Not choosing you on our group on Dungeon Finder is not bullying. You are not chosen on group finder becoz there’s tons of competitive people on the same dungeon finder trying to be chosen. It’s a competitive game and if you are not competitive, it’s a YOU problem.
The main difference I see is I did the exact same thing in Classic. The Classic Riverwind took almost 14 days to get to where he is. That is a tremendous amount of playtime (and he stopped once he hit 60 so NO max level dungeons).
In todays game, I would hit cap in less than a day /played.
THat vast majority of time people played were leveling, questing and professions because they were doing that for say 14 days /played vs only haveing less than 1 day /played.
Now its just rush to endgame and ONLY do dungeons / raids / PvP. If I play the same way in todays game, I would be leveling 14 characters in the time I spent on my Classic guy
Got plenty of friends. Don’t need a videogame for that. You are nothing more, than a random internet acquaintance in a videogame that I might say hi to on occasion. And that’s the way a lot of people have played this game since 2004. Do agree that this latest patch went in a more positive direction that helps the solo players out there. Toning down or getting rid of item level scaling, and keeping it in instanced content where it should stay would go along ways to ending some of these threads imo.
Do you know what progression even means? The OP isn’t talking just about open world, non-instanced content for contents sake. They’re talking about gear rewards which is power progression…
I’m not saying what you’re asking for isn’t justified or valid. It just has very little to do with this thread.
For many casual, solo, and altoholic players, leveling in Vanilla WAS the game. If you didn’t raid at max level, you could make gold through professions, run dungeons or quests that you didn’t get to experience while you were at a lower level, or start leveling a new alt.
Not weapons or trinkets, as of 9.2.
And what about Season 4, are solo players going to be stuck in 252 item level gear while Normal raid gets bumped up to 278?
The mere act of leveling in Vanilla WAS progression, because you needed every bit of power you could get through quest rewards, and every level felt meaningful because of talent points.
By the way, what are the many ways to solo progress in 9.2? I would argue that BfA 8.3 was the most solo friendly, and even 9.1 was better than 9.2 because you could progress to Upper Normal 233 in every single gear slot.
I have been pugging mythics on my alts… and it can be such a horrible experience getting into a group for the difficulty you want. Often people ask for overgeared folks. And some classes its just overall harder to get in a group if you lack a lust or battle rez.
I honestly wish there was a solo option for alts. The mythic tier sets are pushing me to at least try doing a 15 a week on most of my alts. And yeah pugging can feel so bad some days. Not to mention putting your own key, one bad apple can ruin a run, afkers who disconnect, had a tank with a bad mouse/viruz apparently that bricked my key level on my lock.
That’s how I played in Vanilla. What stops you from doing the same thing now?
In Vanilla you hit a power cap if you didn’t Raid just like now except you also have M+ which is great for those who always preferred small group content and you have ZM gear for solo play.
Cypher and Sandworn Gear.
A free Legendary.
262 Crafted gear.
292 Crafted Lego’s.
A purely solo player can match someone who Raids Normal difficulty without doing any group content. That’s far better than we had it in Vanilla and TBC just in terms of player power.
I agree with you that there should be an ilvl increase available to solo players, if only to make them feel better, but I also want to ask you this, hoping to make you realize it’s not that bad: What new solo content will there be that will require you to be stronger? If the ZM mobs aren’t buffed, you’ve lost no relative power against the content you normally do. Also if you have a stomach for solo dungeon queue or RF, that’s another source of upgrades. I agree with you in principle, but I also want you to realize unlike other content that will receive a difficulty increase, OW content is static this season.
Then they should go back to setup they had in BFA, and Legion. The Rewards you get doing solo player activities wq’s, invasions, assaults, etc scale up as the item levels of the stuff you get go’s up. Just cap it at a certain point. They can do that without ticking people off by not having to bring back war, and titan forging imo.
I have just recently returned to WoW after a very long break. I’ll be playing completely solo (I even made a brand new account for it, to get away from my former Raider days and have a fresh start). Here’s my goal for keeping my sub as a solo player:
I want to be able to solo all content from prior expansions minus 2 using equipment obtained from the current expansions quests, and Heroic random dungeon groups.
If I can do that, I’m happy to keep subbing. So right now I hope I can with my lowish gear solo everything up to Legion. When Dragonflight comes out, and I gear up in that, I would hope to be able to solo everything in BfA.