It’s the devs’ problem for refusing to make progression accessible outside of organized groups (due to these new elitist principles that never existed in the game before Ion took charge), and ultimately it will be your problem, too, if the game keeps hemorrhaging players and drastic changes become necessary. Are elitist design principles worth more to you than WoW sticking to some semblance of its content model?
Torghast did drop placeholder gear in its initial testing phases, and devs directly stated that Torghast was the spiritual successor to Horrific Visions, which dropped gear on live. I bought this expansion assuming that Torghast would be decent content.
Torghast being a mandatory chore for hardcore players while not like providing progression for the solo players that wanted to do it is 100% a development issue.
Ultimately, devs showed that they would rather scrap gameplay features completely then allow solo progression through them.
Good thing I never said that easier content should provide the same gear as harder content.
And by the way, thanks for the info! I didn’t realize that world quests, Torghast, and other solo content would auto-complete for me if I went AFK!
News flash:
By your standards, the average gamer and average WoW player is actually bad. Just do Heroic dungeons, LFR, unrated BGs, or any queued content and you will see people not interrupting or not following basic mechanics.
Other news flash:
The requirement to manually form a group to do content is a huge barrier to entry for most WoW players. That’s why LFR participation rates are so much higher than those for Normal+ raiding, and unrated BG participation rates are so much higher than those for rated BGs, for example.
But if this game wants to top 10 million players again outside of an expansion launch, it needs to accommodate max-level progression for the general masses instead of excluding them for the sake of elitism.
If you don’t like dungeon finder, raid finder, and open world content, then don’t do them. The option is always there for you to make your own groups. The presence of accessible content does not threaten you in any way other than wounding your ego.
Going from Legion/BfA to SL, there was certainly a design shift made to no longer allow solo or casual progression past a certain level. DF seems to be a continuation of SL rather than the days of Legion/BfA.
I’m asking for progression systems like actual Valor that used to be in WoW, not for story elements that don’t belong.
It’s OK if you don’t trust me, but I hope that you aren’t too deluded to trust the industry and community as a whole.
Blizzard is never going to admit how low subs have gotten, but they do publish combined MAUs for all their titles.
Data from any third-party source is also going to point to a decline in WoW over time.
On the contrary, what makes you think things aren’t bad? Was the faction divide removed and were auction houses partially merged just because Blizzard wanted to be nice all of a sudden?
There will be a huge spike in subs after DF is released, but if solo players have nothing worthwhile to do, they will leave the game again in a month or two.
Players can like MMOs but not the sweaty group instanced content. Design principles need to stop favoring only the top players.