End Game Completion in 9.1

I do not have much opinion on these numbers. I just find it interesting since I have always been a fan of statistics. This came up as I discussed this with friends and we were wondering how many players complete end game content.

These numbers were pulled from raiderio and arenamasterio. Raid numbers were set to world. M+ and PVP were set to US. I do not know the how these sites collect data but I do know it is better than I could do myself. I also only looked at the gear unlock break points as that was part of the discussion.

Raid numbers are based on number of guilds that are 10/10 over total number of guilds that completed at least 1 boss.

Normal Raid - 77.18% completed 10/10
Heroic Raid - 53.30% completed 10/10
Mythic Raid - 16.62% completed 10/10

M+ is pulled just from the season cut off numbers as of 1/14/2022.

Keystone Master (2000 rating in US region) - Alliance 17.0% and Horde 21.1%
Keystone Conqueror (1500 rating in US region) - Alliance 28.3% and Horde 33.0%

PVP - numbers only include players with at least 1,000 rating or more.

2v2 rating of 2,100+ - 27.63%
3v3 rating of 2,100+ - 22.98%
RBG rating of 2,100+ - 4.91%

I try to only judge the game based on what I enjoy and what I want to accomplish. I am a casual player as I have other hobbies and a full time job. For me I just want to beat the heroic raid while it is the current season and I am happy to be able to accomplish that.

Looking at the player base as a whole, I do wonder if this game allows enough people to accomplish goals that they have. Does the game limit its content too much or is it not exclusive enough? Maybe the numbers are actually at a nice place.

Just something interesting that I felt like sharing and am happy to speak into the void that is the WoW forums.

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1/5 players have KSM.

Lol. Good job on ruining M+ for 80% of your players Blizzard.

I think the numbers look fine. 77% of guilds doing at least Normal, over half the guilds doing AOTC? Those seem quite sensible.

Surprised that the keystone conqueror number is so low, though.

Wait what mental gymnastics do you do to pin it on blizzard that players aren’t doing it?

Does anyone know, since we’re on the topic of statistics and percentages, what the current ratio is for overall Horde players vs Alliance players?

Also… among all Alliance players, how many are Gnome Overlords?

It’s not forced on raiders this tier. Now that you can get vault from reclears, people playing m+ are people that enjoy it. Raiding numbers could be inflated because the opposite is not true.

You don’t need to play mental gymnastics to understand that requiring double the work for the same achievement and a recolor=lower participation.

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I don’t think it’s possible since many alliance seems to avoid that type of content so it’s tougher to count them.

Yet 20% did it, so it isn’t that difficult. Also alts exist. I ain’t getting ksm on all of them, yet they all count in the stats.

I have 6 characters only 1 did ksm, so my own account is 16.6%.

I’m not comparing them to the raiding numbers, I’m comparing them to the KSM numbers. I’m surprised they’re that close.

(Also, I’d advise against comparing the different category numbers to each other, since they’re counting different things.)

Not saying it is anyone’s fault that something isn’t being completed. The idea of this being an indicator of a healthy or unhealthy game is completely opinion based. This is just more of food for thought.

KSM is above the ability of the average heroic raider. Probably just natural attrition, no need to keep chasing it if it’s hard and competes with your chances at a Jaithys or painsmith fist.

Well, if you want to go that route, let’s just look at Dataforazeroth which aggregates on an account-level basis.

https://www.dataforazeroth.com/collections/achievements/15078/shadowlands-keystone-master-season-two

“Rarity 15.4212%”

It’s even worse than what OP stated.

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Again, worth noting, the data is very limited. This is for sure not accurate so you will need to make your own judgement for impact of alts, boosting, etc. on these numbers. I suggest you look at the sources I mentioned and any others that you find useful.

Oh if the content is done on more than the “1%” than at some point it’s definitely player side. But like I added in a post, my alts don’t have ksm. My own account is at a 16% ksm completion rate. So it doesn’t show much in terms of player participation.

I don’t necessarily disagree that the game is in bad shape from a participation standpoint, but using out of context numbers to try to justify the opinion is weak thinking. SDE, man.

None. Gnomes aren’t overlords, they are underfoot.

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lol… Ok that was funny. :sweat_smile:

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This expansion decimated the casual old farts guild I’m in.

Some of it was clearly increasing difficulty in M+ and raid compared to last expansion, and some of it was continuous content droughts.

Something that really hurt but isn’t talked about a lot is the m+ vault. Needing at least 4 runs for a good chance, and most importantly, gear scaling to +15’s instead of 10’s.

It really killed being able to out gear casual old farts with weekly m+ carry runs. So many of them got completely turned off by m+ this expansion.

If you think there’s little to nothing wrong with M+ when we’re close to 7 months into this patch and DfA shows only a 16% completion rate for KSM, then I want you to share your copium with me.

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