End the war on solo gameplay in WoW (Part 1)

This is always a funny concept to me. Because a lot of the raiding / m+ players when people say that they’re “catered” to are like yo where because we have literally no idea what blizzard does for us more than any other part of the game.

It was barely a season at all…
Where was the new area? Where did we get new quests?

It was an experiment that’s what it was.
Also Season 4 fated raids will likely go away with DF launch. Meaning we will get back to the normal Ilvls
Therefore open world stays the same.

What?

And on another note, So you don’t have treasures, world mobs, puzzles and other stuff to figure out yourself?

That happened because WoW can decide on a course for their game…
Like MoP with the Farm, Farmville…
WoD with the garrison, first iteration of the mobile mission table system.

Imho WoW should have stocked with the approach in Tbc-WotLK. Meaning focus on a decent story. And known enemies. But as soon as Cata was over all big known enemies were death.

Thank you for your support!

Either WoW’s leadership is blinded by their own elitism and arrogance, or they are willfully prioritizing short-term profits over the long-term health of the game.

The player demographic that prefers traditional hardcore PvE group content is obviously shrinking and shrinking, but if you can get even a few million players to spend weeks or months doing the same raids or dungeons using the same assets, you have created a cash cow to generate profit—even if you would potentially get more total revenue by creating more open world content, more PvP content, and more solo content to draw in massive numbers of players again.

Just look at PvP, for example. Blizzard invests the bare minimum in terms of PvP systems and class balance, but we haven’t gotten any major assets like battlegrounds for a while now.

The investment required to create a base world comparable to the size of WoW and maintain a steady stream of endgame content is massive and entails a huge amount of risk.

FF14 has managed to go toe-to-toe with WoW only because Square Enix is a giant in the game industry and was not willing to let any title under the “FF” brand fail shamefully.

WoW is still riding on the success of its Vanilla to Wrath era. There seem to be more players that stayed on or came back from those times than players who started playing for the first time in Cata or later.

I myself have been loyal this long, but here we are this close to DF and I haven’t even bought the expansion yet. I can’t even come up with any goals that I would have if I did play. It’s like WoW devs copied and pasted SL, but removed or nerfed any features that had potential for solo players.

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Entire worls sets and an entire gearset from it on top of dragonriding.

No one said anything about it only being raiding. Raiding is t he PRIMARY focus of the game.

I’d extend that to Endgame is the primary focus.

I don’t want gear progression in Torghast. Torghast is a roguelike and Blizzard should have committed more to the roguelike experience.

Not everything needs to reward gear.

Maybe not but if Torghast had scaling gear rewards I would have been inside Torghast all day every day and would probably be running it on an alt this very moment…

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Im not too sure about that, when you consider the content that is already in the game, it’s not exactly difficulty. I don’t remember the exact scaling breakpoints but dont you get heroic weekly gear from a +10? and those are afk keyboard mash levels.

Then if we look at pvp, you can upgrade gear 90% of the way in DF with non-rated like you could pre-legion.

Raiding is really the only “difficult” content to acquire gear but pre-mythic I would argue the guild part of raiding is more difficult than the actual content. Really raiding only becomes difficult because of the inherent mechanics pass the first couple bosses on the highest difficulty i.e. mythic. For heroic and early mythic bosses it’s really just waiting for all 20 people to understand the mechanic at the same time, not that the mechanic itself is hard but getting many people to do anything naturally takes more time because cattle herding.

So when we consider this, none of the parts of the game currently out are particularly challenging to get at least heroic level loot. I don’t think open world should delve much higher than heroic level but given the context of the other end-game content you could easily add gear up to heroic level in the open world with challenges appropriate for the gear.

The difference is in the other avenues you have to have organization which is another level of difficulty that would have to be factored.

Blizz already awarded end boss normal level gear in Korthia and reverted it so there’s a good chance you won’t ever see heroic level gear from solo content.

This game in its actual design is designed to reward group play. Awarding solo play heroic gear completely trivialized heroic and normal raiding unless it’s harder to acquire.

I would argue that this is only difficult for 2-3 members of the 20m team. The RL and officers bear 90% of the organization gap and the rest tend to just follow the call outs set up by them, especially since were talking about the heroic skill level, not mythic. So the vast majority of the raid are just playing simon says and waiting for the others to get it.

Not in current world content design probably not, world quests and rares arent engaging or provoking.

Not in modern game design tbh. See:

  1. M+, they made it so to get end of dungeon heroic gear its on the difficulties that you can PuG pretty easily with low fail rate unless like someone is trolling.

  2. PvP, Solo Shuffle is it’s own ranked mode now and extremely popular. If they keep up reward support for it it has the potential to de-throne 3v3 in popularity. Also regarding PvP they made 90% of the gearing attainable through solo unrated queues.

  3. Raiding at the heroic level is actually designed to limit group play imo. Most mechanics where you need to coordinate between different roles and raid groups are now relegated to strictly mythic and if they are in heroic you can basically just “healer mechanic” most of them i.e. the damage isn’t punishing enough, just pop tranq and go next.\

Edit: Modern design is designed such that to achieve the BEST stuff you need group play but to achieve the mid-range stuff like heroic gear, you can pug your way to it blasting music with no little group coordination.

You would be wrong. Also heroic still has dps and hps checks.

Or difficult.

False.

Is group content.

Solo shuffle is ONE mode and it’s an absolute train wreck right now.

No it’s not.

lmao? The ones where you just press 1-1-1-1-1-1 and still make them lol. Ok then.

True

When’s the last tier you actually raided?

Ironic considering you can afk and still complete world quests.

False.

Raiding any difficulty is still GROUP content. The difference is a organized or unorganized group.

Pug literally means Pick Up GROUP.

This expac lol. The checks aren’t hard chief idk what to tell you. If groups can clear the checks with grey and green parses they aren’t hard. Simple.

True

Hope you’re not considering fated raids as an actual metric.

You clearly can’t fathom what the G in pug means.

Games designed around group play.

Two mythic kills in CN doesn’t mean anything.

Clearly didn’t raid sanctum Or Sepulcher.

Have done every raid this expac except the “puppet master behind everything”. No hard checks existed on heroic. Even sludgefist was zzz.

Your only experience is CN lol

Wrong. I rotate 5 chars to keep this stale game playable lol.

Unless sylvanas is your only fight this xpac where their was a dps check because we stopped playing that dog water tier since last phase was bugged and youd spend 13m fighting the “boss” just for the platforms to bug and keep you stuck in the middle and wipe the raid with seed. Neither her nor jailer had DPS walls to break.

Ahh more excuses.

Rygelon and Lords of Dread say hello.