I never said that “raiders” means anything. I in fact gave a list of four specific examples it could mean: “all raiders”, “many raiders”, “most raiders”, or “some raiders”.
“Raiders” might mean “all raiders”, or it might not. It’s a generalization.
If you want to qualify every plural noun you ever use, that’s great. But you can’t expect everyone else to abide by your rule; they are going to use the English language the way they learned it, and you will have to accept it or go on having misunderstandings.
Again, you are still refusing to acknowledge what a generalization actually is. It is an abstraction of a general rule that the speaker formulates based on anecdotal examples or hypothetical evidence. You don’t have to agree with what the speaker said, but you can’t dictate what they meant after they said it.
The speaker is welcome to add “all” if they intend to be specific about meaning all members of a certain group. But guess what—“all raiders” is still technically a generalization, just a little more specific and clear than “raiders”!
to even continue this discussion with someone who’s so mired in their own little echo chamber, they think there’s a war on solo player in a game that never has had more solo gameplay than now.
No wonder you’re so hung up on refusing to qualify any words you use, because your whole invented scenarios depend on ambiguity and deflection.
Tower Ranger is soloable, but Torghast offers no actual power progression. (It also was not updated for Season 4, sadly.)
In fact, the Jailer’s Gauntlet is more favorable for groups due to the way that scaling works and the necessity of having multiple CC abilities available at once. And of course, gear matters more than anything and the best of that comes from group content.
I completed the Tower Ranger achievement on March 16, 2022, when Skoldus Hall and the Upper Reaches spawned for the first time after 9.2 launched and it became possible for the first time to do them on Layer 16 flawless.
I am done with all achievements and cosmetics from Torghast now and have no reason to go back.
But if devs finally put gear drops in Torghast, then I would do it again on alts, and this thread would have no basis! End the war on solo gameplay, and threads like this will die.
The gear economy of any progression based game depends entirely on the gear progression system being based on difficulty. The simple concept of: with greater difficulty comes greater reward. In a game where there are multiple paths to gear upgrades, if any 1 of the gear systems rewards the same gear but is substantially easier than the others then those other systems will die rapidly. We are already seeing this with raiding taking a hit in SL due to M+ vault being too good for the degree of difficulty.
So for a solo progression system to award the level of gear being advocated for, the difficulty needs to be quite high, like original mage tower or higher; or visions before they were nerfed.
The reality is that whenever blizzard has implemented harder solo content, like the mage tower or visions, the primary consumers of that content have been raiders and M+ players and the forums were full of accusation threads that this content was just for the elites. So IMO if blizzard implemented hard solo encounters the solo players wouldn’t actually consume it because it is too hard and would call for nerfs. So it would just be another progression system for raiders and M+, a progression system they didn’t ask for.
Torghast needs to offer gear because it requires it. Or else, you end up with a broken game feature whose only purpose is to serve as mandatory side content for hardcore players.
I have already earned every last achievement and cosmetic from Torghast, but would like to have seen gear drops added in Season 4.
I got some of the more difficult Torghast achievements done using certain combinations of anima powers on certain classes, but it would be nice to be able to walk into Torghast on any class and any starting anima power and have fun while also gearing up.
Elitists in these forums often say that open world content is too easy to warrant decent gear progression. Well, Torghast is much more challenging than open world content and still does not provide the gear that it physically requires.
And your question is non-sensical in the context of an MMORPG. It’s like asking why the final boss of a Mythic raid drops gear even though you have already beaten the toughest PvE challenge and technically don’t need any more upgrades.
Well, gear is a great motivator for keeping people playing an MMO. Whether you finished certain content or not, it is always enjoyable to do it again more safely, reliably, or quickly, or utilize the gear when taking on other content.
What’s your point? Getting flawless on all Layer 16s and soloing Jailer’s Gauntlet on Layer 8 is certainly more challenging than open world content, and certainly can’t be done in leveling greens.
(By the way, where is your “Tower Ranger” title? Is it’s so easy, go do it now.)
So by the elitist logic of more challenging content should award better gear, and content should only provide the gear if it is required to progress through it, Torghast should be dropping 278/285 gear because that’s what it was tuned for.
To my pleasant surprise the Season 4 Fated Normal raids aren’t terribly difficult, but unfortunately to get into PUGs most readily you need more iLvl than the Normal raids provide.
Elitism is the belief that a subset of a given population deserves greater influence because that subset possesses certain traits—certain traits that conveniently the elitists themselves possess.
There’s nothing logical about it, and most elitists would sooner do mental gymnastics until their brains blow out than allow factual information in that challenges their beliefs.
your problem, as it was very thoroughly explained in the mage forums, is that you need to put other people down to feel good about yourself. That only works when other people let you bully them… and it’s also rooted in deep self-esteem issues.
Soloing Layer 8 of Jailer’s Gauntlet is actually tougher for certain specs than Heroic raiding because not all classes have anima powers that allow them to handle multiple bosses spawning at once.
Things really change at Layer 5 and up. You would know this if you actually did the content.
And why should content not provide gear just because it does not require organization? That traditionalist, reactionary approach to MMO design is going to end up killing WoW.
Fair enough. But you can’t call content “easy” until you have done it yourself.