End the war on solo gameplay in WoW

FFXIV’s island sanctuary is much better than WoW’s MoP farm and is much more involved, but it still has flaws.

During a time when it did not have have good competition? Ok :slight_smile:

Like I said, If Blizzard fails to cater to casuals. That is fine, I will enjoy watching the train wreck.

1 Like

Blizzard does cater to casuals. They just don’t cater to bad casuals.

1 Like

PVP gear had no bearing on Raids or M plus. I’m talking about PVE gear progression.

Ah so it is a skill thing now. Cute.

I’m a casual and I have no problem with the current game design. Hint: casual and solo are not mutually exclusive. And I’m enjoying watching you pay for the privilege to gripe about WOW on the forums.

1 Like

It’s always been a skill thing. Casual is a metric of time.

1 Like

If BlizZard set the raid testing time on beta when everyone is at work it means they do not deem raiding that important.

Which reinforces my point. Raiding is in serious trouble if that is the case.

Moving on solo players enjoyed the game more during Cata and WotLk when there was less things for solo players to do compared to lets say BFA/Systemlands.

Why?

Because it was more rewarding back then.

Since WoD BlizZard has added many things outside of instanced content but it is not rewarding enough in terms of gold, mounts, and gear.

Systemlands increased mount acquisition but beyond that since WoD outdoor content has been on the decline. Even the world quest system introduced with legion has been so badly degraded with each successive expansion that it is on the verge of collapse.

A combination of mission table shenanigans and increase of popularity of M+ has led to a noticeable decline in the enjoyment of solo content in WoW.

:surfing_woman: :surfing_man:

Oh my! You mean your greed will get the best of you? You will feel like you need to play the game more than 4-6 hours a week? The horror!

So you are saying you dont want to slum it with us plebs, but will feel forced to, because you have no self control? How about just staying in your lane to get your gear doing the content you enjoy?

Welcome to our world!

3 Likes

I wouldn’t be surprised that the sharp increase in people doing older content and leveling alts correlates with the decline of solo game play in the open world since WoD.

BlizZard’s solution to goad people to do current content isn’t working. Make the open world fun and rewarding again like it was back in WotLK, Cata and MoP and the players will come back. Make the open world punishing and not rewarding like Legion, BFA and systemlands and the players will stay away.

DF is at a cross roads right now.

:surfing_woman: :surfing_man:

It has nothing to do with greed. I know you probably have never played actual sports or had to earn a spot on anything

If I want to maintain my raid spot I have to provide dps. If solo content were to award heroic level gear for trivial content I would be forced to do it to stay competitive. Mythic raid teams usually have 20-25 people. If I don’t maximize my gear and others do I will lose my spot. Hard concept is hard.

So in order for me to play the game mode I want too I am forced to play other game modes.

On top of the fact that the game should never reward solo content with heroic or higher ilvl. Normal is more than enough.

I’m not in your world. You’re delusional.

No. They do raid testing while people who work at Blizzard are at work :man_facepalming:t3:

Like it or not. Raiding is the primary end game pillar.

It’s not. That’s a reach if I ever saw one.

Because people are dumb and don’t remember how raid or die it was.

No it wasn’t.

Before legion solo content was nothing but daily hubs.

You mean Choreghast? Well if it gave gear rewards, so you could push higher and higher through it, it would have been a HUGE success! But nope, they took something with huge potential, and killed it right out of the gate!

Thats squarely on Blizz for back tracking right before launch!

2 Likes

Daily hubs were fun compared to the world quest system that is on timers. The only advantage world quest system had was in legion because the gear was higher ilevel and had a chance to titanforge. Take away that and the chance of legendaries of legion and the world quest system is a massive downgrade for solo players.

And yes solo content was more rewarding back in WotLK, Cata and MoP. Making travel in outdoor content more restrictive to travel has degraded the solo and outdoor experience.

I said as much in the WoD beta when there was no flying. Apexis and questing system of WoD yieled low gold and gear but it would have been okay if you were able to travel with the zones with reason. Without flight WoD’s outdoor content died and the garrisons spitting out epic gear and gobs of gold made it worse.

Raid or die existed in BC and yet players did enjoy doing world content even in BC with solo, duos or small parties. Again, BC was an expansion that introduced flying and the zones were a lot larger to explore and navigate. There was things to do out in the world in these zones. Compared to systemlands the zones are tiny and with few world quests. And you have to use flight paths just to navigate from one zone to the next.

In beta if they are testing raids without players then there is no point to advertise that on the forums. If they are saying they are testing raids on the forums as an announcement that means they are inviting beta testers to join in on the test. If they are making an announcement about raid testing during a time when non BlizZard employees but beta testers are at work or attending to normal life that just reinforces my point.

Raiding is not going to be a pillar for this game long given the rising popularity of M+.

:surfing_woman: :surfing_man:

1 Like

I’ve played WOTLK classic and I fail to see all these “more rewarding” stuff that he’s talking about. Most players moved on to dungeons pretty early because the gear was far more rewarding than anything you got in the open world.

And all the solo content that was added like mounts and such.

But it didn’t. Nor should it have.

Even if it gave gear most solo players cried for it to get nerfed anyways.

You fail to see it because you are biased IMVHO.

Furthermore, WotLK open world is larger than systemlands.

:surfing_woman: :surfing_man:

1 Like

Same lame arguments were made with WoD.

Lots of things to do which yielded poor rewards. Like WoD, systemlands was punishing to navigate between the zones and within the zones.

If someone says that systemlands and WoD had lots of things to do like Apexis dailies and choreghast they are clearly intellectually bankrupt.

Good post by the way and you are a valued member of the WoW community.

:surfing_woman: :surfing_man:

1 Like

Nope, just stating what I see. But do feel free to enlighten me. What does WOTLK open world give me that I can’t get in retail right now? Be specific.

Not going to disagree on that though I fail to see why that matters. DF will have the largest open world of any of the expansions to date so you should be happy.

Daily quest system in WotLK far exceeds the “questing” experience of systemlands.

Not even close.

:surfing_woman: :surfing_man:

1 Like