End the war on solo gameplay in WoW (Part 1)

Yeah lords of dread was so difficult of a check we killed it with all green and grey parses zzz.

edit: www.warcraftlogs. com/reports/vCnQR8KDqbB92dpM#fight=4&type=summary&source=16

Sure thing man. :joy:

End of the day solo content isn’t going to award higher than normal gear. Korthia and ZM proved that.

www.warcraftlogs. com/reports/vCnQR8KDqbB92dpM#fight=4&type=summary&source=16

sorry if facts burst your reality, it’s not hard content. We played like blind mice and still got it.

Most first kills are green parses. You’re not actually making any of the points you think you’re making.

So then it’s not hard lol. If you can mis-press all of your abilities and still kill the boss it’s not hard. simple.

Look at any of the logs, the ability usage is TERRIBLE

Like I said. Most first kills aren’t going to be optimal due to the sheer fact people are learning the fight.

Hard concept is hard.

Are you making the point that raiding is easy?

Okay, fine. There still shouldn’t be BiS level rewards or anything close to it outside group content.

If raiding is easy, then people shouldn’t have any need to circumvent it as a gearing process.

If you dont need any mastery or optimization to complete content it’s not hard. Hard concept is hard.

That’s literally what faceroll means. If I can mash my keyboard and kill the boss, it’s not hard.

Raiding is an endgame. They aren’t going to trivialize normal and heroic for solo play. Solo play is downright braindead that anyone can do it.

End of the day solo content isn’t likely to ever get heroic ilvl gear based on history and design.

Deal with it.

they are already trivial. ur the first person I’ve seen in years try to say especially normal isn’t trivial lol

And that’s why normal gear is awarded to solo players.

I see the points flying over your head.

english be like

I mean if I had it my way then solo players would get nothing. They should be thankful they get normal raid level gear.

While normal man be very easy it still requires some mechanics compared to solo content can afk while a pet kills things.

la mogusss

There’s a lot of tinfoil to uwrap with this statement. So Dragon Riding is not only just for the hardcore but it was also designed to remove player power?

I assume you’re serious? Oh my.

Sad thing is they are based on other posts.

Straight delusional that one is.

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WoW devs want to get a return on their investment of creating DF’s four huge open world zones. So they want to get warm bodies in those zones to up the metrics.

But WoW devs also seem to think the world will explode in travesty if hardcore players whine about being “forced” to do anything in the open world again for “mandatory” player power.

So their solution is to put more minigames and cosmetic rewards in the open world so that competitive players have something to do in their off time.

The biggest praisers of Dragon Riding so far are the competitive types who just want something fun as an optional side dish to their main course of competitive content.

Casual players and solo players whose only endgame option will be the open world are the ones who would rather have traditional flying as a practical means of transportation—you know, press the spacebar and go exactly where you need to go, whenever you want. (Because we have quests to do, herbs to pick, and ore to mine.)

Of course, the mere presence of Dragon Riding does not hurt anyone—unless it is used as a justification for the permanent absence of traditional flying, or the dev costs devoted to Dragon Riding could have been allotted to some other actual gameplay feature outside of the three pillars.

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Yeah…I guess why the choice my guild made was to move to FFXIV…I’ll burn through what little Dragonflight has to offer and will then go back to a less dysfunctional game.

I think this was the make or break for WoW…sad.

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Do you not understand how someone would want to try and critique and help fix a beloved game that has gone to crap? Is this not something you are able to process?

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Making WoW trivial wont fix the game. But I believe making WoW to remain strong on its strength is what keeps the game alive for more than 18 years. Its strength are on its competitive gameplay. It tries to capture all kinds of players but it has limitations.

But WoW is massive. 9 old expansions to explore for new players. If you want more, there’s more on the new content but you have to step up.