I do not have much opinion on these numbers. I just find it interesting since I have always been a fan of statistics. This came up as I discussed this with friends and we were wondering how many players complete end game content.
These numbers were pulled from raiderio and arenamasterio. Raid numbers were set to world. M+ and PVP were set to US. I do not know the how these sites collect data but I do know it is better than I could do myself. I also only looked at the gear unlock break points as that was part of the discussion.
Raid numbers are based on number of guilds that are 10/10 over total number of guilds that completed at least 1 boss.
Normal Raid - 77.18% completed 10/10
Heroic Raid - 53.30% completed 10/10
Mythic Raid - 16.62% completed 10/10
M+ is pulled just from the season cut off numbers as of 1/14/2022.
Keystone Master (2000 rating in US region) - Alliance 17.0% and Horde 21.1%
Keystone Conqueror (1500 rating in US region) - Alliance 28.3% and Horde 33.0%
PVP - numbers only include players with at least 1,000 rating or more.
2v2 rating of 2,100+ - 27.63%
3v3 rating of 2,100+ - 22.98%
RBG rating of 2,100+ - 4.91%
I try to only judge the game based on what I enjoy and what I want to accomplish. I am a casual player as I have other hobbies and a full time job. For me I just want to beat the heroic raid while it is the current season and I am happy to be able to accomplish that.
Looking at the player base as a whole, I do wonder if this game allows enough people to accomplish goals that they have. Does the game limit its content too much or is it not exclusive enough? Maybe the numbers are actually at a nice place.
Just something interesting that I felt like sharing and am happy to speak into the void that is the WoW forums.