torghast could of been a fun thing to have a gear set for, just like pvp does where its item lvl in pve is lower but the moment you zone into torghast it ups it to a certain amount depending on ?/? upgrades it has or something.
WQs don’t think would work with that system since its in open world.
also even though its not fast, i think sandworn relic vendor gear can be upgraded into tier (but umm, there isn’t a forever farm for them i think, just stuff you can only do once a day or week type things.)
Solo players have asked for mythic level raid gear from solo content.
I would like to know if you could bring up some examples (topics, websites, etc) because I haven’t ever paid attention to this topic and would like to read more about it.
These threads always eventually become the same thing. There will be raiders/m+ players claiming every solo player wants max ilvl gear for doing 30 second WQs. There will be solo players claiming every raider/m+ player just wants to deny solo players any gear. The truth is those people are a minority.
I think the problem that needs to be solved for a true increasingly difficult solo progression path (which is IMO what most solo players want) is 1. Solo content by nature can’t be as hard as grouped content because anything you can design for solo challenge you can simply copy and make 20 people do at the same time which is just automatically harder because you have no control of 19 other people. 2. The mage tower is a good example of high end difficult solo progression. The type of difficulty that could award high end gear. It’s probably still not difficult enough to award mythic raid ilvl but heroic or maybe in between? But if this is the bar would enough of the solo players (the intended audience) actually engage in it or would it really just become another gear progression path for raiders/m+ players?