End Premades

Because you’re graded on your individual effort within a team game that you’re able to join as a single player.

The theory is that you’re awarded in direct correlation to your contribution to the battle which is being waged by your faction.

What I’m trying to explain is that the ability to queue for a battleground as a solo player is the fundamental thing which made it different from raiding. It drew players to it who either didn’t have or didn’t want to make online social connections, and then turned around and made having or making those social connections mandatory after the advent of the PvP premade.

Which never should’ve happened, because it didn’t best serve the demographic who most enjoyed the game type. Raiding already existed for that.

Precisely – and what it should do is this instead.

Because this system better fulfills the needs of the game, its systems, and its diverse playerbase.

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