This is psyops made by devs from other games. Wow never had a precedent like this
Rewarding people with end game gear for doing quests? What the tell. Might as well remove parties and call the game God of War.
This is psyops made by devs from other games. Wow never had a precedent like this
Rewarding people with end game gear for doing quests? What the tell. Might as well remove parties and call the game God of War.
Nobody is asking for that. Did you get that off a script someone gave you to copy and paste from?
You get enough gear to do the content that you do. If you want gear from harder content, do that content. Should Blizzard create solo player content that progresses the story, and increase in difficulty? Kind of like the covenant storyline, or Korthia? Yes, they should, we all agree that they should.
If itâs tier sets you want, I donât see the big deal with it. Make a shade to show what content you did like the other tier set. Itâll still take a long time, and then everyone will be bored together. Waiting for new content and complaining about who, or who doesnât deserve what on the forums.
So the gear someone gets in your example is not good enough to do harder content.
Yeah, that was not intentional. There should be gear, or enchants that allow you to progress to harder content. Something like Korthia armament, corruption, azerite powers, sandworn relic gear, hard to think of any.
Korthia gear is perfectly
Fine to get into heroic with.
I have no issue with the gear coming itâs fine. What shade show? Do you want me to preform here Iâm actually not that talented to lie.
No, I pretty much want the nastiest they can throw at me. I donât care about gear rewards, just that it leads to the next level of challenge and carries some type of signifying reward.
Which is irrelevant to the comment I was responding to. If you only get gear to do the content you do, you are not equipped to move up to harder content.
Setting LFR ilvls too low to move up to normal is a common elitist demand.
Korthia gear is perfectly fine to go into heroic raid.
Those higher ilvls are for speed runs not to carry someone.
wow this threads still going strong O_o
In case you have not noticed, I am one that thinks the solo player should get the same gear after a long grind, maybe long after the group player has gotten such
I am a tank most of the time, and have a rotation helper for when I am DPS.
A lot of this is done via the mission tables any more.
Pointless if I donât have anything to spend the currency on, even if it is just like say upgrading my M+ and/or RAID gear.
Army of alts gets me a lot of the things rares provide as I do the solo content on them anyway.
And here is the idiotic argument, you are right that stuff should not drop the same level of gear as the group content, hell even I think Korthia should drop lower level gear. What I am after is more you get the gear to drop then you EARN the currency and ability to upgrade it. To compare it to raid, it would be more akin to BLP protection being a currency you can use to buy gear from a raid vendor, maybe different itemized gear, maybe gear from bosses you have downed. But the point is, group content you can do and get lucky or unlucky, what solo players might settle for is the ability to work towards upgrades in a way that guarantees that gear. Even my ideas have those that do the group content earn boatloads more of the currency then solo players, so those that do both get the gear the fastest, those that do grop content get it slower then those that do both but still quite fast, those that do only solo content might be lucky to get 1/2 their gear fully upgraded (cap would be heroic raid/M+10) unless they spent hours each day doing every bit of solo content.
Some solo players are that way because they donât socialize well, others might be that way because their life has demands of them that limit their time. In the case of the first, I am more then willing to try and get them to come out of their shell and do the group content, it is the second that I feel would be happy even with just farming currency to upgrade gear, especially if they normally raid or do M+ and have just hit a time they canât do such but they might be able to again later.
Whatâs there not to get. Itâs you that doesnât get it. Yes its an MMO. That means people. Tons of people. Itâs as if you donât understand the effects that a bad guild or a bad raid leader has on the person playing.
Sometimes players love the game but donât want to sign in for the crazy that goes with a goodly amount of guilds/raids/mythic+ teams in game.
People can be angry, petty, vindictive, abusive, vain, greedy, selfish, manipulative, narcissistic, judgementalâŠ
Need I add more. Iâm sure everyone on this thread could come up with many more than one bad raiding group/guild experience.
Solo players donât want mythic gear for nothing but there has to be a better way than just making the game focused towards such a small group of the playerbase.
Youâre a clown. Iâve played this game solo for 17 years and itâs been great. Get out of here with that nonsense. All MMO means is that other players are logged in and playing at the same time you are. Just as in real life, we donât have to talk to or interact with any of them.
End of story.
Conspiracy theories are fun lol, but I seriously doubt this is the case.
Exactly.
Even if players like the competitive group content, donât they just want to go out on their own in their spare time to gear up some alts? Donât players get tired of running the same dungeons or raids multiple times in the same week, or has SL really killed the concept of alts?
The gear from solo and casual content doesnât have to be Mythic BiS, but Normal or Heroic would be nice to get into more difficult content later in the patch if you feel like it. Itâs really hard to start from the ground up when groups expect you to have last seasonâs Mythic iLvl or this seasonâs Normal or Heroic iLvl.
I agree with your general point, but Korthia gear has inflated the ilvl requirements and killed Normal raiding so itâs actually a big source of the problem, not the solution.
Open-world should not be giving nearly heroic ilvl gear. There should be solo content that gives that kind of ilvl, maybe even a bit higher than that, but it needs to be on a lock-out, and it needs to be challenging content, it needs to be a harder/longer road than group content. Thereâs already some suggestions about how that would work so I wonât go into detail, but âgive anti-social players heroic ilvlâ is not the solution to any problems and is in fact part of why Iâd argue 9.1 failed (hurt the core audience).
I donât know if it killed normal raiding. Of course I donât have the stats on that, so you could be right. We still needed the domination socketed gear, and except for that belt the only place to get them was the raid. So there was definitely the incentive to go run normal. By the time most players were able to upgrade to rank 6, normal was on farm for some guilds.
I didnât mind that the Korthia gear upgraded to 233. It was pretty much all crap gear for me anyways. Other than that trinket they nerfed. It was good enough though to encourage people to try the harder content to get the better gear. The Korthia content at 226 was a complete joke to me that by the time I was at a high enough rep & renown I needed none of it at 233.
I do think we need harder solo content that can be an avenue to gear than what we have now. A lot of these solo players complaining wonât even do it, but you and I probably will.
Except the purpose of getting max normal raid gear is to move onto harder heroic and then mythic and raiders still need to deal with many one shot mechanics regardless of gear level. If a player makes a mistake on pain smith or fate scribe the raid wipes regardless of gear level. Yes fights go faster and some mechanics are easier but that is the nature of raid or mythic +.
And you are completely ignoring the solo content progression. When you max the covenants campaign your gear is much less than when you finish korthia and upgrade. If you are in full korthia gear rares are a joke unless you do not know how to play your character. So yes solo players have plenty of ways to improve their gear to the point that world content is as easy as it can be.
Hereâs something the casuals seem to like to gloss over is you have an easy farming system to buy targeted upgrades. With Stygia you can get any piece you are missing, raiders sometimes go months trying to get that one item. And many times raiders donât get any drop at all while a world quest always rewards you with whatever was promised.
You think the great vault should be made available? Ok then maybe to make it fair world quests should randomly drop a piece of gear or no gear at all and at the end of the week you should get one random piece to chose from of world quest level gear or korthia gear? Sometimes the great vault is the only item a raider or mythic+ player gets if they had bad drop luck that week.
Sorry but there is no war on solo players, only solo players that feel they should get given access to gear not earned. Solo players have the easiest and most reliable source of gear to max out their content type. Unfortunately most solo players these days think they deserve loot just for showing up.
Want to give more likes, but can only give one.