralek Caverns to the rest of the Dragon Isles at large for examples of how tuning can be different even in a level-scaled world.

Sure thing, Mr 572 raider…

Huge health pools clearly define it being a bullet sponge, regardless of how much DPS I put out. It still requires a lot of damage to kill them. Aka, Bullet sponge.

BFA had this issue too, it’s a garbage mechanic that needs to stop.

1 Like

It may not be all NPCs, but rares at least do have some ilvl scaling to them. I’ve noticed HP increasing slowly as my ilvl improves. Not enough to keep pace with the rate I’m powering up, but it’s definitely there.

I’m so confused. If something had 8000 hp but took just as long to kill you would be okay with it?