End the war on solo gameplay in WoW (Part 1)

We’ve got more wow/more content as is expected.

And such get nerfed/changed to please the min/maxers.

People complain about having to play the game the same as someone else, yet fail to realize if things are changed to please them, the ones they care complaining about playing the game like will get flack for not changing how they play.

I think it’s very disingenuous to ask what was wrong with Shadowlands. You’re either trolling or you just haven’t been paying attention to the scrapped 9.3 patch, the major changes Blizzard made midway through the patch, and the “we’re committed to listening to players more” sentiment they spewed to assuage the discontent brewing.

I mean, if you like Shadowlands, more power to you I guess.

It’s always ‘we’re listening to player feedback’ and Blizzard always fails to deliver because the playerbase wants mutually exclusive things.

That’s why it’s important to stamp out complaints if you’re content, so the game doesn’t change. Blizzard can float horrible ideas and some people latch on to them, the anti-flying crowd and their immersions.

Sound alike someone can’t refute facts.

It’s ok though. I know you lash out and throw personal insults because you can’t refute anything I say. Having proved you wrong so many times has that affect.

Explains why you keep ignoring my rebuttals of your points though :joy:

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People shouldn’t have to level 4 different toons and keep them geared to be relevant.

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Whatever you need to say to cope with your unintelligent ramblings, chief.

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Someone that can’t refute my points calling me unintelligent is the laugh for the day.

You’re clearly being emotional due to frustration from being unable to refute valid points. It’s why you ignore them and backpedal to more troll topics.

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Well, to be fair, a “Legendary” these days doesn’t mean quite the same thing it used to.

Hey, I was one that was for Pathfinder, but my vision of pathfinder was:

  1. reach max level
  2. complete main storylines
  3. rep that could be mostly earned while completing said story lines
  4. maybe a handful of WQs, to help finish the rep and get people out in the world

None of this “do this and wait” BS.

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They’re two different types of content. It’s not really that difficult of a concept. In group activities, you consider the effort put forth by the group. It’s not some slight against soloists, just the logistics of managing multiple people vs one is an additional challenge, and carrying dead weight increases the odds of failure.

If the solo person is putting forth equivalent effort to the group that’s carrying, then sure, reward away. But that’s not the case.

Comparing two different things is always going to give you a bad result.

Now, if the solo community gets together and pushes for a progressive difficulty system with better rewards, they’d probably get more support from folks who do group content and would also appreciate more avenues for challenging things they can enjoy.

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Might make more sense to say if the solo person is putting forth the effort of one of the group members that is carrying, as a solo person likely will never be able to put forth the effort of a group.

Good laugh there, that is the issue, there is more then one “solo community”, or the community is split into several smaller communities. Like one community wants the progressive difficulty system with better rewards, another will say “just mail the gear to us”. Yet guess which one seems to paint the picture for the larger community as a whole?

Maybe these people need to open their eyes and see that the solo community is not one mass of people who are all the same. Like I do group content and I have been arguing for more avenues, but I run into those that use complaints of difficulty from others as proof that the bulk of solo players don’t want harder content.

Here is what I have to say to that: the ones that don’t want harder solo content may or may not be a majority, but they are certainly the loudest/most vocal so they get the focus and become the face of the community as a whole.

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I don’t even know that they’re all that vocal. I just think people focus on them the most because they’re the easiest to refute.

Thus why you don’t compare two unlike things.

One community, a variety of opinions. Just like the raiding, m+, and PvP communities, and the wow community as a whole. Get enough voices together and there a chance Blizz listens.

Only one way to change that. Gotta make more noise than them.

Some may try, but they run into ones like SNOzh who fall back on what the other side is saying and refuse to listen to anything else.

Maybe what is needed is

To speak up as well.

They’re pretty vocal. Got TG nerfed in record time.

Outside of the outlier’s like the snozzster, plenty of folks have commented in these types of threads with support for more challenging solo content, and they usually get shouted down by

Then the issue is the same as it always is, the more middle ground is ignored because the extreme ends are too dang loud.

Games imitate life I guess

What did we get in Season 4? It was a full season for group content players, but offered absolutely nothing for solo players.

What are we getting in Dragonflight? Dragonriding is going to be a minigame for hardcore players that wanted power removed from the open world, and the best crafted gear is still going to be reserved for group content players only.

This mentality is costing WoW its status as the undisputed king of MMOs. WoD proved beyond a shadow of a doubt that raiding alone is not good for the health of the game. Legion simply had to bring in M+ and open world progression to keep this game financed.

Torghast drastically alters your gameplay by offering different layouts, enemies, and anima powers every time. In solo gameplay, almost single ability has some use, as CC works even against bosses and you need all the offensive and defensive advantages you can get. I would much rather do Torghast every week than do the same dungeons and/or raids.

Torghast would have blown dungeons and raids out of the water if it had provided the gear progression that it actually required. Devs probably knew what they were doing by holding Torghast back to save dungeon and raid participation.

I haven’t seen any solo players advocating for the removal of group content.

By the way, with the exception of the Mage Tower, content like Horrific Visions and Torghast have scaled up when groups enter. Having soloable content as an option doesn’t affect group players, the way that solo players are affected when they have zero options.

Yes. FFXIV copied WoW during its MoP phase, and it grew a larger playerbase while WoW lost players.

There is undeniably a problem with game direction. Either Ion or the Activision overlords have decided that losing subs is OK for the game, because raids and dungeons are more efficient from a development cost vs. player time played perspective.

Digital services like WoW tokens and max level boosts also became a thing around this time, and help WoW earn more revenue per investment dollar spent.

Thank you for your support! I hope you find a way to enjoy or WoW, or another game if not WoW.

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If they did they’d look dumb… it’s an MMO of course it’s going to have group content, an MMO without group content, would that even be an MMO anymore? I never said solo content is bad… if you would understand what I said, I made it very clear… I don’t think they should be catered to, doesn’t mean the content shouldn’t be there, players like myself would do that too.