I’m saying the number out of context is meaningless.
Just realized I got baited by humanbeak. Read the names people.
I’m saying the number out of context is meaningless.
Just realized I got baited by humanbeak. Read the names people.
I was really turned off by M+ this expansion. A lot of my friends and family were as well. For us it was the lack of time with the rep grind and torghast. Thankfully we have a few players that really enjoy the content and I was able to just jump into 15s to get KSM. That is a luxury that not everyone has.
What’s so out of context about an achievement completion rate? It certainly closely supports OP’s own numbers.
20+% above 2100…
Talk about rating bloat.
And it’s much less noob friendly and outright painful and overwhelming to a lot of players. Couple of people that don’t know or can’t perform some of the mechanic end up being a hard fail in 15’s instead of wildly missing on time.
And needing 4 or 10 of them means those that can are much more busy getting their keys first before helping others.
So less people gearing in m+ and those that do are getting lower iLvl gear meaning they’re heading into more difficult raids with less gear.
Only Blizzard knows the real numbers. But I’ve used this site to keep track. During Legion it was 55/45. Now it’s nearly 65/35. I think this meshes well with what we’ve seen from Hall of Fame.
I appreciate you.
You’re a credit to your class, your race, your family name, and the great land of Tresaville.
That’s honestly much higher than I thought it would be.
Huh. Interesting statistics. And looking at the Wowanalytics site explains my confusion about all the complaints about Horde heavy servers. I always saw more alliance (to the point where I rarely saw a horde at all) and it seems my server is one of the ones where Alliance far outweighs the Horde. Explains quite a bit.
this kind of seems to make a lot of sense. the closer i reach this point the more likely it is to run into the exact same people across different days or weeks.
further, the higher up the longer it takes groups to form which could limit how many people even get to play. they could be very good but not have the time to wait hours to find 1 tank, 1 rogue, 1 lock, 1 ret pally 1 Arms warrior, 2 disc priests, 1 hpal and 2 other dps.
I did not realize this before. I tried to play pvp in 9.0 and thought RBG would be the best way to get higher rating. That proved to not be the case and these numbers seem to support that. Also depends on who you have to play with as well.